Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -28,6 +28,7 @@ import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.downloads.BloodcatServer;
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@@ -319,6 +320,7 @@ public class DownloadsMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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prevPage.hoverUpdate(delta, mouseX, mouseY);
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