GameOption overhaul - moved more scattered bits into the enum.
- Added overridden methods read() and write() for reading from and writing to the options file within the GameOption enum, so that only 1 section needs to be changed when adding new options (instead of 3). - Added 'displayName' field to the GameOption enum, instead of repeating it in the parseOptions() and saveOptions() methods. - Added internal options (directories, port, theme song) into the GameOption enum for consistency. - Removed GameOption.NULL. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
101425a562
commit
90295eefb8
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@ -34,6 +34,7 @@ import java.io.OutputStreamWriter;
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import java.net.URI;
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import java.net.URI;
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import java.text.SimpleDateFormat;
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import java.text.SimpleDateFormat;
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import java.util.Date;
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import java.util.Date;
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import java.util.HashMap;
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import java.util.Locale;
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import java.util.Locale;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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@ -151,8 +152,63 @@ public class Options {
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/** Game options. */
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/** Game options. */
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public enum GameOption {
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public enum GameOption {
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NULL (null, null),
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// internal options (not displayed in-game)
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SCREEN_RESOLUTION ("Screen Resolution", "Restart (Ctrl+Shift+F5) to apply resolution changes.") {
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BEATMAP_DIRECTORY ("BeatmapDirectory") {
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@Override
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public String write() { return getBeatmapDir().getAbsolutePath(); }
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@Override
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public void read(String s) { beatmapDir = new File(s); }
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},
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OSZ_DIRECTORY ("OSZDirectory") {
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@Override
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public String write() { return getOSZDir().getAbsolutePath(); }
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@Override
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public void read(String s) { oszDir = new File(s); }
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},
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SCREENSHOT_DIRECTORY ("ScreenshotDirectory") {
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@Override
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public String write() { return getScreenshotDir().getAbsolutePath(); }
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@Override
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public void read(String s) { screenshotDir = new File(s); }
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},
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REPLAY_DIRECTORY ("ReplayDirectory") {
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@Override
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public String write() { return getReplayDir().getAbsolutePath(); }
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@Override
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public void read(String s) { replayDir = new File(s); }
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},
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SKIN_DIRECTORY ("SkinDirectory") {
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@Override
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public String write() { return getSkinRootDir().getAbsolutePath(); }
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@Override
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public void read(String s) { skinRootDir = new File(s); }
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},
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THEME_SONG ("ThemeSong") {
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@Override
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public String write() { return themeString; }
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@Override
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public void read(String s) { themeString = s; }
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},
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PORT ("Port") {
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@Override
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public String write() { return Integer.toString(port); }
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@Override
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public void read(String s) {
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int i = Integer.parseInt(s);
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if (i > 0 && i < 65535)
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port = i;
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}
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},
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// in-game options
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SCREEN_RESOLUTION ("Screen Resolution", "ScreenResolution", "Restart (Ctrl+Shift+F5) to apply resolution changes.") {
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@Override
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@Override
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public String getValueString() { return resolution.toString(); }
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public String getValueString() { return resolution.toString(); }
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@ -160,13 +216,21 @@ public class Options {
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public void click(GameContainer container) {
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public void click(GameContainer container) {
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do {
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do {
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resolution = resolution.next();
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resolution = resolution.next();
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} while (resolution != Resolution.RES_800_600 &&
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} while (resolution != Resolution.RES_800_600 && (
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(container.getScreenWidth() < resolution.getWidth() ||
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container.getScreenWidth() < resolution.getWidth() ||
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container.getScreenHeight() < resolution.getHeight()));
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container.getScreenHeight() < resolution.getHeight()));
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}
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@Override
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public void read(String s) {
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try {
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Resolution res = Resolution.valueOf(String.format("RES_%s", s.replace('x', '_')));
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resolution = res;
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} catch (IllegalArgumentException e) {}
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}
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}
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},
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},
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// FULLSCREEN ("Fullscreen Mode", "Restart to apply changes.", false),
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// FULLSCREEN ("Fullscreen Mode", "Fullscreen", "Restart to apply changes.", false),
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SKIN ("Skin", "Restart (Ctrl+Shift+F5) to apply skin changes.") {
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SKIN ("Skin", "Skin", "Restart (Ctrl+Shift+F5) to apply skin changes.") {
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@Override
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@Override
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public String getValueString() { return skinName; }
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public String getValueString() { return skinName; }
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@ -175,8 +239,11 @@ public class Options {
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skinDirIndex = (skinDirIndex + 1) % skinDirs.length;
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skinDirIndex = (skinDirIndex + 1) % skinDirs.length;
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skinName = skinDirs[skinDirIndex];
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skinName = skinDirs[skinDirIndex];
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}
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}
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@Override
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public void read(String s) { skinName = s; }
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},
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},
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TARGET_FPS ("Frame Limiter", "Higher values may cause high CPU usage.") {
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TARGET_FPS ("Frame Limiter", "FrameSync", "Higher values may cause high CPU usage.") {
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@Override
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@Override
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public String getValueString() {
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public String getValueString() {
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return String.format((getTargetFPS() == 60) ? "%dfps (vsync)" : "%dfps", getTargetFPS());
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return String.format((getTargetFPS() == 60) ? "%dfps (vsync)" : "%dfps", getTargetFPS());
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@ -188,86 +255,183 @@ public class Options {
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container.setTargetFrameRate(getTargetFPS());
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container.setTargetFrameRate(getTargetFPS());
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container.setVSync(getTargetFPS() == 60);
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container.setVSync(getTargetFPS() == 60);
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}
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}
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@Override
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public String write() { return Integer.toString(targetFPS[targetFPSindex]); }
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@Override
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public void read(String s) {
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int i = Integer.parseInt(s);
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for (int j = 0; j < targetFPS.length; j++) {
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if (i == targetFPS[j]) {
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targetFPSindex = j;
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break;
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}
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}
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}
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},
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},
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MASTER_VOLUME ("Master Volume", "Global volume level.", 35, 0, 100) {
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MASTER_VOLUME ("Master Volume", "VolumeUniversal", "Global volume level.", 35, 0, 100) {
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@Override
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@Override
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public void drag(GameContainer container, int d) {
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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super.drag(container, d);
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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}
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}
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@Override
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public void read(String s) { readIntInRange(s, 0, 100); }
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},
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},
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MUSIC_VOLUME ("Music Volume", "Volume of music.", 80, 0, 100) {
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MUSIC_VOLUME ("Music Volume", "VolumeMusic", "Volume of music.", 80, 0, 100) {
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@Override
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@Override
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public void drag(GameContainer container, int d) {
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public void drag(GameContainer container, int d) {
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super.drag(container, d);
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super.drag(container, d);
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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}
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}
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@Override
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public void read(String s) { readIntInRange(s, 0, 100); }
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},
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},
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EFFECT_VOLUME ("Effect Volume", "Volume of menu and game sounds.", 70, 0, 100),
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EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100) {
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HITSOUND_VOLUME ("Hit Sound Volume", "Volume of hit sounds.", 30, 0, 100),
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@Override
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MUSIC_OFFSET ("Music Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
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public void read(String s) { readIntInRange(s, 0, 100); }
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},
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HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100) {
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@Override
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public void read(String s) { readIntInRange(s, 0, 100); }
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},
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MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
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@Override
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@Override
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public String getValueString() { return String.format("%dms", val); }
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public String getValueString() { return String.format("%dms", val); }
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@Override
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public void read(String s) { readIntInRange(s, -500, 500); }
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},
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},
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SCREENSHOT_FORMAT ("Screenshot Format", "Press F12 to take a screenshot.") {
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SCREENSHOT_FORMAT ("Screenshot Format", "ScreenshotFormat", "Press F12 to take a screenshot.") {
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@Override
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@Override
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public String getValueString() { return screenshotFormat[screenshotFormatIndex].toUpperCase(); }
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public String getValueString() { return screenshotFormat[screenshotFormatIndex].toUpperCase(); }
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@Override
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@Override
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public void click(GameContainer container) { screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length; }
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public void click(GameContainer container) { screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length; }
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@Override
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public String write() { return Integer.toString(screenshotFormatIndex); }
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@Override
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public void read(String s) {
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int i = Integer.parseInt(s);
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if (i >= 0 && i < screenshotFormat.length)
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screenshotFormatIndex = i;
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}
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},
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},
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SHOW_FPS ("Show FPS Counter", "Show an FPS counter in the bottom-right hand corner.", true),
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SHOW_FPS ("Show FPS Counter", "FpsCounter", "Show an FPS counter in the bottom-right hand corner.", true),
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "Adds an effect behind hit explosions.", true),
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "A character image is displayed at combo milestones.", true),
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true),
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SHOW_PERFECT_HIT ("Show Perfect Hits", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
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SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
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SHOW_FOLLOW_POINTS ("Show Follow Points", "Whether to show follow points between hit objects.", true),
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SHOW_FOLLOW_POINTS ("Show Follow Points", "FollowPoints", "Whether to show follow points between hit objects.", true),
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NEW_CURSOR ("Enable New Cursor", "Use the new cursor style (may cause higher CPU usage).", true) {
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NEW_CURSOR ("Enable New Cursor", "NewCursor", "Use the new cursor style (may cause higher CPU usage).", true) {
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@Override
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@Override
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public void click(GameContainer container) {
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public void click(GameContainer container) {
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super.click(container);
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super.click(container);
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UI.getCursor().reset();
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UI.getCursor().reset();
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}
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}
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},
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},
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DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "The song background will be used as the main menu background.", true),
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DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "DynamicBackground", "The song background will be used as the main menu background.", true),
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BACKGROUND_DIM ("Background Dim", "Percentage to dim the background image during gameplay.", 50, 0, 100),
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BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100) {
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "Override the song background with the default playfield background.", false),
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@Override
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "Never use skin element overrides provided by beatmaps.", false),
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public void read(String s) { readIntInRange(s, 0, 100); }
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FIXED_CS ("Fixed Circle Size (CS)", "Determines the size of circles and sliders.", 0, 0, 100) {
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},
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
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FIXED_CS ("Fixed Circle Size (CS)", "FixedCS", "Determines the size of circles and sliders.", 0, 0, 100) {
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@Override
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@Override
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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@Override
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public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
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@Override
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public void read(String s) {
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int i = (int) (Float.parseFloat(s) * 10f);
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if (i >= 0 && i <= 100)
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val = i;
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}
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},
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},
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FIXED_HP ("Fixed HP Drain Rate (HP)", "Determines the rate at which health decreases.", 0, 0, 100) {
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FIXED_HP ("Fixed HP Drain Rate (HP)", "FixedHP", "Determines the rate at which health decreases.", 0, 0, 100) {
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@Override
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@Override
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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@Override
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public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
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@Override
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public void read(String s) {
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int i = (int) (Float.parseFloat(s) * 10f);
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if (i >= 0 && i <= 100)
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val = i;
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}
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},
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},
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FIXED_AR ("Fixed Approach Rate (AR)", "Determines how long hit circles stay on the screen.", 0, 0, 100) {
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FIXED_AR ("Fixed Approach Rate (AR)", "FixedAR", "Determines how long hit circles stay on the screen.", 0, 0, 100) {
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@Override
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@Override
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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@Override
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public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
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@Override
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public void read(String s) {
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int i = (int) (Float.parseFloat(s) * 10f);
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if (i >= 0 && i <= 100)
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val = i;
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}
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},
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},
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FIXED_OD ("Fixed Overall Difficulty (OD)", "Determines the time window for hit results.", 0, 0, 100) {
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FIXED_OD ("Fixed Overall Difficulty (OD)", "FixedOD", "Determines the time window for hit results.", 0, 0, 100) {
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@Override
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@Override
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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@Override
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public String write() { return String.format(Locale.US, "%.1f", val / 10f); }
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@Override
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public void read(String s) {
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int i = (int) (Float.parseFloat(s) * 10f);
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if (i >= 0 && i <= 100)
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val = i;
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}
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},
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},
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LOAD_VERBOSE ("Show Detailed Loading Progress", "Display more specific loading information in the splash screen.", false),
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LOAD_VERBOSE ("Show Detailed Loading Progress", "LoadVerbose", "Display more specific loading information in the splash screen.", false),
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CHECKPOINT ("Track Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 3599) {
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CHECKPOINT ("Track Checkpoint", "Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 3599) {
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@Override
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@Override
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public String getValueString() {
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public String getValueString() {
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return (val == 0) ? "Disabled" : String.format("%02d:%02d",
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return (val == 0) ? "Disabled" : String.format("%02d:%02d",
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TimeUnit.SECONDS.toMinutes(val),
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TimeUnit.SECONDS.toMinutes(val),
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val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val)));
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val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val)));
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}
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}
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@Override
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public void read(String s) { readIntInRange(s, 0, 3599); }
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},
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},
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DISABLE_SOUNDS ("Disable All Sound Effects", "May resolve Linux sound driver issues. Requires a restart.",
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DISABLE_SOUNDS ("Disable All Sound Effects", "DisableSound", "May resolve Linux sound driver issues. Requires a restart.",
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(System.getProperty("os.name").toLowerCase().indexOf("linux") > -1)),
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(System.getProperty("os.name").toLowerCase().indexOf("linux") > -1)),
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KEY_LEFT ("Left Game Key", "Select this option to input a key.") {
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KEY_LEFT ("Left Game Key", "keyOsuLeft", "Select this option to input a key.") {
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@Override
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@Override
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public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); }
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public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); }
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@Override
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public String write() { return Keyboard.getKeyName(getGameKeyLeft()); }
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@Override
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public void read(String s) { setGameKeyLeft(Keyboard.getKeyIndex(s)); }
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},
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},
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KEY_RIGHT ("Right Game Key", "Select this option to input a key.") {
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KEY_RIGHT ("Right Game Key", "keyOsuRight", "Select this option to input a key.") {
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@Override
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@Override
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public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); }
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public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); }
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@Override
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public String write() { return Keyboard.getKeyName(getGameKeyRight()); }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void read(String s) { setGameKeyRight(Keyboard.getKeyIndex(s)); }
|
||||||
},
|
},
|
||||||
SHOW_UNICODE ("Prefer Non-English Metadata", "Where available, song titles will be shown in their native language.", false) {
|
SHOW_UNICODE ("Prefer Non-English Metadata", "ShowUnicode", "Where available, song titles will be shown in their native language.", false) {
|
||||||
@Override
|
@Override
|
||||||
public void click(GameContainer container) {
|
public void click(GameContainer container) {
|
||||||
super.click(container);
|
super.click(container);
|
||||||
|
@ -282,15 +446,18 @@ public class Options {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ENABLE_THEME_SONG ("Enable Theme Song", "Whether to play the theme song upon starting opsu!", true),
|
ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true),
|
||||||
SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "Shows precisely how accurate you were with each hit.", false),
|
SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "ScoreMeter", "Shows precisely how accurate you were with each hit.", false),
|
||||||
LOAD_HD_IMAGES ("Load HD Images", String.format("Loads HD (%s) images when available. Increases memory usage and loading times.", GameImage.HD_SUFFIX), true),
|
LOAD_HD_IMAGES ("Load HD Images", "LoadHDImages", String.format("Loads HD (%s) images when available. Increases memory usage and loading times.", GameImage.HD_SUFFIX), true),
|
||||||
DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false),
|
DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false),
|
||||||
DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false);
|
DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false);
|
||||||
|
|
||||||
/** Option name. */
|
/** Option name. */
|
||||||
private String name;
|
private String name;
|
||||||
|
|
||||||
|
/** Option name, as displayed in the configuration file. */
|
||||||
|
private String displayName;
|
||||||
|
|
||||||
/** Option description. */
|
/** Option description. */
|
||||||
private String description;
|
private String description;
|
||||||
|
|
||||||
|
@ -303,43 +470,58 @@ public class Options {
|
||||||
/** The upper and lower bounds on the integer value (if applicable). */
|
/** The upper and lower bounds on the integer value (if applicable). */
|
||||||
private int max, min;
|
private int max, min;
|
||||||
|
|
||||||
|
/** Option types. */
|
||||||
|
private enum OptionType { BOOLEAN, NUMERIC, OTHER };
|
||||||
|
|
||||||
/** Whether or not this is a numeric option. */
|
/** Whether or not this is a numeric option. */
|
||||||
private boolean isNumeric;
|
private OptionType type = OptionType.OTHER;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor.
|
* Constructor for internal options (not displayed in-game).
|
||||||
|
* @param displayName the option name, as displayed in the configuration file
|
||||||
|
*/
|
||||||
|
GameOption(String displayName) {
|
||||||
|
this.displayName = displayName;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for other option types.
|
||||||
* @param name the option name
|
* @param name the option name
|
||||||
|
* @param displayName the option name, as displayed in the configuration file
|
||||||
* @param description the option description
|
* @param description the option description
|
||||||
*/
|
*/
|
||||||
GameOption(String name, String description) {
|
GameOption(String name, String displayName, String description) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
this.displayName = displayName;
|
||||||
this.description = description;
|
this.description = description;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor.
|
* Constructor for boolean options.
|
||||||
* @param name the option name
|
* @param name the option name
|
||||||
|
* @param displayName the option name, as displayed in the configuration file
|
||||||
* @param description the option description
|
* @param description the option description
|
||||||
* @param value the default boolean value
|
* @param value the default boolean value
|
||||||
*/
|
*/
|
||||||
GameOption(String name, String description, boolean value) {
|
GameOption(String name, String displayName, String description, boolean value) {
|
||||||
this(name, description);
|
this(name, displayName, description);
|
||||||
this.bool = value;
|
this.bool = value;
|
||||||
this.isNumeric = false;
|
this.type = OptionType.BOOLEAN;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor.
|
* Constructor for numeric options.
|
||||||
* @param name the option name
|
* @param name the option name
|
||||||
|
* @param displayName the option name, as displayed in the configuration file
|
||||||
* @param description the option description
|
* @param description the option description
|
||||||
* @param value the default integer value
|
* @param value the default integer value
|
||||||
*/
|
*/
|
||||||
GameOption(String name, String description, int value, int min, int max) {
|
GameOption(String name, String displayName, String description, int value, int min, int max) {
|
||||||
this(name, description);
|
this(name, displayName, description);
|
||||||
this.val = value;
|
this.val = value;
|
||||||
this.min = min;
|
this.min = min;
|
||||||
this.max = max;
|
this.max = max;
|
||||||
this.isNumeric = true;
|
this.type = OptionType.NUMERIC;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -348,6 +530,12 @@ public class Options {
|
||||||
*/
|
*/
|
||||||
public String getName() { return name; }
|
public String getName() { return name; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the option name, as displayed in the configuration file.
|
||||||
|
* @return the display name string
|
||||||
|
*/
|
||||||
|
public String getDisplayName() { return displayName; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the option description.
|
* Returns the option description.
|
||||||
* @return the description string
|
* @return the description string
|
||||||
|
@ -381,15 +569,18 @@ public class Options {
|
||||||
/**
|
/**
|
||||||
* Returns the value of the option as a string (via override).
|
* Returns the value of the option as a string (via override).
|
||||||
* <p>
|
* <p>
|
||||||
* By default, this returns "{@code val}%" if this is an numeric option,
|
* By default, this returns "{@code val}%" for numeric options,
|
||||||
* or "Yes" or "No" based on the {@code bool} field otherwise.
|
* "Yes" or "No" based on the {@code bool} field for boolean options,
|
||||||
|
* and an empty string otherwise.
|
||||||
* @return the value string
|
* @return the value string
|
||||||
*/
|
*/
|
||||||
public String getValueString() {
|
public String getValueString() {
|
||||||
if (isNumeric)
|
if (type == OptionType.NUMERIC)
|
||||||
return String.format("%d%%", val);
|
return String.format("%d%%", val);
|
||||||
else
|
else if (type == OptionType.BOOLEAN)
|
||||||
return (bool) ? "Yes" : "No";
|
return (bool) ? "Yes" : "No";
|
||||||
|
else
|
||||||
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -403,17 +594,64 @@ public class Options {
|
||||||
/**
|
/**
|
||||||
* Processes a mouse drag action (via override).
|
* Processes a mouse drag action (via override).
|
||||||
* <p>
|
* <p>
|
||||||
* By default, if this is a numeric option, the {@code val} field will
|
* By default, only if this is a numeric option, the {@code val} field
|
||||||
* be shifted by {@code d} within the given bounds.
|
* will be shifted by {@code d} within the given bounds.
|
||||||
* @param container the game container
|
* @param container the game container
|
||||||
* @param d the dragged distance (modified by multiplier)
|
* @param d the dragged distance (modified by multiplier)
|
||||||
*/
|
*/
|
||||||
public void drag(GameContainer container, int d) {
|
public void drag(GameContainer container, int d) {
|
||||||
if (isNumeric)
|
if (type == OptionType.NUMERIC)
|
||||||
val = Utils.getBoundedValue(val, d, min, max);
|
val = Utils.getBoundedValue(val, d, min, max);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the string to write to the configuration file (via override).
|
||||||
|
* <p>
|
||||||
|
* By default, this returns "{@code val}" for numeric options,
|
||||||
|
* "true" or "false" based on the {@code bool} field for boolean options,
|
||||||
|
* and {@link #getValueString()} otherwise.
|
||||||
|
* @return the string to write
|
||||||
|
*/
|
||||||
|
public String write() {
|
||||||
|
if (type == OptionType.NUMERIC)
|
||||||
|
return Integer.toString(val);
|
||||||
|
else if (type == OptionType.BOOLEAN)
|
||||||
|
return Boolean.toString(bool);
|
||||||
|
else
|
||||||
|
return getValueString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the value of the option from the configuration file (via override).
|
||||||
|
* <p>
|
||||||
|
* By default, this sets {@code val} for numeric options,
|
||||||
|
* sets {@code bool} for boolean options, and does nothing otherwise.
|
||||||
|
* @param s the value string read from the configuration file
|
||||||
|
*/
|
||||||
|
public void read(String s) {
|
||||||
|
if (type == OptionType.NUMERIC)
|
||||||
|
val = Integer.parseInt(s);
|
||||||
|
else if (type == OptionType.BOOLEAN)
|
||||||
|
bool = Boolean.parseBoolean(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the value of the option from the configuration file, and sets
|
||||||
|
* {@code val} only if the value is between the given range (inclusive).
|
||||||
|
* @param s the value string read from the configuration file
|
||||||
|
* @param min the lower bound
|
||||||
|
* @param max the upper bound
|
||||||
|
*/
|
||||||
|
protected void readIntInRange(String s, int min, int max) {
|
||||||
|
int i = Integer.parseInt(s);
|
||||||
|
if (i >= min && i <= max)
|
||||||
|
val = i;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** Map of option display names to GameOptions. */
|
||||||
|
private static HashMap<String, GameOption> optionMap;
|
||||||
|
|
||||||
/** Screen resolutions. */
|
/** Screen resolutions. */
|
||||||
private enum Resolution {
|
private enum Resolution {
|
||||||
RES_800_600 (800, 600),
|
RES_800_600 (800, 600),
|
||||||
|
@ -1000,10 +1238,16 @@ public class Options {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// create option map
|
||||||
|
if (optionMap == null) {
|
||||||
|
optionMap = new HashMap<String, GameOption>();
|
||||||
|
for (GameOption option : GameOption.values())
|
||||||
|
optionMap.put(option.getDisplayName(), option);
|
||||||
|
}
|
||||||
|
|
||||||
|
// read file
|
||||||
try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) {
|
try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) {
|
||||||
String line;
|
String line;
|
||||||
String name, value;
|
|
||||||
int i;
|
|
||||||
while ((line = in.readLine()) != null) {
|
while ((line = in.readLine()) != null) {
|
||||||
line = line.trim();
|
line = line.trim();
|
||||||
if (line.length() < 2 || line.charAt(0) == '#')
|
if (line.length() < 2 || line.charAt(0) == '#')
|
||||||
|
@ -1011,163 +1255,17 @@ public class Options {
|
||||||
int index = line.indexOf('=');
|
int index = line.indexOf('=');
|
||||||
if (index == -1)
|
if (index == -1)
|
||||||
continue;
|
continue;
|
||||||
name = line.substring(0, index).trim();
|
|
||||||
value = line.substring(index + 1).trim();
|
// read option
|
||||||
try {
|
String name = line.substring(0, index).trim();
|
||||||
switch (name) {
|
GameOption option = optionMap.get(name);
|
||||||
case "BeatmapDirectory":
|
if (option != null) {
|
||||||
beatmapDir = new File(value);
|
try {
|
||||||
break;
|
String value = line.substring(index + 1).trim();
|
||||||
case "OSZDirectory":
|
option.read(value);
|
||||||
oszDir = new File(value);
|
} catch (NumberFormatException e) {
|
||||||
break;
|
Log.warn(String.format("Format error in options file for line: '%s'.", line), e);
|
||||||
case "ScreenshotDirectory":
|
|
||||||
screenshotDir = new File(value);
|
|
||||||
break;
|
|
||||||
case "ReplayDirectory":
|
|
||||||
replayDir = new File(value);
|
|
||||||
break;
|
|
||||||
case "SkinDirectory":
|
|
||||||
skinRootDir = new File(value);
|
|
||||||
break;
|
|
||||||
case "ThemeSong":
|
|
||||||
themeString = value;
|
|
||||||
break;
|
|
||||||
case "Port":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i > 0 && i <= 65535)
|
|
||||||
port = i;
|
|
||||||
break;
|
|
||||||
case "ScreenResolution":
|
|
||||||
try {
|
|
||||||
Resolution res = Resolution.valueOf(String.format("RES_%s", value.replace('x', '_')));
|
|
||||||
resolution = res;
|
|
||||||
} catch (IllegalArgumentException e) {}
|
|
||||||
break;
|
|
||||||
// case "Fullscreen":
|
|
||||||
// GameOption.FULLSCREEN.setValue(Boolean.parseBoolean(value));
|
|
||||||
// break;
|
|
||||||
case "Skin":
|
|
||||||
skinName = value;
|
|
||||||
break;
|
|
||||||
case "FrameSync":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
for (int j = 0; j < targetFPS.length; j++) {
|
|
||||||
if (i == targetFPS[j])
|
|
||||||
targetFPSindex = j;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "ScreenshotFormat":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i < screenshotFormat.length)
|
|
||||||
screenshotFormatIndex = i;
|
|
||||||
break;
|
|
||||||
case "FpsCounter":
|
|
||||||
GameOption.SHOW_FPS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "ShowUnicode":
|
|
||||||
GameOption.SHOW_UNICODE.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "NewCursor":
|
|
||||||
GameOption.NEW_CURSOR.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "DynamicBackground":
|
|
||||||
GameOption.DYNAMIC_BACKGROUND.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "LoadVerbose":
|
|
||||||
GameOption.LOAD_VERBOSE.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "VolumeUniversal":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i <= 100)
|
|
||||||
GameOption.MASTER_VOLUME.setValue(i);
|
|
||||||
break;
|
|
||||||
case "VolumeMusic":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i <= 100)
|
|
||||||
GameOption.MUSIC_VOLUME.setValue(i);
|
|
||||||
break;
|
|
||||||
case "VolumeEffect":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i <= 100)
|
|
||||||
GameOption.EFFECT_VOLUME.setValue(i);
|
|
||||||
break;
|
|
||||||
case "VolumeHitSound":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i <= 100)
|
|
||||||
GameOption.HITSOUND_VOLUME.setValue(i);
|
|
||||||
break;
|
|
||||||
case "Offset":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= -500 && i <= 500)
|
|
||||||
GameOption.MUSIC_OFFSET.setValue(i);
|
|
||||||
break;
|
|
||||||
case "DisableSound":
|
|
||||||
GameOption.DISABLE_SOUNDS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "keyOsuLeft":
|
|
||||||
setGameKeyLeft(Keyboard.getKeyIndex(value));
|
|
||||||
break;
|
|
||||||
case "keyOsuRight":
|
|
||||||
setGameKeyRight(Keyboard.getKeyIndex(value));
|
|
||||||
break;
|
|
||||||
case "MouseDisableWheel":
|
|
||||||
GameOption.DISABLE_MOUSE_WHEEL.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "MouseDisableButtons":
|
|
||||||
GameOption.DISABLE_MOUSE_BUTTONS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "DimLevel":
|
|
||||||
i = Integer.parseInt(value);
|
|
||||||
if (i >= 0 && i <= 100)
|
|
||||||
GameOption.BACKGROUND_DIM.setValue(i);
|
|
||||||
break;
|
|
||||||
case "ForceDefaultPlayfield":
|
|
||||||
GameOption.FORCE_DEFAULT_PLAYFIELD.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "IgnoreBeatmapSkins":
|
|
||||||
GameOption.IGNORE_BEATMAP_SKINS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "HitLighting":
|
|
||||||
GameOption.SHOW_HIT_LIGHTING.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "ComboBurst":
|
|
||||||
GameOption.SHOW_COMBO_BURSTS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "PerfectHit":
|
|
||||||
GameOption.SHOW_PERFECT_HIT.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "FollowPoints":
|
|
||||||
GameOption.SHOW_FOLLOW_POINTS.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "ScoreMeter":
|
|
||||||
GameOption.SHOW_HIT_ERROR_BAR.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "LoadHDImages":
|
|
||||||
GameOption.LOAD_HD_IMAGES.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
case "FixedCS":
|
|
||||||
GameOption.FIXED_CS.setValue((int) (Float.parseFloat(value) * 10f));
|
|
||||||
break;
|
|
||||||
case "FixedHP":
|
|
||||||
GameOption.FIXED_HP.setValue((int) (Float.parseFloat(value) * 10f));
|
|
||||||
break;
|
|
||||||
case "FixedAR":
|
|
||||||
GameOption.FIXED_AR.setValue((int) (Float.parseFloat(value) * 10f));
|
|
||||||
break;
|
|
||||||
case "FixedOD":
|
|
||||||
GameOption.FIXED_OD.setValue((int) (Float.parseFloat(value) * 10f));
|
|
||||||
break;
|
|
||||||
case "Checkpoint":
|
|
||||||
setCheckpoint(Integer.parseInt(value));
|
|
||||||
break;
|
|
||||||
case "MenuMusic":
|
|
||||||
GameOption.ENABLE_THEME_SONG.setValue(Boolean.parseBoolean(value));
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
} catch (NumberFormatException e) {
|
|
||||||
Log.warn(String.format("Format error in options file for line: '%s'.", line), e);
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
|
@ -1192,90 +1290,12 @@ public class Options {
|
||||||
writer.newLine();
|
writer.newLine();
|
||||||
|
|
||||||
// options
|
// options
|
||||||
writer.write(String.format("BeatmapDirectory = %s", getBeatmapDir().getAbsolutePath()));
|
for (GameOption option : GameOption.values()) {
|
||||||
writer.newLine();
|
writer.write(option.getDisplayName());
|
||||||
writer.write(String.format("OSZDirectory = %s", getOSZDir().getAbsolutePath()));
|
writer.write(" = ");
|
||||||
writer.newLine();
|
writer.write(option.write());
|
||||||
writer.write(String.format("ScreenshotDirectory = %s", getScreenshotDir().getAbsolutePath()));
|
writer.newLine();
|
||||||
writer.newLine();
|
}
|
||||||
writer.write(String.format("ReplayDirectory = %s", getReplayDir().getAbsolutePath()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("SkinDirectory = %s", getSkinRootDir().getAbsolutePath()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ThemeSong = %s", themeString));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("Port = %d", port));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ScreenResolution = %s", resolution.toString()));
|
|
||||||
writer.newLine();
|
|
||||||
// writer.write(String.format("Fullscreen = %b", isFullscreen()));
|
|
||||||
// writer.newLine();
|
|
||||||
writer.write(String.format("Skin = %s", skinName));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("FrameSync = %d", targetFPS[targetFPSindex]));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("FpsCounter = %b", isFPSCounterEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ShowUnicode = %b", useUnicodeMetadata()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ScreenshotFormat = %d", screenshotFormatIndex));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("NewCursor = %b", isNewCursorEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("DynamicBackground = %b", isDynamicBackgroundEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("LoadVerbose = %b", isLoadVerbose()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("VolumeUniversal = %d", GameOption.MASTER_VOLUME.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("VolumeMusic = %d", GameOption.MUSIC_VOLUME.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("VolumeEffect = %d", GameOption.EFFECT_VOLUME.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("VolumeHitSound = %d", GameOption.HITSOUND_VOLUME.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("Offset = %d", getMusicOffset()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("DisableSound = %b", isSoundDisabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("keyOsuLeft = %s", Keyboard.getKeyName(getGameKeyLeft())));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("keyOsuRight = %s", Keyboard.getKeyName(getGameKeyRight())));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("MouseDisableWheel = %b", isMouseWheelDisabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("MouseDisableButtons = %b", isMouseDisabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("DimLevel = %d", GameOption.BACKGROUND_DIM.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ForceDefaultPlayfield = %b", isDefaultPlayfieldForced()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("IgnoreBeatmapSkins = %b", isBeatmapSkinIgnored()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("HitLighting = %b", isHitLightingEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ComboBurst = %b", isComboBurstEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("PerfectHit = %b", isPerfectHitBurstEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("FollowPoints = %b", isFollowPointEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("ScoreMeter = %b", isHitErrorBarEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("LoadHDImages = %b", loadHDImages()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format(Locale.US, "FixedCS = %.1f", getFixedCS()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format(Locale.US, "FixedHP = %.1f", getFixedHP()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format(Locale.US, "FixedAR = %.1f", getFixedAR()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format(Locale.US, "FixedOD = %.1f", getFixedOD()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("Checkpoint = %d", GameOption.CHECKPOINT.getIntegerValue()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.write(String.format("MenuMusic = %b", isThemeSongEnabled()));
|
|
||||||
writer.newLine();
|
|
||||||
writer.close();
|
writer.close();
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
ErrorHandler.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false);
|
ErrorHandler.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false);
|
||||||
|
|
|
@ -306,7 +306,7 @@ public class OptionsMenu extends BasicGameState {
|
||||||
|
|
||||||
// options (click only)
|
// options (click only)
|
||||||
GameOption option = getOptionAt(y);
|
GameOption option = getOptionAt(y);
|
||||||
if (option != GameOption.NULL)
|
if (option != null)
|
||||||
option.click(container);
|
option.click(container);
|
||||||
|
|
||||||
// special key entry states
|
// special key entry states
|
||||||
|
@ -342,7 +342,7 @@ public class OptionsMenu extends BasicGameState {
|
||||||
|
|
||||||
// options (drag only)
|
// options (drag only)
|
||||||
GameOption option = getOptionAt(oldy);
|
GameOption option = getOptionAt(oldy);
|
||||||
if (option != GameOption.NULL)
|
if (option != null)
|
||||||
option.drag(container, diff);
|
option.drag(container, diff);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -429,14 +429,13 @@ public class OptionsMenu extends BasicGameState {
|
||||||
* @return the option, or GameOption.NULL if no such option exists
|
* @return the option, or GameOption.NULL if no such option exists
|
||||||
*/
|
*/
|
||||||
private GameOption getOptionAt(int y) {
|
private GameOption getOptionAt(int y) {
|
||||||
GameOption option = GameOption.NULL;
|
|
||||||
|
|
||||||
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
|
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
|
||||||
return option;
|
return null;
|
||||||
|
|
||||||
int index = (y - textY + Utils.FONT_LARGE.getLineHeight()) / offsetY;
|
int index = (y - textY + Utils.FONT_LARGE.getLineHeight()) / offsetY;
|
||||||
if (index < currentTab.options.length)
|
if (index >= currentTab.options.length)
|
||||||
option = currentTab.options[index];
|
return null;
|
||||||
return option;
|
|
||||||
|
return currentTab.options[index];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user