Added support for Unicode (non-English) metadata.
- Setting is off by default, and can be switched on in the options menu. - Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK). Cross-platform support may be added later. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -240,6 +240,7 @@ public class SongMenu extends BasicGameState {
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OsuGroupNode node = startNode;
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for (int i = 0; i < MAX_BUTTONS && node != null; i++) {
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node.draw(buttonX, buttonY + (i*buttonOffset), (node == focusNode));
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Utils.loadGlyphs(node.osuFiles.get(0));
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node = node.next;
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}
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@@ -569,7 +570,9 @@ public class SongMenu extends BasicGameState {
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if (flag || (startNode.index == 0 && startNode.osuFileIndex == -1 && startNode.prev == null))
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startNode = node;
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focusNode = Opsu.groups.getNode(node, pos);
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MusicController.play(focusNode.osuFiles.get(focusNode.osuFileIndex), true);
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OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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MusicController.play(osu, true);
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Utils.loadGlyphs(osu);
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// check startNode bounds
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while (startNode.index >= Opsu.groups.size() + length - MAX_BUTTONS && startNode.prev != null)
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