Correct circle and slider fade in.
Match osu! behaviour. Fadein time is static and doesn't scale with approach rate. Circles, numbers, arrows and ticks alpha is the same.
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@@ -168,7 +168,7 @@ public class Spinner implements HitObject {
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GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
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int extraRotations = (int) (rotations - rotationsNeeded);
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if (extraRotations > 0)
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data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f, Color.white);
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}
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}
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