Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -22,6 +22,7 @@ import itdelatrisu.opsu.GameData.Grade;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Image;
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@@ -78,10 +79,10 @@ public class BeatmapSetNode {
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bgColor = Color.white;
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textColor = Options.getSkin().getSongSelectActiveTextColor();
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} else
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bgColor = Utils.COLOR_BLUE_BUTTON;
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bgColor = Colors.BLUE_BUTTON;
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beatmap = beatmapSet.get(beatmapIndex);
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} else {
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bgColor = Utils.COLOR_ORANGE_BUTTON;
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bgColor = Colors.ORANGE_BUTTON;
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beatmap = beatmapSet.get(0);
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}
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bg.draw(x, y, bgColor);
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