Moved all Utils.COLOR_* into new class opsu.ui.Colors.*.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 20:02:23 -05:00
parent 5f5c0cdbc4
commit 91f07855a7
16 changed files with 151 additions and 112 deletions

View File

@@ -31,6 +31,7 @@ import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.MenuButton.Expand;
import itdelatrisu.opsu.ui.UI;
@@ -246,12 +247,12 @@ public class MainMenu extends BasicGameState {
}
// top/bottom horizontal bars
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
Utils.COLOR_BLACK_ALPHA.a = 0.2f;
g.setColor(Utils.COLOR_BLACK_ALPHA);
float oldAlpha = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = 0.2f;
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height / 9f);
g.fillRect(0, height * 8 / 9f, width, height / 9f);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
Colors.BLACK_ALPHA.a = oldAlpha;
// draw downloads button
downloadsButton.draw();