Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -20,10 +20,10 @@ package itdelatrisu.opsu.objects.curves;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.render.CurveRenderState;
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import itdelatrisu.opsu.skins.Skin;
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import itdelatrisu.opsu.ui.Colors;
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import org.lwjgl.opengl.ContextCapabilities;
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import org.lwjgl.opengl.GLContext;
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@@ -116,7 +116,7 @@ public abstract class Curve {
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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for (int i = 0; i < curve.length; i++)
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hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Utils.COLOR_WHITE_FADE);
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hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Colors.WHITE_FADE);
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for (int i = 0; i < curve.length; i++)
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hitCircle.drawCentered(curve[i].x, curve[i].y, color);
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}
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