Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -28,6 +28,7 @@ import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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@@ -584,6 +585,7 @@ public class ButtonMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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if (menuState != null)
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menuState.update(container, delta, input.getMouseX(), input.getMouseY());
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}
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@@ -28,6 +28,7 @@ import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.downloads.BloodcatServer;
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@@ -319,6 +320,7 @@ public class DownloadsMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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prevPage.hoverUpdate(delta, mouseX, mouseY);
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@@ -125,7 +125,8 @@ public class GameRanking extends BasicGameState {
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if (data.isGameplay()) {
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retryButton.hoverUpdate(delta, mouseX, mouseY);
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exitButton.hoverUpdate(delta, mouseX, mouseY);
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}
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} else
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MusicController.loopTrackIfEnded(true);
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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}
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@@ -312,6 +312,8 @@ public class MainMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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if (MusicController.trackEnded())
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nextTrack(); // end of track: go to next track
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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logo.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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playButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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@@ -377,9 +379,6 @@ public class MainMenu extends BasicGameState {
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logo.setX(container.getWidth() / 2);
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}
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}
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if (MusicController.trackEnded())
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nextTrack();
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}
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@Override
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@@ -25,6 +25,7 @@ import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options.GameOption;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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@@ -259,6 +260,7 @@ public class OptionsMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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}
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@@ -460,6 +460,7 @@ public class SongMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(true);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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selectModsButton.hoverUpdate(delta, mouseX, mouseY);
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@@ -566,10 +567,6 @@ public class SongMenu extends BasicGameState {
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hoverOffset = 0f;
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hoverIndex = -1;
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}
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if (MusicController.trackEnded()) {
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, false, true, true);
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}
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}
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@Override
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@@ -1167,7 +1164,7 @@ public class SongMenu extends BasicGameState {
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startNode = node;
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focusNode = OsuGroupList.get().getNode(node, osuFileIndex);
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, false, preview, false);
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MusicController.play(osu, false, preview);
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Utils.loadGlyphs(osu);
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// load scores
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