only hide cursor ingame when auto(pilot) is active

This commit is contained in:
yugecin 2017-01-21 14:33:47 +01:00
parent f523328cb3
commit 7ec4d7db46

View File

@ -1458,7 +1458,9 @@ public class Game extends ComplexOpsuState {
super.enter();
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
displayContainer.drawCursor = false;
}
isInGame = true;
if (!skippedToCheckpoint) {