expand followcircle on sliderticks

This commit is contained in:
yugecin 2016-12-10 02:13:56 +01:00
parent 5657290abf
commit 8ea4bcf7de

View File

@ -104,6 +104,12 @@ public class Slider implements GameObject {
/** Number of ticks hit and tick intervals so far. */
private int ticksHit = 0, tickIntervals = 1;
/** The current tick expanded time */
private int tickExpand = 0;
/** The duration of the tick expand */
private final int TICKEXPANDTIME = 200;
/** Container dimensions. */
private static int containerWidth, containerHeight;
@ -290,7 +296,7 @@ public class Slider implements GameObject {
// follow circle
if (followCircleActive) {
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c.x, c.y);
GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(1f + (tickExpand / (float) TICKEXPANDTIME) * 0.1f).drawCentered(c.x, c.y);
// "flashlight" mod: dim the screen
if (GameMod.FLASHLIGHT.isActive()) {
@ -477,9 +483,17 @@ public class Slider implements GameObject {
mousePressed(mouseX, mouseY, trackPosition);
}
if (tickExpand > 0) {
tickExpand -= delta;
if (tickExpand < 0) {
tickExpand = 0;
}
}
// end of slider
if (trackPosition > hitObject.getTime() + sliderTimeTotal) {
tickIntervals++;
tickExpand = TICKEXPANDTIME;
// check if cursor pressed and within end circle
if (keyPressed || GameMod.RELAX.isActive()) {
@ -508,6 +522,7 @@ public class Slider implements GameObject {
float t = getT(trackPosition, true);
if (Math.floor(t) > currentRepeats) {
currentRepeats++;
tickExpand = TICKEXPANDTIME;
isNewRepeat = true;
tickIndex = 0;
}
@ -522,6 +537,7 @@ public class Slider implements GameObject {
if (t - Math.floor(t) >= ticksT[tickIndex]) {
tickIntervals++;
tickIndex = (tickIndex + 1) % ticksT.length;
tickExpand = TICKEXPANDTIME;
isNewTick = true;
}
}