Merge branch 'sb'
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commit
8d9e7aba94
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@ -102,8 +102,4 @@ public class FakeGameObject extends GameObject {
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this.halfTime = time;
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}
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@Override
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public void updateColor() {
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}
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}
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@ -269,6 +269,7 @@ public class Circle extends GameObject {
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@Override
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public void updateColor() {
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super.updateColor();
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color = Dancer.colorOverride.getColor(comboColorIndex);
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mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
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}
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@ -100,8 +100,4 @@ public class DummyObject extends GameObject {
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return null;
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}
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@Override
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public void updateColor() {
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}
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}
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@ -22,6 +22,7 @@ import itdelatrisu.opsu.objects.curves.Vec2f;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.ObjectColorOverrides;
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/**
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* Interface for hit object types used during gameplay.
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@ -33,6 +34,8 @@ public abstract class GameObject {
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private int time;
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private float hue;
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public void updateStartEndPositions(int startTime) {
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time = startTime;
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start = getPointAt(startTime);
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@ -101,6 +104,14 @@ public abstract class GameObject {
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public abstract Color getColor();
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public abstract Color getMirroredColor();
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public abstract void updateColor();
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public void updateColor() {
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hue = ObjectColorOverrides.hue;
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}
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// the hue of objectcoloroverrides at the point of this circle..... i know, shit placement... used for sb when hue inc changes / rainbow override
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public float getHue() {
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return hue;
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}
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}
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@ -714,6 +714,7 @@ public class Slider extends GameObject {
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@Override
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public void updateColor() {
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super.updateColor();
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color = Dancer.colorOverride.getColor(comboColorIndex);
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mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
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}
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@ -438,7 +438,4 @@ public class Spinner extends GameObject {
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return null;
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}
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@Override
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public void updateColor() {
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}
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}
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@ -27,6 +27,7 @@ import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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import yugecin.opsudance.ObjectColorOverrides;
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import java.util.HashMap;
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import java.util.Map;
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@ -79,7 +80,7 @@ public class SBOverlay {
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int i = 0;
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for (Object o : optionsMap[index].entrySet()) {
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Map.Entry<Options.GameOption, String> option = (Map.Entry<Options.GameOption, String>) o;
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Fonts.SMALL.drawString(10, 50 + i * lh, option.getKey().getDisplayName(), Color.cyan);
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Fonts.SMALL.drawString(10, 50 + i++ * lh, option.getKey().getDisplayName(), Color.cyan);
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}
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}
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if (menu) {
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@ -175,6 +176,7 @@ public class SBOverlay {
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optionsMap[index] = new HashMap<>();
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}
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optionsMap[index].put(option, option.write());
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readOption(option);
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}
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public boolean mousePressed(int button, int x, int y) {
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@ -227,7 +229,12 @@ public class SBOverlay {
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// needed for object color overrides...
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private void readOption(Options.GameOption o) {
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if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE || o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED) {
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if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE
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|| o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED
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|| o == Options.GameOption.DANCE_RGB_OBJECT_INC) {
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if (index < gameObjects.length) {
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ObjectColorOverrides.hue = gameObjects[index].getHue();
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}
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for (int i = index; i < gameObjects.length; i++) {
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gameObjects[i].updateColor();
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}
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