Added HitObject interface for OsuHitObjects during gameplay.

This greatly simplifies object-handling code, and is slightly more time and memory efficient.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-16 03:47:37 -05:00
parent bcf1fa301a
commit 7bd9eba2f5
5 changed files with 90 additions and 118 deletions

View File

@@ -28,12 +28,13 @@ import itdelatrisu.opsu.states.Game;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
/**
* Data type representing a circle object.
*/
public class Circle {
public class Circle implements HitObject {
/**
* The associated OsuHitObject.
*/
@@ -89,11 +90,7 @@ public class Circle {
this.comboEnd = comboEnd;
}
/**
* Draws the circle to the graphics context.
* @param trackPosition the current track position
*/
public void draw(int trackPosition) {
public void draw(int trackPosition, boolean currentObject, Graphics g) {
int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff >= 0) {
@@ -117,7 +114,7 @@ public class Circle {
* @param time the hit object time (difference between track time)
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult(int time) {
private int hitResult(int time) {
int trackPosition = MusicController.getPosition();
int timeDiff = Math.abs(trackPosition - time);
@@ -136,13 +133,6 @@ public class Circle {
return result;
}
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param comboEnd if this is the last object in the combo
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y) {
double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
@@ -160,12 +150,7 @@ public class Circle {
return false;
}
/**
* Updates the circle object.
* @param overlap true if the next object's start time has already passed
* @return true if a hit result (miss) was processed
*/
public boolean update(boolean overlap) {
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int time = hitObject.getTime();
float x = hitObject.getX(), y = hitObject.getY();
byte hitSound = hitObject.getHitSoundType();

View File

@@ -0,0 +1,52 @@
/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import org.newdawn.slick.Graphics;
/**
* Hit object interface.
*/
public interface HitObject {
/**
* Draws the hit object to the graphics context.
* @param trackPosition the current track position
* @param currentObject true if this is the current hit object
* @param g the graphics context
*/
public void draw(int trackPosition, boolean currentObject, Graphics g);
/**
* Updates the hit object.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @return true if object ended
*/
public boolean update(boolean overlap, int delta, int mouseX, int mouseY);
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y);
}

View File

@@ -32,13 +32,14 @@ import java.io.File;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
/**
* Data type representing a slider object.
*/
public class Slider {
public class Slider implements HitObject {
/**
* Slider ball animation.
*/
@@ -335,12 +336,7 @@ public class Slider {
this.bezier = new Bezier();
}
/**
* Draws the slider to the graphics context.
* @param trackPosition the current track position
* @param currentObject true if this is the current hit object
*/
public void draw(int trackPosition, boolean currentObject) {
public void draw(int trackPosition, boolean currentObject, Graphics g) {
float x = hitObject.getX(), y = hitObject.getY();
float[] sliderX = hitObject.getSliderX(), sliderY = hitObject.getSliderY();
int timeDiff = hitObject.getTime() - trackPosition;
@@ -417,7 +413,7 @@ public class Slider {
* @param lastCircleHit true if the cursor was held within the last circle
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult() {
private int hitResult() {
int lastIndex = hitObject.getSliderX().length - 1;
float tickRatio = (float) ticksHit / tickIntervals;
@@ -442,13 +438,6 @@ public class Slider {
return result;
}
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param comboEnd if this is the last object in the combo
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y) {
if (sliderClicked) // first circle already processed
return false;
@@ -478,14 +467,6 @@ public class Slider {
return false;
}
/**
* Updates the slider object.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @return true if slider ended
*/
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int repeatCount = hitObject.getRepeatCount();
@@ -629,7 +610,7 @@ public class Slider {
* @param raw if false, ensures that the value lies within [0, 1] by looping repeats
* @return the t value: raw [0, repeats] or looped [0, 1]
*/
public float getT(int trackPosition, boolean raw) {
private float getT(int trackPosition, boolean raw) {
float t = (trackPosition - hitObject.getTime()) / sliderTime;
if (raw)
return t;

View File

@@ -37,7 +37,7 @@ import org.newdawn.slick.SlickException;
/**
* Data type representing a spinner object.
*/
public class Spinner {
public class Spinner implements HitObject {
/**
* Container dimensions.
*/
@@ -99,12 +99,11 @@ public class Spinner {
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
}
/**
* Draws the spinner to the graphics context.
* @param trackPosition the current track position
* @param g the graphics context
*/
public void draw(int trackPosition, Graphics g) {
public void draw(int trackPosition, boolean currentObject, Graphics g) {
// only draw spinners if current object
if (!currentObject)
return;
int timeDiff = hitObject.getTime() - trackPosition;
boolean spinnerComplete = (rotations >= rotationsNeeded);
@@ -145,7 +144,7 @@ public class Spinner {
* Calculates and sends the spinner hit result.
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult() {
private int hitResult() {
// TODO: verify ratios
int result;
@@ -166,14 +165,9 @@ public class Spinner {
return result;
}
/**
* Updates the spinner by a delta interval.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @return true if spinner ended
*/
// not used
public boolean mousePressed(int x, int y) { return false; }
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int trackPosition = MusicController.getPosition();
if (overlap)