add icons to option menu nav
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@ -20,6 +20,7 @@ The images included in opsu! belong to their respective authors.
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* sherrie__fay
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* kouyang
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* teinecthel
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* Font Awesome by Dave Gandy - http://fontawesome.io
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Projects
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--------
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BIN
res/menu-nav-advanced.png
Normal file
After Width: | Height: | Size: 923 B |
BIN
res/menu-nav-audio.png
Normal file
After Width: | Height: | Size: 719 B |
BIN
res/menu-nav-custom.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/menu-nav-dance.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
res/menu-nav-gameplay.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
res/menu-nav-general.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
res/menu-nav-graphics.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
res/menu-nav-input.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
res/menu-nav-pippi.png
Normal file
After Width: | Height: | Size: 841 B |
BIN
res/menu-nav-skin.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
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@ -249,6 +249,16 @@ public enum GameImage {
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CONTROL_SLIDER_BALL ("control-sliderball", "png", false, false),
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CONTROL_CHECK_ON ("control-check-on", "png", false, false),
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CONTROL_CHECK_OFF ("control-check-off", "png", false, false),
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MENU_NAV_AUDIO ("menu-nav-audio", "png", false, false),
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MENU_NAV_CUSTOM ("menu-nav-custom", "png", false, false),
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MENU_NAV_GAMEPLAY ("menu-nav-gameplay", "png", false, false),
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MENU_NAV_GENERAL ("menu-nav-general", "png", false, false),
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MENU_NAV_GRAPHICS ("menu-nav-graphics", "png", false, false),
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MENU_NAV_INPUT ("menu-nav-input", "png", false, false),
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MENU_NAV_SKIN ("menu-nav-skin", "png", false, false),
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MENU_NAV_ADVANCED ("menu-nav-advanced", "png", false, false),
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MENU_NAV_DANCE ("menu-nav-dance", "png", false, false),
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MENU_NAV_PIPPI ("menu-nav-pippi", "png", false, false),
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VOLUME ("volume-bg", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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@ -513,6 +513,7 @@ public class MainMenu extends BaseOpsuState {
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@Override
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public boolean mousePressed(int button, int x, int y) {
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//BubNotifListener.EVENT.make().onBubNotif("hi", Colors.BUB_ORANGE);
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// check mouse button
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if (button == Input.MOUSE_MIDDLE_BUTTON)
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return false;
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@ -25,7 +25,7 @@ import static yugecin.opsudance.options.Options.*;
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public class OptionGroups {
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public static final OptionTab[] normalOptions = new OptionTab[] {
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new OptionTab("General", GameImage.SEARCH),
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new OptionTab("General", GameImage.MENU_NAV_GENERAL),
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new OptionTab("GENERAL", new Option[]{
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OPTION_DISABLE_UPDATER,
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OPTION_ENABLE_WATCH_SERVICE
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@ -33,7 +33,7 @@ public class OptionGroups {
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new OptionTab("LANGUAGE", new Option[]{
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OPTION_SHOW_UNICODE,
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}),
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new OptionTab("Graphics", GameImage.SEARCH),
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new OptionTab("Graphics", GameImage.MENU_NAV_GRAPHICS),
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new OptionTab("RENDERER", new Option[] {
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OPTION_SCREEN_RESOLUTION,
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OPTION_ALLOW_LARGER_RESOLUTIONS,
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@ -56,7 +56,7 @@ public class OptionGroups {
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OPTION_DANCING_CIRCLES,
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OPTION_DANCING_CIRCLES_MULTIPLIER,
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}),
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new OptionTab("Skin", GameImage.SEARCH),
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new OptionTab("Skin", GameImage.MENU_NAV_SKIN),
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new OptionTab("SKIN", new Option[]{
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OPTION_SKIN,
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OPTION_IGNORE_BEATMAP_SKINS,
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@ -71,7 +71,7 @@ public class OptionGroups {
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OPTION_DISABLE_CURSOR
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// TODO use combo colour as tint for slider ball option
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}),
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new OptionTab("Audio", GameImage.SEARCH),
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new OptionTab("Audio", GameImage.MENU_NAV_AUDIO),
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new OptionTab("VOLUME", new Option[]{
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OPTION_MASTER_VOLUME,
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OPTION_MUSIC_VOLUME,
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@ -84,7 +84,7 @@ public class OptionGroups {
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OPTION_DISABLE_SOUNDS,
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OPTION_ENABLE_THEME_SONG
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}),
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new OptionTab("Gameplay", GameImage.SEARCH),
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new OptionTab("Gameplay", GameImage.MENU_NAV_GAMEPLAY),
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new OptionTab("GENERAL", new Option[] {
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OPTION_BACKGROUND_DIM,
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OPTION_FORCE_DEFAULT_PLAYFIELD,
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@ -98,7 +98,7 @@ public class OptionGroups {
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OPTION_MAP_END_DELAY,
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OPTION_EPILEPSY_WARNING,
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}),
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new OptionTab("Input", GameImage.SEARCH),
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new OptionTab("Input", GameImage.MENU_NAV_INPUT),
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new OptionTab("KEY MAPPING", new Option[]{
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OPTION_KEY_LEFT,
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OPTION_KEY_RIGHT,
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@ -107,7 +107,7 @@ public class OptionGroups {
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OPTION_DISABLE_MOUSE_WHEEL,
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OPTION_DISABLE_MOUSE_BUTTONS,
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}),
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new OptionTab("Custom", GameImage.SEARCH),
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new OptionTab("Custom", GameImage.MENU_NAV_CUSTOM),
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new OptionTab("DIFFICULTY", new Option[]{
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OPTION_FIXED_CS,
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OPTION_FIXED_HP,
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@ -118,7 +118,7 @@ public class OptionGroups {
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OPTION_CHECKPOINT,
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OPTION_REPLAY_SEEKING,
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}),
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new OptionTab("Dance", GameImage.SEARCH),
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new OptionTab("Dance", GameImage.MENU_NAV_DANCE),
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new OptionTab("MOVER", new Option[]{
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OPTION_DANCE_MOVER,
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OPTION_DANCE_EXGON_DELAY,
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@ -145,7 +145,7 @@ public class OptionGroups {
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new OptionTab("MIRROR", new Option[] {
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OPTION_DANCE_MIRROR,
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}),
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new OptionTab("Advanced Display", GameImage.SEARCH),
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new OptionTab("Advanced Display", GameImage.MENU_NAV_ADVANCED),
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new OptionTab("OBJECTS", new Option[]{
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OPTION_DANCE_DRAW_APPROACH,
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OPTION_DANCE_OBJECT_COLOR_OVERRIDE,
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@ -165,7 +165,7 @@ public class OptionGroups {
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OPTION_DANCE_REMOVE_BG,
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OPTION_DANCE_ENABLE_SB,
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}),
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new OptionTab ("Pippi", GameImage.SEARCH),
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new OptionTab ("Pippi", GameImage.MENU_NAV_PIPPI),
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new OptionTab ("GENERAL", new Option[]{
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OPTION_PIPPI_ENABLE,
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OPTION_PIPPI_RADIUS_PERCENT,
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