Better error handling for Replay.load().
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -1186,7 +1186,7 @@ public class Game extends BasicGameState {
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this.replay = null;
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} else {
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if (replay.frames == null) {
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ErrorHandler.error("Invalid replay.", null, false);
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ErrorHandler.error("Attempting to set a replay with no frames.", null, false);
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return;
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}
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this.isReplay = true;
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