@@ -465,7 +465,15 @@ public class Game extends BasicGameState {
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||||
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// letterbox effect (black bars on top/bottom)
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if (beatmap.letterboxInBreaks && breakLength >= 4000) {
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// let it fade in/out
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float a = Color.black.a;
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if (trackPosition - breakTime > breakLength / 2) {
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||||
Color.black.a = (Math.min(500f, breakTime + breakLength - trackPosition)) / 500f;
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} else {
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||||
Color.black.a = Math.min(500, trackPosition - breakTime) / 500f;
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||||
}
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||||
g.setColor(Color.black);
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||||
Color.black.a = a;
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g.fillRect(0, 0, width, height * 0.125f);
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g.fillRect(0, height * 0.875f, width, height * 0.125f);
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||||
}
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||||
@@ -865,7 +873,7 @@ public class Game extends BasicGameState {
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||||
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) {
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||||
int breakValue = beatmap.breaks.get(breakIndex);
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||||
if (breakTime > 0) { // in a break period
|
||||
if (trackPosition < breakValue)
|
||||
if (trackPosition < breakValue && trackPosition < beatmap.objects[objectIndex].getTime() - approachTime)
|
||||
return;
|
||||
else {
|
||||
// break is over
|
||||
|
||||
Reference in New Issue
Block a user