also instantly update when obj color rgb inc changes
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@ -228,7 +228,9 @@ public class SBOverlay {
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// needed for object color overrides...
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private void readOption(Options.GameOption o) {
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if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE || o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED) {
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if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE
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|| o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED
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|| o == Options.GameOption.DANCE_RGB_OBJECT_INC) {
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for (int i = index; i < gameObjects.length; i++) {
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gameObjects[i].updateColor();
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}
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