don't show epilepsy img when jumping object index using sb
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@ -316,6 +316,7 @@ public class Game extends BasicGameState {
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checkpointLoaded = true;
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if (isLeadIn()) {
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leadInTime = 0;
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epiImgTime = 0;
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MusicController.resume();
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}
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int checkpoint = gameObjects[newObjIndex].getTime();
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