Added pretty much everything suggested to hit animations
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c3bca9a39e
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8e8fda7e58
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@ -23,6 +23,7 @@ import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.objects.HitResultType;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.ReplayFrame;
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import itdelatrisu.opsu.replay.ReplayFrame;
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@ -48,7 +49,7 @@ public class GameData {
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public static final int HITRESULT_FADE_TIME = 500;
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public static final int HITRESULT_FADE_TIME = 500;
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/** Time, in milliseconds, for a hit circle to fade. */
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/** Time, in milliseconds, for a hit circle to fade. */
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public static final int HITCIRCLE_FADE_TIME = 233;
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public static final int HITCIRCLE_FADE_TIME = 300;
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/** Duration, in milliseconds, of a combo pop effect. */
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/** Duration, in milliseconds, of a combo pop effect. */
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private static final int COMBO_POP_TIME = 250;
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private static final int COMBO_POP_TIME = 250;
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@ -56,6 +57,18 @@ public class GameData {
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/** Time, in milliseconds, for a hit error tick to fade. */
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/** Time, in milliseconds, for a hit error tick to fade. */
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private static final int HIT_ERROR_FADE_TIME = 5000;
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private static final int HIT_ERROR_FADE_TIME = 5000;
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/** Size of a hit circle at the end of the hit animation. */
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private static final float HITCIRCLE_ANIM_SCALE = 1.38f;
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/** Size of the hit result text at the end of its animation. */
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private static final float HITCIRCLE_TEXT_ANIM_SCALE = 1.28f;
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/** Time, in milliseconds, for the hit result text to bounce. */
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private static final int HITCIRCLE_TEXT_BOUNCE_TIME = 100;
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/** Time, in milliseconds, for the hit result text to fade. */
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private static final int HITCIRCLE_TEXT_FADE_TIME = 833;
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/** Letter grades. */
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/** Letter grades. */
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public enum Grade {
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public enum Grade {
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NULL (null, null),
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NULL (null, null),
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@ -224,8 +237,8 @@ public class GameData {
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/** Combo color. */
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/** Combo color. */
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public Color color;
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public Color color;
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/** Whether the hit object was a spinner. */
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/** The type of the hit object. */
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public boolean isSpinner;
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public HitResultType hitResultType;
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/** Alpha level (for fading out). */
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/** Alpha level (for fading out). */
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public float alpha = 1f;
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public float alpha = 1f;
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@ -237,15 +250,15 @@ public class GameData {
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* @param x the center x coordinate
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* @param x the center x coordinate
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* @param y the center y coordinate
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* @param y the center y coordinate
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* @param color the color of the hit object
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* @param color the color of the hit object
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* @param isSpinner whether the hit object was a spinner
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* @param hitResultType the type of the hit object
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*/
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*/
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public OsuHitObjectResult(int time, int result, float x, float y, Color color, boolean isSpinner) {
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public OsuHitObjectResult(int time, int result, float x, float y, Color color, HitResultType hitResultType) {
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this.time = time;
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this.time = time;
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this.result = result;
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this.result = result;
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.color = color;
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this.color = color;
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this.isSpinner = isSpinner;
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this.hitResultType = hitResultType;
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}
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}
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}
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}
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@ -827,7 +840,7 @@ public class GameData {
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OsuHitObjectResult hitResult = iter.next();
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OsuHitObjectResult hitResult = iter.next();
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if (hitResult.time + HITRESULT_FADE_TIME > trackPosition) {
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if (hitResult.time + HITRESULT_FADE_TIME > trackPosition) {
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// spinner
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// spinner
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if (hitResult.isSpinner && hitResult.result != HIT_MISS) {
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if (hitResult.hitResultType == HitResultType.SPINNER && hitResult.result != HIT_MISS) {
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Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
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Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
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spinnerOsu.setAlpha(hitResult.alpha);
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spinnerOsu.setAlpha(hitResult.alpha);
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spinnerOsu.drawCentered(width / 2, height / 4);
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spinnerOsu.drawCentered(width / 2, height / 4);
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@ -843,21 +856,55 @@ public class GameData {
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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}
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// hit result
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hitResults[hitResult.result].setAlpha(hitResult.alpha);
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hitResults[hitResult.result].drawCentered(hitResult.x, hitResult.y);
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hitResults[hitResult.result].setAlpha(1f);
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// hit animation
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// hit animation
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(
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if (hitResult.hitResultType == HitResultType.CIRCLE
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1f + (((float)(trackPosition - hitResult.time) / HITCIRCLE_FADE_TIME) / 2));
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|| hitResult.hitResultType == HitResultType.SLIDEREND
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scaledHitCircle.setAlpha(1f - Utils.clamp((float)(trackPosition - hitResult.time) / HITCIRCLE_FADE_TIME, 0, 1));
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|| hitResult.hitResultType == HitResultType.SLIDEREND_FIRSTOBJECT) {
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(
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float scale = Utils.easeOut(
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1f + (((float)(trackPosition - hitResult.time) / HITCIRCLE_FADE_TIME) / 2));
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
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scaledHitCircleOverlay.setAlpha(1f - Utils.clamp((float) (trackPosition - hitResult.time) / HITCIRCLE_FADE_TIME, 0, 1));
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1f,
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HITCIRCLE_ANIM_SCALE-1f,
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HITCIRCLE_FADE_TIME
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);
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float alpha = Utils.easeOut(
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
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1f,
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-1f,
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HITCIRCLE_FADE_TIME
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);
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit result
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if (hitResult.hitResultType == HitResultType.CIRCLE
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|| hitResult.hitResultType == HitResultType.SLIDEREND
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|| hitResult.hitResultType == HitResultType.SPINNER) {
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float scale = Utils.easeBounce(
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Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME),
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1f,
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HITCIRCLE_TEXT_ANIM_SCALE - 1f,
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HITCIRCLE_TEXT_BOUNCE_TIME
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);
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float alpha = Utils.easeOut(
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Utils.clamp((trackPosition - hitResult.time) - HITCIRCLE_FADE_TIME, 0, HITCIRCLE_TEXT_FADE_TIME),
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1f,
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-1f,
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HITCIRCLE_TEXT_FADE_TIME
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);
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Image scaledHitResult = hitResults[hitResult.result].getScaledCopy(scale);
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scaledHitResult.setAlpha(alpha);
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scaledHitResult.drawCentered(hitResult.x, hitResult.y);
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}
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hitResult.alpha = 1 - ((float) (trackPosition - hitResult.time) / HITRESULT_FADE_TIME);
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hitResult.alpha = 1 - ((float) (trackPosition - hitResult.time) / HITRESULT_FADE_TIME);
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} else
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} else
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@ -1123,7 +1170,7 @@ public class GameData {
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if (!Options.isPerfectHitBurstEnabled())
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if (!Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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; // hide perfect hit results
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else
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, false));
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, HitResultType.SLIDERTICK));
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}
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}
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}
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}
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@ -1137,9 +1184,10 @@ public class GameData {
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* @param end true if this is the last hit object in the combo
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* @param end true if this is the last hit object in the combo
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* @param hitObject the hit object
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* @param hitObject the hit object
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* @param repeat the current repeat number (for sliders, or 0 otherwise)
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* @param repeat the current repeat number (for sliders, or 0 otherwise)
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* @param hitResultType the type of hit object for the result
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*/
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*/
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public void hitResult(int time, int result, float x, float y, Color color,
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, OsuHitObject hitObject, int repeat) {
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boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType) {
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int hitValue = 0;
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int hitValue = 0;
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boolean perfectHit = false;
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boolean perfectHit = false;
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switch (result) {
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switch (result) {
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@ -1210,7 +1258,7 @@ public class GameData {
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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; // "relax" and "autopilot" mods: hide misses
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else
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitObject.isSpinner()));
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType));
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}
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}
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/**
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/**
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@ -607,4 +607,14 @@ public class Utils {
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else
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else
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return String.format("%02d:%02d:%02d", seconds / 3600, (seconds / 60) % 60, seconds % 60);
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return String.format("%02d:%02d:%02d", seconds / 3600, (seconds / 60) % 60, seconds % 60);
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}
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}
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public static float easeOut(float t, float a, float b, float d) {
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return b * ((t = t / d - 1f) * t * t + 1f) + a;
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}
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public static float easeBounce(float t, float a, float b, float d) {
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if (t < d / 2)
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return easeOut(t, a, b, d);
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return easeOut(d-t, a, b, d);
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}
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}
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}
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@ -138,7 +138,7 @@ public class Circle implements HitObject {
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if (result > -1) {
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.hitResult(hitObject.getTime(), result, this.x, this.y, color, comboEnd, hitObject, 0);
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data.hitResult(hitObject.getTime(), result, this.x, this.y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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return true;
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return true;
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}
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}
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}
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}
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@ -154,17 +154,17 @@ public class Circle implements HitObject {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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else // no more points can be scored, so send a miss
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else // no more points can be scored, so send a miss
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0);
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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return true;
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return true;
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}
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}
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// "auto" mod: send a perfect hit result
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
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return true;
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return true;
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}
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}
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}
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}
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10
src/itdelatrisu/opsu/objects/HitResultType.java
Normal file
10
src/itdelatrisu/opsu/objects/HitResultType.java
Normal file
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@ -0,0 +1,10 @@
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package itdelatrisu.opsu.objects;
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public enum HitResultType {
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CIRCLE,
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SLIDERSTART,
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SLIDERTICK,
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SLIDEREND,
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SLIDEREND_FIRSTOBJECT,
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SPINNER
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}
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@ -278,14 +278,13 @@ public class Slider implements HitObject {
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else
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else
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result = GameData.HIT_MISS;
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result = GameData.HIT_MISS;
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if (currentRepeats % 2 == 0) { // last circle
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float[] lastPos = curve.pointAt(1);
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float[] lastPos = curve.pointAt(1);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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lastPos[0], lastPos[1], color, comboEnd, hitObject, currentRepeats + 1);
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x, y, color, comboEnd, hitObject, currentRepeats + 1,
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} else { // first circle
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currentRepeats % 2 == 0 ? HitResultType.SLIDEREND_FIRSTOBJECT : HitResultType.SLIDEREND);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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x, y, color, comboEnd, hitObject, currentRepeats + 1);
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lastPos[0], lastPos[1], color, comboEnd, hitObject, currentRepeats + 1,
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}
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currentRepeats % 2 == 0 ? HitResultType.SLIDEREND : HitResultType.SLIDEREND_FIRSTOBJECT);
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return result;
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return result;
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}
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}
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@ -191,7 +191,7 @@ public class Spinner implements HitObject {
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result = GameData.HIT_MISS;
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result = GameData.HIT_MISS;
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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Color.transparent, true, hitObject, 0);
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Color.transparent, true, hitObject, 0, HitResultType.SPINNER);
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return result;
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return result;
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}
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}
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