Correct circle and slider fade in.

Match osu! behaviour. Fadein time is static and doesn't scale with approach rate. Circles, numbers, arrows and ticks alpha is the same.
This commit is contained in:
Pavel Kolchev
2015-03-30 17:06:16 +03:00
parent 16ec6c5e23
commit 87667c5dab
4 changed files with 30 additions and 31 deletions

View File

@@ -168,7 +168,7 @@ public class Spinner implements HitObject {
GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f, Color.white);
}
}