Added a listener for the end of music tracks.

Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-29 21:24:21 -05:00
parent e93fe25834
commit 84e463e8fb
3 changed files with 29 additions and 9 deletions

View File

@@ -33,6 +33,7 @@ import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10;
import org.newdawn.slick.Music;
import org.newdawn.slick.MusicListener;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.openal.Audio;
import org.newdawn.slick.openal.SoundStore;
@@ -53,6 +54,9 @@ public class MusicController {
/** Thread for loading tracks. */
private static Thread trackLoader;
/** Whether or not the current track has ended. */
private static boolean trackEnded;
/** Whether the theme song is currently playing. */
private static boolean themePlaying = false;
@@ -107,6 +111,13 @@ public class MusicController {
private static void loadTrack(File file, int previewTime, boolean loop) {
try { // create a new player
player = new Music(file.getPath());
player.addListener(new MusicListener() {
@Override
public void musicEnded(Music music) { trackEnded = true; }
@Override
public void musicSwapped(Music music, Music newMusic) {}
});
playAt((previewTime > 0) ? previewTime : 0, loop);
} catch (Exception e) {
ErrorHandler.error(String.format("Could not play track '%s'.", file.getName()), e, false);
@@ -120,6 +131,7 @@ public class MusicController {
if (trackExists()) {
setVolume(Options.getMusicVolume() * Options.getMasterVolume());
player.setPosition(position / 1000f);
trackEnded = false;
pauseTime = 0f;
if (loop)
player.loop();
@@ -263,6 +275,11 @@ public class MusicController {
SoundStore.get().setMusicVolume(volume);
}
/**
* Returns whether or not the current track has ended.
*/
public static boolean trackEnded() { return trackEnded; }
/**
* Plays the theme song.
*/
@@ -320,6 +337,7 @@ public class MusicController {
// reset state
lastOsu = null;
trackEnded = false;
themePlaying = false;
pauseTime = 0f;
trackDimmed = false;