Follow-up to #38: loop tracks on states by default.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-03-07 19:04:45 -05:00
parent 447fd93e60
commit 8c24ef97c7
10 changed files with 26 additions and 15 deletions

View File

@@ -28,6 +28,7 @@ import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.UI;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.downloads.BloodcatServer;
@@ -319,6 +320,7 @@ public class DownloadsMenu extends BasicGameState {
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
MusicController.loopTrackIfEnded(false);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
prevPage.hoverUpdate(delta, mouseX, mouseY);