fade out faster after miss

This commit is contained in:
yugecin 2018-04-14 20:32:43 +02:00
parent 3b82c7797e
commit 8df9732bf6

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@ -150,7 +150,7 @@ public class ReplayPlayback {
private int HITIMAGETIMERFADESTART = 500; private int HITIMAGETIMERFADESTART = 500;
private int HITIMAGETIMERFADEEND = 700; private int HITIMAGETIMERFADEEND = 700;
private float HITIMAGETIMERFADEDELTA = HITIMAGETIMERFADEEND - HITIMAGETIMERFADESTART; private float HITIMAGETIMERFADEDELTA = HITIMAGETIMERFADEEND - HITIMAGETIMERFADESTART;
private int HITIMAGEDEADFADE = 10000; private int HITIMAGEDEADFADE = 4000;
private float SHRINKTIME = 500f; private float SHRINKTIME = 500f;
private void showHitImage(int renderdelta, int xpos, float ypos) { private void showHitImage(int renderdelta, int xpos, float ypos) {
if (hitImage == null) { if (hitImage == null) {