only hide cursor ingame when auto(pilot) is active
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@ -1458,7 +1458,9 @@ public class Game extends ComplexOpsuState {
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super.enter();
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super.enter();
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if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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displayContainer.drawCursor = false;
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displayContainer.drawCursor = false;
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}
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isInGame = true;
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isInGame = true;
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if (!skippedToCheckpoint) {
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if (!skippedToCheckpoint) {
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