Moved most GameImage scaling/processing to a single file.
- To scale an image, override process_sub() in its enum definition. All GameImages call the process() method when loaded. - Skin GameImage overrides will now call process() immediately, so there's no more need for the hackish scaling status. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -857,55 +857,18 @@ public class Game extends BasicGameState {
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// set images
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File parent = osu.getFile().getParentFile();
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for (GameImage o : GameImage.values())
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o.setSkinImage(parent);
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for (GameImage img : GameImage.values()) {
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if (img.setSkinImage(parent))
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img.process();
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}
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// skip button
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Image skip = GameImage.SKIP.getImage();
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if (!GameImage.SKIP.isScaled()) {
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float skipScale = (height * 0.1f) / skip.getHeight();
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skip = skip.getScaledCopy(skipScale);
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GameImage.SKIP.setImage(skip);
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GameImage.SKIP.setScaled();
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}
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skipButton = new MenuButton(skip,
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width - (skip.getWidth() / 2f),
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height - (skip.getHeight() / 2f));
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skipButton.setHoverDir(MenuButton.Expand.UP_LEFT);
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// countdown
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float countdownHeight = height / 3f;
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if (!GameImage.COUNTDOWN_READY.isScaled()) {
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Image countdownReady = GameImage.COUNTDOWN_READY.getImage();
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GameImage.COUNTDOWN_READY.setImage(
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countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight()));
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GameImage.COUNTDOWN_READY.setScaled();
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}
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if (!GameImage.COUNTDOWN_3.isScaled()) {
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Image countdown3 = GameImage.COUNTDOWN_3.getImage();
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GameImage.COUNTDOWN_3.setImage(
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countdown3.getScaledCopy(countdownHeight / countdown3.getHeight()));
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GameImage.COUNTDOWN_3.setScaled();
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}
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if (!GameImage.COUNTDOWN_2.isScaled()) {
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Image countdown2 = GameImage.COUNTDOWN_2.getImage();
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GameImage.COUNTDOWN_2.setImage(
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countdown2.getScaledCopy(countdownHeight / countdown2.getHeight()));
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GameImage.COUNTDOWN_2.setScaled();
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}
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if (!GameImage.COUNTDOWN_1.isScaled()) {
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Image countdown1 = GameImage.COUNTDOWN_1.getImage();
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GameImage.COUNTDOWN_1.setImage(
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countdown1.getScaledCopy(countdownHeight / countdown1.getHeight()));
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GameImage.COUNTDOWN_1.setScaled();
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}
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if (!GameImage.COUNTDOWN_GO.isScaled()) {
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Image countdownGo = GameImage.COUNTDOWN_GO.getImage();
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GameImage.COUNTDOWN_GO.setImage(
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countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight()));
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GameImage.COUNTDOWN_GO.setScaled();
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}
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// load other images...
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((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
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score.loadImages();
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