Draw an animated star stream in the song menu.

Star image was modified from XinCrin's "Fantasy's Skin".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-09-04 22:36:25 -05:00
parent cd3d53336d
commit 80042807c5
4 changed files with 180 additions and 2 deletions

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res/star2.png Normal file

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@ -298,6 +298,12 @@ public enum GameImage {
return img.getScaledCopy((MENU_BUTTON_BG.getImage().getHeight() * 0.16f) / img.getHeight());
}
},
STAR2 ("star2", "png", false, false) {
@Override
protected Image process_sub(Image img, int w, int h) {
return img.getScaledCopy((MENU_BUTTON_BG.getImage().getHeight() * 0.33f) / img.getHeight());
}
},
// Music Player Buttons
MUSIC_PLAY ("music-play", "png", false, false),

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@ -30,23 +30,24 @@ import itdelatrisu.opsu.audio.MultiClip;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.BeatmapDifficultyCalculator;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.BeatmapDifficultyCalculator;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.beatmap.BeatmapSet;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
import itdelatrisu.opsu.beatmap.BeatmapWatchService;
import itdelatrisu.opsu.beatmap.BeatmapWatchService.BeatmapWatchServiceListener;
import itdelatrisu.opsu.beatmap.LRUCache;
import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.beatmap.BeatmapWatchService.BeatmapWatchServiceListener;
import itdelatrisu.opsu.db.BeatmapDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.StarStream;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
@ -245,6 +246,9 @@ public class SongMenu extends BasicGameState {
}
};
/** The star stream. */
private StarStream starStream;
// game-related variables
private GameContainer container;
private StateBasedGame game;
@ -336,6 +340,9 @@ public class SongMenu extends BasicGameState {
}
}
});
// star stream
starStream = new StarStream(width, height);
}
@Override
@ -354,6 +361,9 @@ public class SongMenu extends BasicGameState {
GameImage.PLAYFIELD.getImage().draw();
}
// star stream
starStream.draw();
// song buttons
BeatmapSetNode node = startNode;
int songButtonIndex = 0;
@ -558,6 +568,9 @@ public class SongMenu extends BasicGameState {
bgAlpha.update(delta);
}
// star stream
starStream.update(delta);
// search
search.setFocus(true);
searchTimer += delta;
@ -1010,6 +1023,7 @@ public class SongMenu extends BasicGameState {
searchTransitionTimer = SEARCH_TRANSITION_TIME;
songInfo = null;
bgAlpha.setTime(bgAlpha.getDuration());
starStream.clear();
// reset song stack
randomStack = new Stack<SongNode>();

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@ -0,0 +1,158 @@
/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.ui;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import org.newdawn.slick.Image;
/**
* Horizontal star stream.
*/
public class StarStream {
/** The container dimensions. */
private final int containerWidth, containerHeight;
/** The star image. */
private final Image starImg;
/** The current list of stars. */
private final List<Star> stars;
/** The maximum number of stars to draw at once. */
private static final int MAX_STARS = 20;
/** Random number generator instance. */
private final Random random;
/** Contains data for a single star. */
private class Star {
/** The star animation progress. */
private final AnimatedValue animatedValue;
/** The star properties. */
private final int distance, yOffset, angle;
/**
* Creates a star with the given properties.
* @param duration the time, in milliseconds, to show the star
* @param distance the distance for the star to travel in {@code duration}
* @param yOffset the vertical offset from the center of the container
* @param angle the rotation angle
* @param eqn the animation equation to use
*/
public Star(int duration, int distance, int yOffset, int angle, AnimationEquation eqn) {
this.animatedValue = new AnimatedValue(duration, 0f, 1f, eqn);
this.distance = distance;
this.yOffset = yOffset;
this.angle = angle;
}
/**
* Draws the star.
*/
public void draw() {
float t = animatedValue.getValue();
starImg.setAlpha(Math.min((1 - t) * 5f, 1f));
starImg.setRotation(angle);
starImg.draw(containerWidth - (distance * t), ((containerHeight - starImg.getHeight()) / 2) + yOffset);
}
/**
* Updates the animation by a delta interval.
* @param delta the delta interval since the last call
* @return true if an update was applied, false if the animation was not updated
*/
public boolean update(int delta) { return animatedValue.update(delta); }
}
/**
* Initializes the star stream.
* @param width the container width
* @param height the container height
*/
public StarStream(int width, int height) {
this.containerWidth = width;
this.containerHeight = height;
this.starImg = GameImage.STAR2.getImage().copy();
this.stars = new ArrayList<Star>();
this.random = new Random();
}
/**
* Draws the star stream.
*/
public void draw() {
for (Star star : stars)
star.draw();
}
/**
* Updates the stars in the stream by a delta interval.
* @param delta the delta interval since the last call
*/
public void update(int delta) {
// update current stars
Iterator<Star> iter = stars.iterator();
while (iter.hasNext()) {
Star star = iter.next();
if (!star.update(delta))
iter.remove();
}
// create new stars
for (int i = stars.size(); i < MAX_STARS; i++) {
if (Math.random() < ((i < 5) ? 0.25 : 0.66))
break;
// generate star properties
float distanceRatio = Utils.clamp((float) getGaussian(0.65, 0.25), 0.2f, 0.925f);
int distance = (int) (containerWidth * distanceRatio);
int duration = (int) (distanceRatio * getGaussian(1300, 300));
int yOffset = (int) getGaussian(0, containerHeight / 20);
int angle = (int) getGaussian(0, 22.5);
AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
stars.add(new Star(duration, distance, angle, yOffset, eqn));
}
}
/**
* Clears the stars currently in the stream.
*/
public void clear() { stars.clear(); }
/**
* Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value
* with the given mean and standard deviation.
* @param mean the mean
* @param stdDev the standard deviation
*/
private double getGaussian(double mean, double stdDev) {
return mean + random.nextGaussian() * stdDev;
}
}