enable cursor

This commit is contained in:
yugecin
2017-01-21 13:11:34 +01:00
parent 95a466f92f
commit 978a41116c
9 changed files with 142 additions and 189 deletions

View File

@@ -21,28 +21,19 @@ package itdelatrisu.opsu.ui;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.skins.Skin;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.awt.Point;
import java.nio.IntBuffer;
import java.util.LinkedList;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.newdawn.slick.*;
import org.newdawn.slick.state.StateBasedGame;
import yugecin.opsudance.Dancer;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.errorhandling.ErrorHandler;
/**
* Updates and draws the cursor.
*/
public class Cursor {
/** Empty cursor. */
private static org.lwjgl.input.Cursor emptyCursor;
/** Last cursor coordinates. */
private Point lastPosition;
@@ -63,13 +54,10 @@ public class Cursor {
private static final float CURSOR_SCALE_TIME = 125;
/** Stores all previous cursor locations to display a trail. */
private LinkedList<Point> trail = new LinkedList<Point>();
private LinkedList<Point> trail = new LinkedList<>();
private boolean newStyle;
// game-related variables
private static DisplayContainer displayContainer;
public static Color lastObjColor = Color.white;
public static Color lastMirroredObjColor = Color.white;
public static Color nextObjColor = Color.white;
@@ -78,22 +66,6 @@ public class Cursor {
private boolean isMirrored;
/**
* Initializes the class.
*/
public static void init(DisplayContainer displayContainer) {
Cursor.displayContainer = displayContainer;
// create empty cursor to simulate hiding the cursor
try {
int min = org.lwjgl.input.Cursor.getMinCursorSize();
IntBuffer tmp = BufferUtils.createIntBuffer(min * min);
emptyCursor = new org.lwjgl.input.Cursor(min, min, min/2, min/2, 1, tmp, null);
} catch (LWJGLException e) {
ErrorHandler.error("Failed to create hidden cursor.", e).show();
}
}
/**
* Constructor.
*/
@@ -102,31 +74,15 @@ public class Cursor {
}
public Cursor(boolean isMirrored) {
resetLocations();
resetLocations(0, 0);
this.isMirrored = isMirrored;
}
/**
* Draws the cursor.
*/
public void draw() {
/*
int state = game.getCurrentStateID();
boolean mousePressed =
(((state == Opsu.STATE_GAME || state == Opsu.STATE_GAMEPAUSEMENU) && Utils.isGameKeyPressed()) ||
((input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) &&
!(state == Opsu.STATE_GAME && Options.isMouseDisabled())));
draw(input.getMouseX(), input.getMouseY(), mousePressed);
*/
}
/**
* Draws the cursor.
* @param mouseX the mouse x coordinate
* @param mouseY the mouse y coordinate
* @param mousePressed whether or not the mouse button is pressed
*/
public void draw(int mouseX, int mouseY, boolean mousePressed) {
public void draw(boolean mousePressed) {
if (Options.isCursorDisabled())
return;
@@ -168,8 +124,6 @@ public class Cursor {
cursorTrail = cursorTrail.getScaledCopy(cursorScale);
}
setCursorPosition(mouseX, mouseY);
Color filter;
if (isMirrored) {
filter = Dancer.cursorColorMirrorOverride.getMirrorColor();
@@ -191,16 +145,16 @@ public class Cursor {
cursorTrailWidth, cursorTrailHeight, cursorTrailRotation);
}
cursorTrail.drawEmbedded(
mouseX - (cursorTrailWidth / 2f), mouseY - (cursorTrailHeight / 2f),
lastPosition.x - (cursorTrailWidth / 2f), lastPosition.y - (cursorTrailHeight / 2f),
cursorTrailWidth, cursorTrailHeight, cursorTrailRotation);
cursorTrail.endUse();
// draw the other components
if (newStyle && skin.isCursorRotated())
cursor.setRotation(cursorAngle);
cursor.drawCentered(mouseX, mouseY, Options.isCursorOnlyColorTrail() ? Color.white : filter);
cursor.drawCentered(lastPosition.x, lastPosition.y, Options.isCursorOnlyColorTrail() ? Color.white : filter);
if (hasMiddle)
cursorMiddle.drawCentered(mouseX, mouseY, Options.isCursorOnlyColorTrail() ? Color.white : filter);
cursorMiddle.drawCentered(lastPosition.x, lastPosition.y, Options.isCursorOnlyColorTrail() ? Color.white : filter);
}
/**
@@ -208,10 +162,10 @@ public class Cursor {
* @param mouseX x coordinate to set position to
* @param mouseY y coordinate to set position to
*/
public void setCursorPosition(int mouseX, int mouseY) {
public void setCursorPosition(int delta, int mouseX, int mouseY) {
// TODO: use an image buffer
int removeCount = 0;
float FPSmod = Math.max(1000 / displayContainer.renderDelta, 1) / 30f; // TODO
float FPSmod = Math.max(1000 / Math.max(delta, 1), 1) / 30f; // TODO
if (newStyle) {
// new style: add all points between cursor movements
if ((lastPosition.x == 0 && lastPosition.y == 0) || !addCursorPoints(lastPosition.x, lastPosition.y, mouseX, mouseY)) {
@@ -297,7 +251,7 @@ public class Cursor {
* If the old style cursor is being used, this will do nothing.
* @param delta the delta interval since the last call
*/
public void update(int delta) {
public void updateAngle(int delta) {
cursorAngle += delta / 40f;
cursorAngle %= 360;
}
@@ -305,14 +259,14 @@ public class Cursor {
/**
* Resets all cursor data and beatmap skins.
*/
public void reset() {
public void reset(int mouseX, int mouseY) {
// destroy skin images
GameImage.CURSOR.destroyBeatmapSkinImage();
GameImage.CURSOR_MIDDLE.destroyBeatmapSkinImage();
GameImage.CURSOR_TRAIL.destroyBeatmapSkinImage();
// reset locations
resetLocations();
resetLocations(mouseX, mouseY);
// reset angles
cursorAngle = 0f;
@@ -321,14 +275,12 @@ public class Cursor {
/**
* Resets all cursor location data.
*/
public void resetLocations() {
public void resetLocations(int mouseX, int mouseY) {
trail.clear();
if (lastPosition != null) {
for (int i = 0; i < 50; i++) {
trail.add(new Point(lastPosition));
}
lastPosition = new Point(mouseX, mouseY);
for (int i = 0; i < 50; i++) {
trail.add(new Point(lastPosition));
}
lastPosition = new Point(0, 0);
}
/**
@@ -340,25 +292,4 @@ public class Cursor {
GameImage.CURSOR_TRAIL.hasBeatmapSkinImage());
}
/**
* Hides the cursor, if possible.
*/
public void hide() {
if (emptyCursor != null) {
/*
try {
container.setMouseCursor(emptyCursor, 0, 0);
} catch (SlickException e) {
ErrorHandler.error("Failed to hide the cursor.", e, true);
}
*/
}
}
/**
* Unhides the cursor.
*/
public void show() {
//container.setDefaultMouseCursor();
}
}

View File

@@ -28,24 +28,16 @@ import itdelatrisu.opsu.replay.ReplayImporter;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import javax.swing.JOptionPane;
import javax.swing.UIManager;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.state.StateBasedGame;
import yugecin.opsudance.core.DisplayContainer;
/**
* Draws common UI components.
*/
public class UI {
/** Cursor. */
private static Cursor cursor = new Cursor();
/** Back button. */
private static MenuButton backButton;
@@ -86,10 +78,6 @@ public class UI {
public static void init(DisplayContainer displayContainer) {
UI.displayContainer = displayContainer;
// initialize cursor
Cursor.init(displayContainer);
cursor.hide();
// back button
if (GameImage.MENU_BACK.getImages() != null) {
Animation back = GameImage.MENU_BACK.getAnimation(120);
@@ -108,7 +96,6 @@ public class UI {
* @param delta the delta interval since the last call.
*/
public static void update(int delta) {
cursor.update(delta);
updateVolumeDisplay(delta);
updateBarNotification(delta);
tooltipAlpha.update(-delta);
@@ -121,22 +108,6 @@ public class UI {
public static void draw(Graphics g) {
drawBarNotification(g);
drawVolume(g);
cursor.draw();
drawTooltip(g);
}
/**
* Draws the global UI components: cursor, FPS, volume bar, tooltips, bar notifications.
* @param g the graphics context
* @param mouseX the mouse x coordinate
* @param mouseY the mouse y coordinate
* @param mousePressed whether or not the mouse button is pressed
*/
public static void draw(Graphics g, int mouseX, int mouseY, boolean mousePressed) {
drawBarNotification(g);
drawVolume(g);
cursor.draw(mouseX, mouseY, mousePressed);
drawTooltip(g);
}
/**
@@ -144,16 +115,10 @@ public class UI {
*/
public static void enter() {
backButton.resetHover();
cursor.resetLocations();
resetBarNotification();
resetTooltip();
}
/**
* Returns the game cursor.
*/
public static Cursor getCursor() { return cursor; }
/**
* Returns the 'menu-back' MenuButton.
*/