Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -26,6 +26,7 @@ import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@@ -104,21 +105,21 @@ public class Circle implements GameObject {
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alpha = Math.min(alpha, fadeOutAlpha);
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}
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float oldAlpha = Utils.COLOR_WHITE_FADE.a;
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Utils.COLOR_WHITE_FADE.a = color.a = alpha;
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive())
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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if (!overlayAboveNumber)
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE);
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber)
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE);
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GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
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Utils.COLOR_WHITE_FADE.a = oldAlpha;
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Colors.WHITE_FADE.a = oldAlpha;
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}
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/**
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