Merge pull request #54 from fluddokt/omaster

Fixed #53.
This commit is contained in:
Jeffrey Han 2015-03-19 23:44:04 -04:00
commit 88bdf256aa

View File

@ -124,7 +124,6 @@ public class LinearBezier extends Curve {
if (distanceAt - lastDistanceAt > 1) { if (distanceAt - lastDistanceAt > 1) {
float t = (prefDistance - lastDistanceAt) / (distanceAt - lastDistanceAt); float t = (prefDistance - lastDistanceAt) / (distanceAt - lastDistanceAt);
curve[i] = new Vec2f(lerp(lastCurve.x, thisCurve.x, t), lerp(lastCurve.y, thisCurve.y, t)); curve[i] = new Vec2f(lerp(lastCurve.x, thisCurve.x, t), lerp(lastCurve.y, thisCurve.y, t));
// System.out.println("Dis "+i+" "+prefDistance+" "+lastDistanceAt+" "+distanceAt+" "+curPoint+" "+t);
} else } else
curve[i] = thisCurve; curve[i] = thisCurve;
} }
@ -133,17 +132,17 @@ public class LinearBezier extends Curve {
Vec2f c1 = curve[0]; Vec2f c1 = curve[0];
int cnt = 1; int cnt = 1;
Vec2f c2 = curve[cnt++]; Vec2f c2 = curve[cnt++];
while (c2.cpy().sub(c1).len() < 1) while (cnt <= ncurve && c2.cpy().sub(c1).len() < 1)
c2 = curve[cnt++]; c2 = curve[cnt++];
this.startAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI); this.startAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
c1 = curve[ncurve - 1];
cnt = ncurve - 2; c1 = curve[ncurve];
c2 = curve[cnt]; cnt = ncurve - 1;
while (c2.cpy().sub(c1).len() < 1) c2 = curve[cnt--];
while (cnt >= 0 && c2.cpy().sub(c1).len() < 1)
c2 = curve[cnt--]; c2 = curve[cnt--];
this.endAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI); this.endAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
// } // }
// System.out.println("Total Distance: "+totalDistance+" "+distanceAt+" "+beziers.size()+" "+hitObject.getPixelLength()+" "+OsuHitObject.getXMultiplier());
} }
@Override @Override
@ -151,7 +150,7 @@ public class LinearBezier extends Curve {
float indexF = t * ncurve; float indexF = t * ncurve;
int index = (int) indexF; int index = (int) indexF;
if (index >= ncurve) { if (index >= ncurve) {
Vec2f poi = curve[ncurve - 1]; Vec2f poi = curve[ncurve];
return new float[] { poi.x, poi.y }; return new float[] { poi.x, poi.y };
} else { } else {
Vec2f poi = curve[index]; Vec2f poi = curve[index];