Removed extra debug code
This commit is contained in:
parent
6b85354eeb
commit
8e6ecd2326
|
@ -65,10 +65,6 @@ public class Spinner implements HitObject {
|
||||||
/** The current angular velocity of the spinner in rotations/second. */
|
/** The current angular velocity of the spinner in rotations/second. */
|
||||||
private float angularVelocity;
|
private float angularVelocity;
|
||||||
|
|
||||||
private float cv;
|
|
||||||
private float mv;
|
|
||||||
private int limitUpdate = 0;
|
|
||||||
|
|
||||||
/** True if the mouse cursor is pressed. */
|
/** True if the mouse cursor is pressed. */
|
||||||
private boolean isSpinning;
|
private boolean isSpinning;
|
||||||
|
|
||||||
|
@ -136,16 +132,6 @@ public class Spinner implements HitObject {
|
||||||
if (extraRotations > 0)
|
if (extraRotations > 0)
|
||||||
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
|
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// rotations per minute
|
|
||||||
g.setColor(new Color(255,255,255));
|
|
||||||
g.drawString(String.format("RPM: %d", Math.abs(Math.round(angularVelocity * 60))), 100, 100);
|
|
||||||
|
|
||||||
// debug stuff
|
|
||||||
g.drawString("key down: " + Utils.isGameKeyPressed(), 200, 100);
|
|
||||||
g.drawString("momentum velocity: " + mv, 100, 200);
|
|
||||||
g.drawString("cursor velocity: " + cv, 100, 300);
|
|
||||||
g.drawString("angular velocity: " + angularVelocity, 100, 400);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -232,10 +218,6 @@ public class Spinner implements HitObject {
|
||||||
Math.max(0, angularVelocity - ANGULAR_DRAG * delta / 1000) :
|
Math.max(0, angularVelocity - ANGULAR_DRAG * delta / 1000) :
|
||||||
Math.min(0, angularVelocity + ANGULAR_DRAG * delta / 1000);
|
Math.min(0, angularVelocity + ANGULAR_DRAG * delta / 1000);
|
||||||
|
|
||||||
//debug stuff
|
|
||||||
cv = cursorVelocity;
|
|
||||||
mv = momentumVelocity;
|
|
||||||
|
|
||||||
//sets the new angular velocity of the spinner
|
//sets the new angular velocity of the spinner
|
||||||
if (momentumVelocity > 0 && cursorVelocity < 0 ||
|
if (momentumVelocity > 0 && cursorVelocity < 0 ||
|
||||||
momentumVelocity < 0 && cursorVelocity > 0) {
|
momentumVelocity < 0 && cursorVelocity > 0) {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user