recolor the slider border from the skin or beatmap settings
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parent
447a0f371a
commit
890a69c1a9
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@ -18,7 +18,9 @@
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package itdelatrisu.opsu.render;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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@ -260,6 +262,12 @@ public class CurveRenderState {
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GL20.glEnableVertexAttribArray(staticState.texCoordLoc);
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GL20.glUniform1i(staticState.texLoc, 0);
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GL20.glUniform3f(staticState.colLoc, color.r, color.g, color.b);
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Color borderColor;
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if(Options.isBeatmapSkinIgnored())
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borderColor = Options.getSkin().getSliderBorderColor();
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else
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borderColor = MusicController.getBeatmap().getSliderBorderColor();
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GL20.glUniform4f(staticState.colBorderLoc,borderColor.r,borderColor.g,borderColor.b,borderColor.a);
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//stride is 6*4 for the floats (4 bytes) (u,v)(x,y,z,w)
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//2*4 is for skipping the first 2 floats (u,v)
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GL20.glVertexAttribPointer(staticState.attribLoc, 4, GL11.GL_FLOAT, false, 6 * 4, 2 * 4);
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@ -348,6 +356,9 @@ public class CurveRenderState {
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/** OpenGL shader uniform location of the color attribute. */
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protected int colLoc = 0;
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/** OpenGL shader uniform location of the border color attribute */
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protected int colBorderLoc = 0;
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/** OpenGL shader uniform location of the texture sampler attribute. */
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protected int texLoc = 0;
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@ -408,6 +419,7 @@ public class CurveRenderState {
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+ "uniform sampler1D tex;\n"
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+ "uniform vec2 tex_size;\n"
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+ "uniform vec3 col_tint;\n"
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+ "uniform vec4 col_border;\n"
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+ "\n"
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+ "in vec2 tex_coord;\n"
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+ "layout(location = 0) out vec4 out_colour;\n"
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@ -416,7 +428,7 @@ public class CurveRenderState {
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+ "{\n"
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+ " vec4 in_color = texture(tex, tex_coord.x);\n"
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+ " float blend_factor = in_color.r-in_color.b;\n"
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+ " vec4 new_color = vec4(mix(in_color.xyz,col_tint,blend_factor),in_color.w);\n"
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+ " vec4 new_color = vec4(mix(in_color.xyz*col_border.xyz,col_tint,blend_factor),in_color.w);\n"
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+ " out_colour = new_color;\n"
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+ "}");
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GL20.glCompileShader(frgShdr);
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@ -437,6 +449,7 @@ public class CurveRenderState {
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texCoordLoc = GL20.glGetAttribLocation(program, "in_tex_coord");
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texLoc = GL20.glGetUniformLocation(program, "tex");
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colLoc = GL20.glGetUniformLocation(program, "col_tint");
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colBorderLoc = GL20.glGetUniformLocation(program, "col_border");
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}
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}
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}
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@ -54,7 +54,7 @@ public class Skin {
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private static final Color DEFAULT_MENU_GLOW = new Color(0, 78, 155);
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/** The default slider border color. */
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private static final Color DEFAULT_SLIDER_BORDER = new Color(38, 38, 38);
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private static final Color DEFAULT_SLIDER_BORDER = new Color(255, 255, 255);
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/** The default slider ball color. */
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private static final Color DEFAULT_SLIDER_BALL = new Color(2, 170, 255);
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