fade out faster after miss
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@ -150,7 +150,7 @@ public class ReplayPlayback {
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private int HITIMAGETIMERFADESTART = 500;
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private int HITIMAGETIMERFADEEND = 700;
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private float HITIMAGETIMERFADEDELTA = HITIMAGETIMERFADEEND - HITIMAGETIMERFADESTART;
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private int HITIMAGEDEADFADE = 10000;
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private int HITIMAGEDEADFADE = 4000;
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private float SHRINKTIME = 500f;
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private void showHitImage(int renderdelta, int xpos, float ypos) {
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if (hitImage == null) {
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