Follow-up to #38: loop tracks on states by default.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -460,6 +460,7 @@ public class SongMenu extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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MusicController.loopTrackIfEnded(true);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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selectModsButton.hoverUpdate(delta, mouseX, mouseY);
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@@ -566,10 +567,6 @@ public class SongMenu extends BasicGameState {
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hoverOffset = 0f;
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hoverIndex = -1;
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}
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if (MusicController.trackEnded()) {
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, false, true, true);
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}
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}
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@Override
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@@ -1167,7 +1164,7 @@ public class SongMenu extends BasicGameState {
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startNode = node;
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focusNode = OsuGroupList.get().getNode(node, osuFileIndex);
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, false, preview, false);
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MusicController.play(osu, false, preview);
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Utils.loadGlyphs(osu);
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// load scores
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