Score formula update - still very wrong, but slightly closer. (see #43)
Added the "difficulty multiplier" as given by the osu! wiki. Please note that this will invalidate all of your saved scores. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -293,11 +293,12 @@ public class GameData {
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/** Displayed health (for animation, slightly behind health). */
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/** Displayed health (for animation, slightly behind health). */
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private float healthDisplay;
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private float healthDisplay;
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/** Beatmap HPDrainRate value. (0:easy ~ 10:hard) */
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/** The difficulty multiplier used in the score formula. */
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private float drainRate = 5f;
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private int difficultyMultiplier = 2;
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/** Beatmap OverallDifficulty value. (0:easy ~ 10:hard) */
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/** Beatmap HPDrainRate value. (0:easy ~ 10:hard) */
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private float difficulty = 5f;
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@SuppressWarnings("unused")
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private float drainRate = 5f;
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/** Default text symbol images. */
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/** Default text symbol images. */
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private Image[] defaultSymbols;
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private Image[] defaultSymbols;
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@ -374,6 +375,7 @@ public class GameData {
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health = 100f;
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health = 100f;
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healthDisplay = 100f;
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healthDisplay = 100f;
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hitResultCount = new int[HIT_MAX];
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hitResultCount = new int[HIT_MAX];
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drainRate = 5f;
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if (hitResultList != null) {
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if (hitResultList != null) {
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for (HitObjectResult hitResult : hitResultList) {
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for (HitObjectResult hitResult : hitResultList) {
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if (hitResult.curve != null)
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if (hitResult.curve != null)
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@ -470,22 +472,6 @@ public class GameData {
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*/
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*/
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public void setDrainRate(float drainRate) { this.drainRate = drainRate; }
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public void setDrainRate(float drainRate) { this.drainRate = drainRate; }
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/**
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* Returns the health drain rate.
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*/
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public float getDrainRate() { return drainRate; }
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/**
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* Sets the overall difficulty level.
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* @param difficulty the new difficulty [0-10]
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*/
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public void setDifficulty(float difficulty) { this.difficulty = difficulty; }
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/**
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* Returns the overall difficulty level.
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*/
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public float getDifficulty() { return difficulty; }
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/**
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/**
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* Sets the array of hit result offsets.
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* Sets the array of hit result offsets.
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*/
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*/
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@ -1192,7 +1178,6 @@ public class GameData {
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switch (result) {
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switch (result) {
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case HIT_SLIDER30:
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case HIT_SLIDER30:
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hitValue = 30;
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hitValue = 30;
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incrementComboStreak();
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changeHealth(1f);
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changeHealth(1f);
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SoundController.playHitSound(
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SoundController.playHitSound(
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hitObject.getEdgeHitSoundType(repeat),
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hitObject.getEdgeHitSoundType(repeat),
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@ -1201,7 +1186,6 @@ public class GameData {
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break;
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break;
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case HIT_SLIDER10:
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case HIT_SLIDER10:
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hitValue = 10;
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hitValue = 10;
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incrementComboStreak();
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SoundController.playHitSound(HitSound.SLIDERTICK);
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SoundController.playHitSound(HitSound.SLIDERTICK);
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break;
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break;
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case HIT_MISS:
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case HIT_MISS:
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@ -1210,15 +1194,18 @@ public class GameData {
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default:
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default:
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return;
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return;
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}
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}
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fullObjectCount++;
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if (hitValue > 0) {
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if (hitValue > 0) {
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// calculate score and increment combo streak
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score += hitValue;
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score += hitValue;
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incrementComboStreak();
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if (!Options.isPerfectHitBurstEnabled())
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if (!Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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; // hide perfect hit results
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else
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else
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hitResultList.add(new HitObjectResult(time, result, x, y, null, HitObjectType.SLIDERTICK, null, false));
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hitResultList.add(new HitObjectResult(time, result, x, y, null, HitObjectType.SLIDERTICK, null, false));
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}
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}
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fullObjectCount++;
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}
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}
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/**
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/**
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@ -1228,14 +1215,34 @@ public class GameData {
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* <ul>
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* <ul>
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* <li><strong>Hit Value:</strong> hit result (50, 100, 300), slider ticks, spinner bonus
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* <li><strong>Hit Value:</strong> hit result (50, 100, 300), slider ticks, spinner bonus
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* <li><strong>Combo:</strong> combo before this hit - 1 (minimum 0)
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* <li><strong>Combo:</strong> combo before this hit - 1 (minimum 0)
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* <li><strong>Difficulty:</strong> the beatmap difficulty
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* <li><strong>Difficulty:</strong> the difficulty setting (see {@link #calculateDifficultyMultiplier(float, float, float)})
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* <li><strong>Mod:</strong> mod multipliers
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* <li><strong>Mod:</strong> mod multipliers
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* </ul>
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* </ul>
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* @param hitValue the hit value
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* @param hitValue the hit value
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* @return the score value
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* @return the score value
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*/
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*/
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private int getScoreForHit(int hitValue) {
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private int getScoreForHit(int hitValue) {
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return hitValue + (int) (hitValue * (Math.max(combo - 1, 0) * difficulty * GameMod.getScoreMultiplier()) / 25);
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return hitValue + (int) (hitValue * (Math.max(combo - 1, 0) * difficultyMultiplier * GameMod.getScoreMultiplier()) / 25);
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}
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/**
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* Computes and stores the difficulty multiplier used in the score formula.
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* @param drainRate the raw HP drain rate value
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* @param circleSize the raw circle size value
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* @param overallDifficulty the raw overall difficulty value
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*/
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public void calculateDifficultyMultiplier(float drainRate, float circleSize, float overallDifficulty) {
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float sum = drainRate + circleSize + overallDifficulty; // typically 2~27
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if (sum <= 5f)
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difficultyMultiplier = 2;
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else if (sum <= 12f)
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difficultyMultiplier = 3;
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else if (sum <= 17f)
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difficultyMultiplier = 4;
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else if (sum <= 24f)
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difficultyMultiplier = 5;
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else //if (sum <= 30f)
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difficultyMultiplier = 6;
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}
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}
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/**
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/**
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@ -1331,21 +1338,21 @@ public class GameData {
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public void hitResult(int time, int result, float x, float y, Color color,
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, HitObject hitObject, int repeat,
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boolean end, HitObject hitObject, int repeat,
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HitObjectType hitResultType, Curve curve, boolean expand) {
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HitObjectType hitResultType, Curve curve, boolean expand) {
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result = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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int hitResult = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
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if ((result == HIT_300 || result == HIT_300G || result == HIT_300K) && !Options.isPerfectHitBurstEnabled())
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if ((hitResult == HIT_300 || hitResult == HIT_300G || hitResult == HIT_300K) && !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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; // hide perfect hit results
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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else if (hitResult == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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; // "relax" and "autopilot" mods: hide misses
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else {
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else {
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hitResultList.add(new HitObjectResult(time, result, x, y, color, hitResultType, curve, expand));
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hitResultList.add(new HitObjectResult(time, hitResult, x, y, color, hitResultType, curve, expand));
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// sliders: add the other curve endpoint for the hit animation
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// sliders: add the other curve endpoint for the hit animation
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if (curve != null) {
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if (curve != null) {
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
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float[] p = curve.pointAt((isFirst) ? 1f : 0f);
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float[] p = curve.pointAt((isFirst) ? 1f : 0f);
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
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hitResultList.add(new HitObjectResult(time, result, p[0], p[1], color, type, null, expand));
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hitResultList.add(new HitObjectResult(time, hitResult, p[0], p[1], color, type, null, expand));
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}
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}
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}
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}
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}
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}
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@ -260,6 +260,8 @@ public class DownloadNode {
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UI.sendBarNotification("Download failed due to a connection error.");
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UI.sendBarNotification("Download failed due to a connection error.");
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}
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}
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});
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});
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if (Options.useUnicodeMetadata()) // load glyphs
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Utils.loadGlyphs(Utils.FONT_LARGE, getTitle(), null);
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}
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}
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/**
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/**
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@ -41,6 +41,9 @@ public class Spinner implements GameObject {
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/** Container dimensions. */
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/** Container dimensions. */
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private static int width, height;
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private static int width, height;
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/** The map's overall difficulty value. */
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private static float overallDifficulty = 5f;
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/** The number of rotation velocities to store. */
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/** The number of rotation velocities to store. */
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// note: currently takes about 200ms to spin up (4 * 50)
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// note: currently takes about 200ms to spin up (4 * 50)
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private static final int MAX_ROTATION_VELOCITIES = 50;
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private static final int MAX_ROTATION_VELOCITIES = 50;
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@ -97,10 +100,12 @@ public class Spinner implements GameObject {
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/**
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/**
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* Initializes the Spinner data type with images and dimensions.
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* Initializes the Spinner data type with images and dimensions.
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* @param container the game container
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* @param container the game container
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* @param difficulty the map's overall difficulty value
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*/
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*/
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public static void init(GameContainer container) {
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public static void init(GameContainer container, float difficulty) {
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width = container.getWidth();
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width = container.getWidth();
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height = container.getHeight();
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height = container.getHeight();
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overallDifficulty = difficulty;
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}
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}
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/**
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/**
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@ -114,7 +119,7 @@ public class Spinner implements GameObject {
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this.data = data;
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this.data = data;
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// calculate rotations needed
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// calculate rotations needed
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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float spinsPerMinute = 100 + (overallDifficulty * 15);
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
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}
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@ -1393,7 +1393,7 @@ public class Game extends BasicGameState {
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// initialize objects
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// initialize objects
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Circle.init(container, circleSize);
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Circle.init(container, circleSize);
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Slider.init(container, circleSize, beatmap);
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Slider.init(container, circleSize, beatmap);
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Spinner.init(container);
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Spinner.init(container, overallDifficulty);
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Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
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Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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@ -1409,11 +1409,13 @@ public class Game extends BasicGameState {
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hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
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hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
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hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
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hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
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hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
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hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
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// HPDrainRate (health change), overallDifficulty (scoring)
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data.setDrainRate(HPDrainRate);
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data.setDifficulty(overallDifficulty);
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data.setHitResultOffset(hitResultOffset);
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data.setHitResultOffset(hitResultOffset);
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// HPDrainRate (health change)
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data.setDrainRate(HPDrainRate);
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// difficulty multiplier (scoring)
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data.calculateDifficultyMultiplier(beatmap.HPDrainRate, beatmap.circleSize, beatmap.overallDifficulty);
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}
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}
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/**
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/**
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