Star stream updates. (mad-s/opsu@701ef796)
- Make StarStream directional. - Burst stars when score rank increases.
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@ -50,6 +50,7 @@ import itdelatrisu.opsu.replay.ReplayFrame;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.StarStream;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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@ -277,6 +278,9 @@ public class Game extends BasicGameState {
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/** The current alpha of the scoreboard. */
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private float currentScoreboardAlpha;
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/** The star stream shown when passing another score. */
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private StarStream scoreboardStarStream;
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/** Music position bar background colors. */
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private static final Color
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MUSICBAR_NORMAL = new Color(12, 9, 10, 0.25f),
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@ -314,6 +318,13 @@ public class Game extends BasicGameState {
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musicBarWidth = Math.max(width * 0.005f, 7);
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musicBarHeight = height * 0.9f;
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// initialize scoreboard star stream
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scoreboardStarStream = new StarStream(
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0, height * 2f / 3f,
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width / 3, 0,
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height / 20, 0.2f
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);
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// create the associated GameData object
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data = new GameData(width, height);
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}
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@ -597,6 +608,7 @@ public class Game extends BasicGameState {
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ScoreData currentScore = data.getCurrentScoreData(beatmap, true);
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while (currentRank > 0 && previousScores[currentRank - 1].score < currentScore.score) {
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currentRank--;
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scoreboardStarStream.burst(20);
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lastRankUpdateTime = trackPosition;
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}
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@ -605,6 +617,9 @@ public class Game extends BasicGameState {
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);
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int scoreboardPosition = 2 * container.getHeight() / 3;
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// draw star stream behind the scores
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scoreboardStarStream.draw();
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if (currentRank < 4) {
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// draw the (new) top 5 ranks
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for (int i = 0; i < 4; i++) {
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@ -687,6 +702,7 @@ public class Game extends BasicGameState {
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playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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int firstObjectTime = beatmap.objects[0].getTime();
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scoreboardStarStream.update(delta, false);
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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@ -451,7 +451,11 @@ public class SongMenu extends BasicGameState {
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});
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// star stream
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starStream = new StarStream(width, height);
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starStream = new StarStream(
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width, (height - GameImage.STAR.getImage().getHeight()) / 2,
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-width, 0,
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height / 20f, 0.1f
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);
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}
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@Override
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@ -766,7 +770,7 @@ public class SongMenu extends BasicGameState {
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}
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// star stream
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starStream.update(delta);
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starStream.update(delta, true);
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// search
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search.setFocus(true);
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@ -20,6 +20,7 @@ package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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@ -34,8 +35,17 @@ import org.newdawn.slick.Image;
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* Horizontal star stream.
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*/
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public class StarStream {
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/** The container dimensions. */
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private final int containerWidth, containerHeight;
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/** The origin of the star stream. */
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private Vec2f position;
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/** The direction of the star stream. */
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private Vec2f direction;
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/** The spread of the stars' starting position. */
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private float positionSpread;
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/** The spread of the stars' direction. */
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private float directionSpread;
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/** The star image. */
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private final Image starImg;
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@ -51,25 +61,31 @@ public class StarStream {
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/** Contains data for a single star. */
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private class Star {
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/** The star position offset. */
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private final Vec2f offset;
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/** The star direction vector. */
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private final Vec2f dir;
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/** The star image rotation angle. */
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private final int angle;
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/** The star animation progress. */
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private final AnimatedValue animatedValue;
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/** The star properties. */
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private final int distance, yOffset, angle;
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/**
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* Creates a star with the given properties.
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* @param offset the position offset vector
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* @param direction the direction vector
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* @param angle the image rotation angle
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* @param duration the time, in milliseconds, to show the star
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* @param distance the distance for the star to travel in {@code duration}
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* @param yOffset the vertical offset from the center of the container
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* @param angle the rotation angle
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* @param eqn the animation equation to use
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*/
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public Star(int duration, int distance, int yOffset, int angle, AnimationEquation eqn) {
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this.animatedValue = new AnimatedValue(duration, 0f, 1f, eqn);
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this.distance = distance;
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this.yOffset = yOffset;
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public Star(Vec2f offset, Vec2f direction, int angle, int duration, AnimationEquation eqn) {
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this.offset = offset;
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this.dir = direction;
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this.angle = angle;
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this.animatedValue = new AnimatedValue(duration, 0f, 1f, eqn);
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}
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/**
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@ -79,8 +95,9 @@ public class StarStream {
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float t = animatedValue.getValue();
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starImg.setImageColor(1f, 1f, 1f, Math.min((1 - t) * 5f, 1f));
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starImg.drawEmbedded(
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containerWidth - (distance * t), ((containerHeight - starImg.getHeight()) / 2) + yOffset,
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starImg.getWidth(), starImg.getHeight(), angle);
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offset.x + t * dir.x, offset.y + t * dir.y,
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starImg.getWidth(), starImg.getHeight(), angle
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);
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}
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/**
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@ -93,12 +110,19 @@ public class StarStream {
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/**
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* Initializes the star stream.
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* @param width the container width
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* @param height the container height
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* @param x the x position
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* @param y the y position
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* @param dirX the x-axis direction
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* @param dirY the y-axis direction
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* @param posSpread the spread of the stars' starting position
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* @param dirSpread the spread of the stars' direction
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*/
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public StarStream(int width, int height) {
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this.containerWidth = width;
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this.containerHeight = height;
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public StarStream(float x, float y, float dirX, float dirY, float posSpread, float dirSpread) {
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this.position = new Vec2f(x, y);
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this.direction = new Vec2f(dirX, dirY);
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this.positionSpread = posSpread;
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this.directionSpread = dirSpread;
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this.starImg = GameImage.STAR2.getImage().copy();
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this.stars = new ArrayList<Star>();
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this.random = new Random();
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@ -120,8 +144,9 @@ public class StarStream {
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/**
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* Updates the stars in the stream by a delta interval.
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* @param delta the delta interval since the last call
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* @param createNew whether to spawn new stars
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*/
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public void update(int delta) {
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public void update(int delta, boolean createNew) {
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// update current stars
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Iterator<Star> iter = stars.iterator();
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while (iter.hasNext()) {
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@ -131,22 +156,39 @@ public class StarStream {
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}
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// create new stars
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for (int i = stars.size(); i < MAX_STARS; i++) {
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if (Math.random() < ((i < 5) ? 0.25 : 0.66))
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break;
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if (createNew) {
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for (int i = stars.size(); i < MAX_STARS; i++) {
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if (Math.random() < ((i < 5) ? 0.25 : 0.66))
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break;
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// generate star properties
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float distanceRatio = Utils.clamp((float) getGaussian(0.65, 0.25), 0.2f, 0.925f);
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int distance = (int) (containerWidth * distanceRatio);
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int duration = (int) (distanceRatio * getGaussian(1300, 300));
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int yOffset = (int) getGaussian(0, containerHeight / 20);
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int angle = (int) getGaussian(0, 22.5);
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AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
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stars.add(new Star(duration, distance, yOffset, angle, eqn));
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stars.add(createStar());
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}
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}
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}
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/**
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* Creates a new star with randomized properties.
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*/
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private Star createStar() {
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float distanceRatio = Utils.clamp((float) getGaussian(0.65, 0.25), 0.2f, 0.925f);
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Vec2f offset = position.cpy().add(direction.cpy().nor().normalize().scale((float) getGaussian(0, positionSpread)));
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Vec2f dir = direction.cpy().scale(distanceRatio).add((float) getGaussian(0, directionSpread), (float) getGaussian(0, directionSpread));
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int angle = (int) getGaussian(0, 22.5);
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int duration = (int) (distanceRatio * getGaussian(1300, 300));
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AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
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return new Star(offset, dir, angle, duration, eqn);
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}
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/**
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* Creates a burst of stars instantly.
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* @param count the number of stars to create
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*/
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public void burst(int count) {
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for (int i = 0; i < count; i++)
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stars.add(createStar());
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}
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/**
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* Clears the stars currently in the stream.
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*/
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