Implemented Shift+F2 in song menu (undo random map).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-01-16 01:40:34 -05:00
parent 90c10d21da
commit 78aabaa43e

View File

@ -18,6 +18,8 @@
package itdelatrisu.opsu.states;
import java.util.Stack;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
@ -71,6 +73,41 @@ public class SongMenu extends BasicGameState {
*/
private static final float MAX_HOVER_OFFSET = 30f;
/**
* Song node class representing an OsuGroupNode and file index.
*/
private static class SongNode {
/**
* Song node.
*/
private OsuGroupNode node;
/**
* File index.
*/
private int index;
/**
* Constructor.
* @param node the OsuGroupNode
* @param index the file index
*/
public SongNode(OsuGroupNode node, int index) {
this.node = node;
this.index = index;
}
/**
* Returns the associated OsuGroupNode.
*/
public OsuGroupNode getNode() { return node; }
/**
* Returns the associated file index.
*/
public int getIndex() { return index; }
}
/**
* Current start node (topmost menu entry).
*/
@ -84,12 +121,12 @@ public class SongMenu extends BasicGameState {
/**
* The base node of the previous focus node.
*/
private OsuGroupNode oldFocusNode = null;
private SongNode oldFocusNode = null;
/**
* The file index of the previous focus node.
* Stack of previous "random" (F2) focus nodes.
*/
private int oldFileIndex = -1;
private Stack<SongNode> randomStack = new Stack<SongNode>();
/**
* Current focus node's song information.
@ -318,12 +355,13 @@ public class SongMenu extends BasicGameState {
searchTimer = 0;
// store the start/focus nodes
if (focusNode != null) {
oldFocusNode = OsuGroupList.get().getBaseNode(focusNode.index);
oldFileIndex = focusNode.osuFileIndex;
}
if (focusNode != null)
oldFocusNode = new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex);
if (OsuGroupList.get().search(search.getText())) {
// reset song stack
randomStack = new Stack<SongNode>();
// empty search
if (search.getText().isEmpty())
searchResultString = "Type to search!";
@ -335,7 +373,7 @@ public class SongMenu extends BasicGameState {
if (search.getText().isEmpty()) { // cleared search
// use previous start/focus if possible
if (oldFocusNode != null)
setFocus(oldFocusNode, oldFileIndex, true);
setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true);
else
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
} else {
@ -345,7 +383,6 @@ public class SongMenu extends BasicGameState {
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
}
oldFocusNode = null;
oldFileIndex = -1;
} else if (!search.getText().isEmpty())
searchResultString = "No matches found. Hit 'esc' to reset.";
}
@ -490,7 +527,19 @@ public class SongMenu extends BasicGameState {
game.enterState(Opsu.STATE_OPTIONS, new EmptyTransition(), new FadeInTransition(Color.black));
break;
case Input.KEY_F2:
if (focusNode == null)
break;
if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
// shift key: previous random track
SongNode prev;
if (randomStack.isEmpty() || (prev = randomStack.pop()) == null)
break;
setFocus(prev.getNode(), prev.getIndex(), true);
} else {
// random track, add previous to stack
randomStack.push(new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex));
setFocus(OsuGroupList.get().getRandomNode(), -1, true);
}
break;
case Input.KEY_F12:
Utils.takeScreenShot();
@ -591,6 +640,9 @@ public class SongMenu extends BasicGameState {
else if (MusicController.isPaused())
MusicController.resume();
// reset song stack
randomStack = new Stack<SongNode>();
// reset game data
if (resetGame) {
((Game) game.getState(Opsu.STATE_GAME)).resetGameData();