Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 20:02:23 -05:00
parent 5f5c0cdbc4
commit 91f07855a7
16 changed files with 151 additions and 112 deletions

View File

@@ -22,6 +22,7 @@ import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.ui.Colors;
import org.newdawn.slick.Color;
import org.newdawn.slick.Image;
@@ -78,10 +79,10 @@ public class BeatmapSetNode {
bgColor = Color.white;
textColor = Options.getSkin().getSongSelectActiveTextColor();
} else
bgColor = Utils.COLOR_BLUE_BUTTON;
bgColor = Colors.BLUE_BUTTON;
beatmap = beatmapSet.get(beatmapIndex);
} else {
bgColor = Utils.COLOR_ORANGE_BUTTON;
bgColor = Colors.ORANGE_BUTTON;
beatmap = beatmapSet.get(0);
}
bg.draw(x, y, bgColor);