Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -31,6 +31,7 @@ import itdelatrisu.opsu.objects.curves.CircumscribedCircle;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.LinearBezier;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@@ -184,8 +185,8 @@ public class Slider implements GameObject {
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float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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float oldAlpha = Utils.COLOR_WHITE_FADE.a;
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Utils.COLOR_WHITE_FADE.a = color.a = alpha;
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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float[] endPos = curve.pointAt(1);
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@@ -195,19 +196,19 @@ public class Slider implements GameObject {
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// end circle
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hitCircle.drawCentered(endPos[0], endPos[1], color);
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hitCircleOverlay.drawCentered(endPos[0], endPos[1], Utils.COLOR_WHITE_FADE);
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hitCircleOverlay.drawCentered(endPos[0], endPos[1], Colors.WHITE_FADE);
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// start circle
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hitCircle.drawCentered(x, y, color);
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if (!overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Utils.COLOR_WHITE_FADE);
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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// ticks
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if (ticksT != null) {
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Image tick = GameImage.SLIDER_TICK.getImage();
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for (int i = 0; i < ticksT.length; i++) {
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float[] c = curve.pointAt(ticksT[i]);
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tick.drawCentered(c[0], c[1], Utils.COLOR_WHITE_FADE);
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tick.drawCentered(c[0], c[1], Colors.WHITE_FADE);
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}
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}
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if (GameMod.HIDDEN.isActive()) {
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@@ -221,7 +222,7 @@ public class Slider implements GameObject {
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha);
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if (overlayAboveNumber)
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hitCircleOverlay.drawCentered(x, y, Utils.COLOR_WHITE_FADE);
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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// repeats
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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@@ -273,16 +274,16 @@ public class Slider implements GameObject {
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// "flashlight" mod: dim the screen
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if (GameMod.FLASHLIGHT.isActive()) {
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float oldAlphaBlack = Utils.COLOR_BLACK_ALPHA.a;
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Utils.COLOR_BLACK_ALPHA.a = 0.75f;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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float oldAlphaBlack = Colors.BLACK_ALPHA.a;
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Colors.BLACK_ALPHA.a = 0.75f;
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g.setColor(Colors.BLACK_ALPHA);
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g.fillRect(0, 0, containerWidth, containerHeight);
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Utils.COLOR_BLACK_ALPHA.a = oldAlphaBlack;
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Colors.BLACK_ALPHA.a = oldAlphaBlack;
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}
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}
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}
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Utils.COLOR_WHITE_FADE.a = oldAlpha;
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Colors.WHITE_FADE.a = oldAlpha;
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}
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/**
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