Follow-up to #214: cleanup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -257,17 +257,15 @@ public class MainMenu extends BasicGameState {
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exitButton.draw();
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}
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// logo
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// draw logo (pulsing)
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Float position = MusicController.getBeatProgress();
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if (position == null) {
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if (position == null) // default to 60bpm
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position = System.currentTimeMillis() % 1000 / 1000f;
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}
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float scale = 1f + position * 0.05f;
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logo.draw(Color.white, scale);
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Image ghostLogo = GameImage.MENU_LOGO.getImage().getScaledCopy(logo.getCurrentScale() / scale * 1.05f);
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float scaleposmodx = ghostLogo.getWidth() / 2;
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float scaleposmody = ghostLogo.getHeight() / 2;
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ghostLogo.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, Colors.GHOST_LOGO);
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float ghostScale = logo.getLastScale() / scale * 1.05f;
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Image ghostLogo = GameImage.MENU_LOGO.getImage().getScaledCopy(ghostScale);
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ghostLogo.drawCentered(logo.getX(), logo.getY(), Colors.GHOST_LOGO);
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// draw music buttons
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if (MusicController.isPlaying())
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