Added a listener for the end of music tracks.

Fixes a bug during gameplay where if the music track ends before the last hit object is processed (esp. spinners), the game would hang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-29 21:24:21 -05:00
parent e93fe25834
commit 84e463e8fb
3 changed files with 29 additions and 9 deletions

View File

@@ -332,7 +332,7 @@ public class Game extends BasicGameState {
// draw hit objects in reverse order, or else overlapping objects are unreadable
Stack<Integer> stack = new Stack<Integer>();
for (int i = objectIndex; i < osu.objects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++)
for (int i = objectIndex; i < hitObjects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++)
stack.add(i);
while (!stack.isEmpty())
@@ -417,7 +417,11 @@ public class Game extends BasicGameState {
data.updateDisplays(delta);
// map complete!
if (objectIndex >= osu.objects.length) {
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
// track ended before last object was processed: force a hit result
if (MusicController.trackEnded() && objectIndex < hitObjects.length)
hitObjects[objectIndex].update(true, delta, mouseX, mouseY);
if (checkpointLoaded) // if checkpoint used, skip ranking screen
game.closeRequested();
else { // go to ranking screen
@@ -501,9 +505,9 @@ public class Game extends BasicGameState {
}
// update objects (loop in unlikely event of any skipped indexes)
while (objectIndex < osu.objects.length && trackPosition > osu.objects[objectIndex].getTime()) {
while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
// check if we've already passed the next object's start time
boolean overlap = (objectIndex + 1 < osu.objects.length &&
boolean overlap = (objectIndex + 1 < hitObjects.length &&
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
// update hit object and check completion status
@@ -594,7 +598,7 @@ public class Game extends BasicGameState {
// skip to checkpoint
MusicController.setPosition(checkpoint);
while (objectIndex < osu.objects.length &&
while (objectIndex < hitObjects.length &&
osu.objects[objectIndex++].getTime() <= checkpoint)
;
objectIndex--;
@@ -635,7 +639,7 @@ public class Game extends BasicGameState {
return;
}
if (objectIndex >= osu.objects.length) // nothing left to do here
if (objectIndex >= hitObjects.length) // nothing left to do here
return;
OsuHitObject hitObject = osu.objects[objectIndex];