Moved some duplicate colors into the Colors class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 20:14:24 -05:00
parent 91f07855a7
commit 7b5b96752c
4 changed files with 14 additions and 27 deletions

View File

@@ -117,11 +117,6 @@ public class MainMenu extends BasicGameState {
/** Music position bar coordinates and dimensions. */
private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
/** Music position bar background colors. */
private static final Color
BG_NORMAL = new Color(0, 0, 0, 0.25f),
BG_HOVER = new Color(0, 0, 0, 0.5f);
// game-related variables
private GameContainer container;
private StateBasedGame game;
@@ -274,7 +269,7 @@ public class MainMenu extends BasicGameState {
// draw music position bar
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? BG_HOVER : BG_NORMAL);
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? Colors.BLACK_BG_HOVER : Colors.BLACK_BG_NORMAL);
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
g.setColor(Color.white);
if (!MusicController.isTrackLoading() && beatmap != null) {