Major song menu improvements and fixes.
- Song group nodes are now hidden when the group is expanded. - Setting a new focus will always move the focus into view. - Left and right arrow keys now shift focus by exactly 1 node. - Render the version string for unexpanded song group nodes containing only 1 beatmap. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -310,7 +310,7 @@ public class SongMenu extends BasicGameState {
|
||||
if (search.getText().isEmpty()) { // cleared search
|
||||
// use previous start/focus if possible
|
||||
if (oldFocusNode != null)
|
||||
setFocus(oldFocusNode, oldFileIndex + 1, true);
|
||||
setFocus(oldFocusNode, oldFileIndex, true);
|
||||
else
|
||||
setFocus(Opsu.groups.getRandomNode(), -1, true);
|
||||
} else {
|
||||
@@ -374,34 +374,24 @@ public class SongMenu extends BasicGameState {
|
||||
int oldFocusFileIndex = focusNode.osuFileIndex;
|
||||
focusNode = null;
|
||||
Opsu.groups.init(i);
|
||||
setFocus(oldFocusBase, oldFocusFileIndex + 1, true);
|
||||
setFocus(oldFocusBase, oldFocusFileIndex, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_BUTTONS; i++) {
|
||||
if ((x > buttonX && x < buttonX + buttonWidth) &&
|
||||
(y > buttonY + (i*buttonOffset) && y < buttonY + (i*buttonOffset) + buttonHeight)) {
|
||||
OsuGroupNode node = Opsu.groups.getNode(startNode, i);
|
||||
if (node == null) // out of bounds
|
||||
break;
|
||||
|
||||
int expandedIndex = Opsu.groups.getExpandedIndex();
|
||||
// song buttons
|
||||
int expandedIndex = Opsu.groups.getExpandedIndex();
|
||||
OsuGroupNode node = startNode;
|
||||
for (int i = 0; i < MAX_BUTTONS && node != null; i++, node = node.next) {
|
||||
// is button at this index clicked?
|
||||
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
|
||||
if ((x > cx && x < cx + buttonWidth) &&
|
||||
(y > buttonY + (i * buttonOffset) && y < buttonY + (i * buttonOffset) + buttonHeight)) {
|
||||
|
||||
// clicked node is already expanded
|
||||
if (node.index == expandedIndex) {
|
||||
if (node.osuFileIndex == -1) {
|
||||
// check bounds
|
||||
int max = Math.max(Opsu.groups.size() - MAX_BUTTONS, 0);
|
||||
if (startNode.index > max)
|
||||
startNode = Opsu.groups.getBaseNode(max);
|
||||
|
||||
// if group button clicked, undo expansion
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
Opsu.groups.expand(node.index);
|
||||
|
||||
} else if (node.osuFileIndex == focusNode.osuFileIndex) {
|
||||
if (node.osuFileIndex == focusNode.osuFileIndex) {
|
||||
// if already focused, load the beatmap
|
||||
startGame();
|
||||
|
||||
@@ -413,19 +403,12 @@ public class SongMenu extends BasicGameState {
|
||||
break;
|
||||
}
|
||||
|
||||
// if current start node is expanded,
|
||||
// set it to the base node before undoing the expansion
|
||||
if (startNode.index == expandedIndex) {
|
||||
int max = Math.max(Opsu.groups.size() - MAX_BUTTONS, 0);
|
||||
if (startNode.index > max) // check bounds
|
||||
startNode = Opsu.groups.getBaseNode(max);
|
||||
else
|
||||
startNode = Opsu.groups.getBaseNode(startNode.index);
|
||||
// clicked node is a new group
|
||||
else {
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
setFocus(node, -1, false);
|
||||
break;
|
||||
}
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
setFocus(node, -1, false);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -467,8 +450,7 @@ public class SongMenu extends BasicGameState {
|
||||
OsuGroupNode next = focusNode.next;
|
||||
if (next != null) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
setFocus(next, (next.index == focusNode.index) ? 0 : 1, false);
|
||||
changeIndex(1);
|
||||
setFocus(next, 0, false);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_LEFT:
|
||||
@@ -477,21 +459,7 @@ public class SongMenu extends BasicGameState {
|
||||
OsuGroupNode prev = focusNode.prev;
|
||||
if (prev != null) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
if (prev.index == focusNode.index && prev.osuFileIndex < 0) {
|
||||
// skip the group node
|
||||
prev = prev.prev;
|
||||
if (prev == null) // this is the first node
|
||||
break;
|
||||
setFocus(prev, prev.osuFiles.size(), true);
|
||||
|
||||
// move the start node forward if off the screen
|
||||
int size = prev.osuFiles.size();
|
||||
while (size-- >= MAX_BUTTONS)
|
||||
startNode = startNode.next;
|
||||
} else {
|
||||
setFocus(prev, 0, false);
|
||||
changeIndex(-1);
|
||||
}
|
||||
setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.osuFiles.size() - 1, false);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_NEXT:
|
||||
@@ -576,35 +544,59 @@ public class SongMenu extends BasicGameState {
|
||||
* Sets a new focus node.
|
||||
* @param node the base node; it will be expanded if it isn't already
|
||||
* @param pos the OsuFile element to focus; if out of bounds, it will be randomly chosen
|
||||
* @param flag if true, startNode will be set to the song group node
|
||||
* @param flag if true, startNode will be set to the first node in the group
|
||||
* @return the old focus node
|
||||
*/
|
||||
public OsuGroupNode setFocus(OsuGroupNode node, int pos, boolean flag) {
|
||||
if (node == null)
|
||||
return null;
|
||||
|
||||
|
||||
OsuGroupNode oldFocus = focusNode;
|
||||
|
||||
// expand node before focusing it
|
||||
if (node.index != Opsu.groups.getExpandedIndex())
|
||||
Opsu.groups.expand(node.index);
|
||||
int expandedIndex = Opsu.groups.getExpandedIndex();
|
||||
if (node.index != expandedIndex) {
|
||||
node = Opsu.groups.expand(node.index);
|
||||
|
||||
// if start node was previously expanded, move it
|
||||
if (startNode != null && startNode.index == expandedIndex)
|
||||
startNode = node;
|
||||
}
|
||||
|
||||
// check pos bounds
|
||||
int length = node.osuFiles.size();
|
||||
if (pos < 0 || pos > length) // set a random pos
|
||||
pos = (int) (Math.random() * length) + 1;
|
||||
if (pos < 0 || pos > length - 1) // set a random pos
|
||||
pos = (int) (Math.random() * length);
|
||||
|
||||
if (flag)
|
||||
// change the focus node
|
||||
if (flag || (startNode.index == 0 && startNode.prev == null))
|
||||
startNode = node;
|
||||
focusNode = Opsu.groups.getNode(node, pos);
|
||||
MusicController.play(focusNode.osuFiles.get(focusNode.osuFileIndex), true);
|
||||
|
||||
// check startNode bounds
|
||||
if (focusNode.index - startNode.index == MAX_BUTTONS - 1)
|
||||
while (startNode.index >= Opsu.groups.size() + length - MAX_BUTTONS && startNode.prev != null)
|
||||
startNode = startNode.prev;
|
||||
|
||||
// make sure focusNode is on the screen (TODO: cleanup...)
|
||||
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_BUTTONS) + 1;
|
||||
if (val > 0) // below screen
|
||||
changeIndex(val);
|
||||
else { // above screen
|
||||
if (focusNode.index == startNode.index) {
|
||||
val = focusNode.index + focusNode.osuFileIndex - (startNode.index + startNode.osuFileIndex);
|
||||
if (val < 0)
|
||||
changeIndex(val);
|
||||
} else if (startNode.index > focusNode.index) {
|
||||
val = focusNode.index - focusNode.osuFiles.size() + focusNode.osuFileIndex - startNode.index + 1;
|
||||
if (val < 0)
|
||||
changeIndex(val);
|
||||
}
|
||||
}
|
||||
|
||||
// if start node is expanded and on group node, move it
|
||||
if (startNode.index == focusNode.index && startNode.osuFileIndex == -1)
|
||||
changeIndex(1);
|
||||
while (startNode.index >= Opsu.groups.size() + length + 1 - MAX_BUTTONS &&
|
||||
startNode.prev != null)
|
||||
changeIndex(-1);
|
||||
|
||||
return oldFocus;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user