Implemented various keyboard shortcuts.
- Main menu: -- 'd': opens downloads menu -- 'r': plays random track - Song menu: -- SHIFT+DEL: opens beatmap deletion menu Other changes: - In the main menu, tracks now play from the beginning instead of the preview time. - Fixed "next page" icon sometimes showing in the downloads menu when a next page didn't exist. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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0a1b10fbdb
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81601d41aa
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@ -67,8 +67,11 @@ public class MusicController {
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/**
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* Plays an audio file at the preview position.
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* If the audio file is already playing, then nothing will happen.
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* @param osu the OsuFile to play
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* @param loop whether or not to loop the track
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* @param preview whether to start at the preview time (true) or beginning (false)
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*/
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public static void play(final OsuFile osu, final boolean loop) {
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public static void play(final OsuFile osu, final boolean loop, final boolean preview) {
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// new track: load and play
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if (lastOsu == null || !osu.audioFilename.equals(lastOsu.audioFilename)) {
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reset();
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@ -80,7 +83,7 @@ public class MusicController {
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trackLoader = new Thread() {
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@Override
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public void run() {
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loadTrack(osu.audioFilename, osu.previewTime, loop);
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loadTrack(osu.audioFilename, (preview) ? osu.previewTime : 0, loop);
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}
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};
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trackLoader.start();
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@ -279,7 +282,7 @@ public class MusicController {
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public static void playThemeSong() {
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OsuFile osu = Options.getOsuTheme();
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if (osu != null) {
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play(osu, true);
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play(osu, true, false);
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themePlaying = true;
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}
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}
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@ -517,7 +517,7 @@ public class DownloadsMenu extends BasicGameState {
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// initialize song list
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OsuGroupList.get().reset();
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OsuGroupList.get().init();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(node, -1, true);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(node, -1, true, true);
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// send notification
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UI.sendBarNotification((dirs.length == 1) ? "Imported 1 new song." :
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@ -544,7 +544,7 @@ public class DownloadsMenu extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUCLICK);
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rankedOnly = !rankedOnly;
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lastQuery = null;
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pageDir = Page.CURRENT;
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pageDir = Page.RESET;
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resetSearchTimer();
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return;
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}
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@ -396,22 +396,12 @@ public class MainMenu extends BasicGameState {
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UI.sendBarNotification("Play");
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}
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} else if (musicNext.contains(x, y)) {
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boolean isTheme = MusicController.isThemePlaying();
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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OsuGroupNode node = menu.setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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boolean sameAudio = false;
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if (node != null) {
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sameAudio = MusicController.getOsuFile().audioFilename.equals(node.osuFiles.get(0).audioFilename);
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if (!isTheme && !sameAudio)
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previous.add(node.index);
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}
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if (Options.isDynamicBackgroundEnabled() && !sameAudio && !MusicController.isThemePlaying())
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bgAlpha = 0f;
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nextTrack();
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UI.sendBarNotification(">> Next");
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} else if (musicPrevious.contains(x, y)) {
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if (!previous.isEmpty()) {
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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menu.setFocus(OsuGroupList.get().getBaseNode(previous.pop()), -1, true);
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menu.setFocus(OsuGroupList.get().getBaseNode(previous.pop()), -1, true, false);
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if (Options.isDynamicBackgroundEnabled())
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bgAlpha = 0f;
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} else
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@ -469,16 +459,21 @@ public class MainMenu extends BasicGameState {
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game.enterState(Opsu.STATE_BUTTONMENU);
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break;
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case Input.KEY_P:
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SoundController.playSound(SoundEffect.MENUHIT);
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if (!logoClicked) {
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logoClicked = true;
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logoTimer = 0;
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playButton.getImage().setAlpha(0f);
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exitButton.getImage().setAlpha(0f);
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SoundController.playSound(SoundEffect.MENUHIT);
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} else {
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SoundController.playSound(SoundEffect.MENUHIT);
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} else
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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break;
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case Input.KEY_D:
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_DOWNLOADSMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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break;
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case Input.KEY_R:
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nextTrack();
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break;
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case Input.KEY_UP:
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UI.changeVolume(1);
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@ -526,4 +521,21 @@ public class MainMenu extends BasicGameState {
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musicPrevious.resetHover();
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downloadsButton.resetHover();
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}
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/**
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* Plays the next track, and adds the previous one to the stack.
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*/
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private void nextTrack() {
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boolean isTheme = MusicController.isThemePlaying();
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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OsuGroupNode node = menu.setFocus(OsuGroupList.get().getRandomNode(), -1, true, false);
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boolean sameAudio = false;
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if (node != null) {
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sameAudio = MusicController.getOsuFile().audioFilename.equals(node.osuFiles.get(0).audioFilename);
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if (!isTheme && !sameAudio)
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previous.add(node.index);
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}
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if (Options.isDynamicBackgroundEnabled() && !sameAudio && !MusicController.isThemePlaying())
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bgAlpha = 0f;
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}
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}
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@ -507,14 +507,14 @@ public class SongMenu extends BasicGameState {
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if (search.getText().isEmpty()) { // cleared search
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// use previous start/focus if possible
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if (oldFocusNode != null)
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setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true);
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setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true, true);
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else
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setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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} else {
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int size = OsuGroupList.get().size();
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searchResultString = String.format("%d match%s found!",
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size, (size == 1) ? "" : "es");
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setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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}
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oldFocusNode = null;
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} else if (!search.getText().isEmpty())
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@ -618,7 +618,7 @@ public class SongMenu extends BasicGameState {
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int oldFocusFileIndex = focusNode.osuFileIndex;
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focusNode = null;
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OsuGroupList.get().init();
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setFocus(oldFocusBase, oldFocusFileIndex, true);
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setFocus(oldFocusBase, oldFocusFileIndex, true, true);
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}
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return;
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}
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@ -647,14 +647,14 @@ public class SongMenu extends BasicGameState {
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} else {
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// focus the node
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SoundController.playSound(SoundEffect.MENUCLICK);
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setFocus(node, 0, false);
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setFocus(node, 0, false, true);
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}
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}
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// clicked node is a new group
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else {
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SoundController.playSound(SoundEffect.MENUCLICK);
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setFocus(node, -1, false);
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setFocus(node, -1, false, true);
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}
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// restore hover data
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@ -731,11 +731,11 @@ public class SongMenu extends BasicGameState {
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SongNode prev;
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if (randomStack.isEmpty() || (prev = randomStack.pop()) == null)
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break;
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setFocus(prev.getNode(), prev.getIndex(), true);
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setFocus(prev.getNode(), prev.getIndex(), true, true);
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} else {
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// random track, add previous to stack
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randomStack.push(new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex));
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setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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}
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break;
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case Input.KEY_F3:
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@ -750,6 +750,17 @@ public class SongMenu extends BasicGameState {
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
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game.enterState(Opsu.STATE_BUTTONMENU);
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break;
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case Input.KEY_DELETE:
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if (focusNode == null)
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break;
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if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
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SoundController.playSound(SoundEffect.MENUHIT);
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MenuState ms = (focusNode.osuFileIndex == -1 || focusNode.osuFiles.size() == 1) ?
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MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, focusNode);
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game.enterState(Opsu.STATE_BUTTONMENU);
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}
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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@ -784,7 +795,7 @@ public class SongMenu extends BasicGameState {
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OsuGroupNode oldStartNode = startNode;
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float oldHoverOffset = hoverOffset;
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int oldHoverIndex = hoverIndex;
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setFocus(next, 0, false);
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setFocus(next, 0, false, true);
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if (startNode == oldStartNode) {
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hoverOffset = oldHoverOffset;
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hoverIndex = oldHoverIndex;
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@ -800,7 +811,7 @@ public class SongMenu extends BasicGameState {
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OsuGroupNode oldStartNode = startNode;
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float oldHoverOffset = hoverOffset;
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int oldHoverIndex = hoverIndex;
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setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.osuFiles.size() - 1, false);
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setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.osuFiles.size() - 1, false, true);
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if (startNode == oldStartNode) {
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hoverOffset = oldHoverOffset;
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hoverIndex = oldHoverIndex;
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@ -902,7 +913,7 @@ public class SongMenu extends BasicGameState {
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// set focus node if not set (e.g. theme song playing)
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if (focusNode == null && OsuGroupList.get().size() > 0)
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setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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// reset music track
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else if (resetTrack) {
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@ -972,9 +983,9 @@ public class SongMenu extends BasicGameState {
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OsuGroupList.get().deleteSongGroup(stateActionNode);
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if (oldIndex == focusNodeIndex) {
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if (prev != null)
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setFocus(prev, -1, true);
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setFocus(prev, -1, true, true);
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else if (next != null)
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setFocus(next, -1, true);
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setFocus(next, -1, true, true);
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else {
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startNode = focusNode = null;
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oldFocusNode = null;
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@ -1003,14 +1014,14 @@ public class SongMenu extends BasicGameState {
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if (stateActionNode.prev != null &&
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!(stateActionNode.next != null && stateActionNode.next.index == index)) {
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if (stateActionNode.prev.index == index)
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setFocus(stateActionNode.prev, 0, true);
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setFocus(stateActionNode.prev, 0, true, true);
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else
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setFocus(stateActionNode.prev, -1, true);
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setFocus(stateActionNode.prev, -1, true, true);
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} else if (stateActionNode.next != null) {
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if (stateActionNode.next.index == index)
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setFocus(stateActionNode.next, 0, true);
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setFocus(stateActionNode.next, 0, true, true);
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else
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setFocus(stateActionNode.next, -1, true);
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setFocus(stateActionNode.next, -1, true, true);
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}
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} else if (stateActionNode == startNode) {
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if (startNode.prev != null)
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@ -1050,7 +1061,7 @@ public class SongMenu extends BasicGameState {
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// initialize song list
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if (OsuGroupList.get().size() > 0) {
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OsuGroupList.get().init();
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setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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} else
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MusicController.playThemeSong();
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@ -1120,9 +1131,10 @@ public class SongMenu extends BasicGameState {
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* @param node the base node; it will be expanded if it isn't already
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* @param osuFileIndex the OsuFile element to focus; if out of bounds, it will be randomly chosen
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* @param changeStartNode if true, startNode will be set to the first node in the group
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* @param preview whether to start at the preview time (true) or beginning (false)
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* @return the old focus node
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*/
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public OsuGroupNode setFocus(OsuGroupNode node, int osuFileIndex, boolean changeStartNode) {
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public OsuGroupNode setFocus(OsuGroupNode node, int osuFileIndex, boolean changeStartNode, boolean preview) {
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if (node == null)
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return null;
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@ -1151,7 +1163,7 @@ public class SongMenu extends BasicGameState {
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startNode = node;
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focusNode = OsuGroupList.get().getNode(node, osuFileIndex);
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, true);
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MusicController.play(osu, true, preview);
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Utils.loadGlyphs(osu);
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// load scores
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@ -130,7 +130,7 @@ public class Splash extends BasicGameState {
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if (Options.isThemeSongEnabled())
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MusicController.playThemeSong();
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else
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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}
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// play the theme song
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