fix disabling fullscreen mode while on native resolution not applying borderless

This commit is contained in:
yugecin 2018-10-02 22:48:11 +02:00
parent 21c552bd16
commit 8e272df5fc
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GPG Key ID: 2C5AC035A7068E44
2 changed files with 9 additions and 8 deletions

View File

@ -351,6 +351,13 @@ public class DisplayContainer implements ErrorDumpable, SkinChangedListener {
width = Integer.parseInt(res[0]); width = Integer.parseInt(res[0]);
height = Integer.parseInt(res[1]); height = Integer.parseInt(res[1]);
} }
updateDisplayMode(width, height);
}
public void updateDisplayMode(int width, int height) {
int screenWidth = nativeDisplayMode.getWidth();
int screenHeight = nativeDisplayMode.getHeight();
// check for larger-than-screen dimensions // check for larger-than-screen dimensions
if (!OPTION_ALLOW_LARGER_RESOLUTIONS.state && (screenWidth < width || screenHeight < height)) { if (!OPTION_ALLOW_LARGER_RESOLUTIONS.state && (screenWidth < width || screenHeight < height)) {
@ -366,7 +373,7 @@ public class DisplayContainer implements ErrorDumpable, SkinChangedListener {
try { try {
setDisplayMode(width, height, OPTION_FULLSCREEN.state); setDisplayMode(width, height, OPTION_FULLSCREEN.state);
} catch (Exception e) { } catch (Exception e) {
bubNotifs.send(BUB_RED, "Failed to change resolution"); bubNotifs.send(BUB_RED, "Failed to change display mode");
Log.error("Failed to set display mode.", e); Log.error("Failed to set display mode.", e);
} }
} }

View File

@ -21,7 +21,6 @@ import awlex.ospu.polymover.factory.PolyMoverFactory;
import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts; import itdelatrisu.opsu.ui.Fonts;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import org.newdawn.slick.SlickException; import org.newdawn.slick.SlickException;
@ -191,12 +190,7 @@ public class Options {
public void toggle() public void toggle()
{ {
super.toggle(); super.toggle();
try { displayContainer.updateDisplayMode(width, height);
displayContainer.setDisplayMode(width, height, state);
} catch (Exception e) {
bubNotifs.send(Colors.BUB_RED, "Failed to change fullscreen state");
Log.error("Failed to change fullscreen state.", e);
}
} }
}; };
public static final ListOption OPTION_SKIN = new ListOption("Skin", "Skin", "Change how the game looks.") { public static final ListOption OPTION_SKIN = new ListOption("Skin", "Skin", "Change how the game looks.") {