Now using official formulas for circle diameter and timing offsets.
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all. Circle diameter: - Previously: 104 - (CS * 8) - Now: 108.848 - (CS * 8.9646) Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -80,16 +80,16 @@ public abstract class Curve {
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* Should be called before any curves are drawn.
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* @param width the container width
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* @param height the container height
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* @param circleSize the circle size
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* @param circleDiameter the circle diameter
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* @param borderColor the curve border color
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*/
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public static void init(int width, int height, float circleSize, Color borderColor) {
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public static void init(int width, int height, float circleDiameter, Color borderColor) {
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Curve.borderColor = borderColor;
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ContextCapabilities capabilities = GLContext.getCapabilities();
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mmsliderSupported = capabilities.GL_EXT_framebuffer_object;
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if (mmsliderSupported)
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CurveRenderState.init(width, height, circleSize);
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CurveRenderState.init(width, height, circleDiameter);
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else {
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if (Options.getSkin().getSliderStyle() != Skin.STYLE_PEPPYSLIDER)
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Log.warn("New slider style requires FBO support.");
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