first attempt at merging sliders

This commit is contained in:
yugecin 2016-12-03 18:39:20 +01:00
parent fd39b69cbf
commit 89245d9976
4 changed files with 80 additions and 4 deletions

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@ -220,7 +220,7 @@ public class Slider extends GameObject {
curveColor.a = curveAlpha; curveColor.a = curveAlpha;
float curveInterval = Options.isSliderSnaking() ? alpha : 1f; float curveInterval = Options.isSliderSnaking() ? alpha : 1f;
curve.draw(curveColor, curveInterval); //curve.draw(curveColor, curveInterval);
color.a = alpha; color.a = alpha;
g.pushTransform(); g.pushTransform();

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@ -62,6 +62,10 @@ public abstract class Curve {
/** Points along the curve (set by inherited classes). */ /** Points along the curve (set by inherited classes). */
protected Vec2f[] curve; protected Vec2f[] curve;
public Vec2f[] getCurvePoints() {
return curve;
}
private Color fallbackSliderColor = new Color(20, 20, 20); private Color fallbackSliderColor = new Color(20, 20, 20);
/** /**

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@ -44,7 +44,9 @@ import itdelatrisu.opsu.objects.Slider;
import itdelatrisu.opsu.objects.Spinner; import itdelatrisu.opsu.objects.Spinner;
import itdelatrisu.opsu.objects.curves.Curve; import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.render.CurveRenderState;
import itdelatrisu.opsu.render.FrameBufferCache; import itdelatrisu.opsu.render.FrameBufferCache;
import itdelatrisu.opsu.render.KnorkeCurveRenderStuff;
import itdelatrisu.opsu.replay.PlaybackSpeed; import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay; import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame; import itdelatrisu.opsu.replay.ReplayFrame;
@ -52,9 +54,7 @@ import itdelatrisu.opsu.ui.*;
import itdelatrisu.opsu.ui.animations.AnimationEquation; import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File; import java.io.File;
import java.util.IdentityHashMap; import java.util.*;
import java.util.LinkedList;
import java.util.Stack;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display; import org.lwjgl.opengl.Display;
@ -72,6 +72,7 @@ import org.newdawn.slick.state.transition.EasedFadeOutTransition;
import org.newdawn.slick.state.transition.EmptyTransition; import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeInTransition;
import yugecin.opsudance.*; import yugecin.opsudance.*;
import yugecin.opsudance.objects.curves.FakeCombinedCurve;
import yugecin.opsudance.ui.SBOverlay; import yugecin.opsudance.ui.SBOverlay;
/** /**
@ -281,6 +282,8 @@ public class Game extends BasicGameState {
private final Cursor mirrorCursor; private final Cursor mirrorCursor;
private final SBOverlay sbOverlay; private final SBOverlay sbOverlay;
private FakeCombinedCurve knorkesliders;
public Game(int state) { public Game(int state) {
this.state = state; this.state = state;
mirrorCursor = new Cursor(true); mirrorCursor = new Cursor(true);
@ -1453,6 +1456,15 @@ public class Game extends BasicGameState {
} }
this.leadInTime += epiImgTime; this.leadInTime += epiImgTime;
SoundController.mute(false); SoundController.mute(false);
// let's create knorkesliders
List<Vec2f> curvepoints = new ArrayList<>();
for (GameObject gameObject : gameObjects) {
if (gameObject.isSlider()) {
curvepoints.addAll(Arrays.asList(((Slider) gameObject).getCurve().getCurvePoints()));
}
}
knorkesliders = new FakeCombinedCurve(curvepoints.toArray(new Vec2f[curvepoints.size()]));
} }
@ -1495,12 +1507,26 @@ public class Game extends BasicGameState {
GameMod.loadModState(previousMods); GameMod.loadModState(previousMods);
} }
private float slidercurveFrom;
private float slidercurveTo;
public void setSlidercurveFrom(int slidercurveFrom) {
float pos = slidercurveFrom / knorkesliders.getCurvePoints().length;
this.slidercurveFrom = Math.min(pos, this.slidercurveFrom);
}
public void setSlidercurveTo(int slidercurveTo) {
float pos = slidercurveTo / knorkesliders.getCurvePoints().length;
this.slidercurveTo = Math.max(pos, this.slidercurveTo);
}
/** /**
* Draws hit objects, hit results, and follow points. * Draws hit objects, hit results, and follow points.
* @param g the graphics context * @param g the graphics context
* @param trackPosition the track position * @param trackPosition the track position
*/ */
private void drawHitObjects(Graphics g, int trackPosition) { private void drawHitObjects(Graphics g, int trackPosition) {
knorkesliders.draw(Color.white, this.slidercurveFrom, this.slidercurveTo);
// include previous object in follow points // include previous object in follow points
int lastObjectIndex = -1; int lastObjectIndex = -1;
if (objectIndex > 0 && objectIndex < beatmap.objects.length && if (objectIndex > 0 && objectIndex < beatmap.objects.length &&

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@ -0,0 +1,46 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.objects.curves;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
public class FakeCombinedCurve extends Curve {
public FakeCombinedCurve(Vec2f[] points) {
super(new HitObject(0, 0, 0), false);
this.curve = points;
}
@Override
public Vec2f pointAt(float t) {
return null;
}
@Override
public float getEndAngle() {
return 0;
}
@Override
public float getStartAngle() {
return 0;
}
}