Moved hit result to be drawn after lighting
This commit is contained in:
parent
87e68bd494
commit
9a2772b614
|
@ -826,11 +826,6 @@ public class GameData {
|
||||||
while (iter.hasNext()) {
|
while (iter.hasNext()) {
|
||||||
OsuHitObjectResult hitResult = iter.next();
|
OsuHitObjectResult hitResult = iter.next();
|
||||||
if (hitResult.time + HITRESULT_FADE_TIME > trackPosition) {
|
if (hitResult.time + HITRESULT_FADE_TIME > trackPosition) {
|
||||||
// hit result
|
|
||||||
hitResults[hitResult.result].setAlpha(hitResult.alpha);
|
|
||||||
hitResults[hitResult.result].drawCentered(hitResult.x, hitResult.y);
|
|
||||||
hitResults[hitResult.result].setAlpha(1f);
|
|
||||||
|
|
||||||
// spinner
|
// spinner
|
||||||
if (hitResult.isSpinner && hitResult.result != HIT_MISS) {
|
if (hitResult.isSpinner && hitResult.result != HIT_MISS) {
|
||||||
Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
|
Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
|
||||||
|
@ -847,6 +842,11 @@ public class GameData {
|
||||||
lighting.setAlpha(hitResult.alpha);
|
lighting.setAlpha(hitResult.alpha);
|
||||||
lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
|
lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// hit result
|
||||||
|
hitResults[hitResult.result].setAlpha(hitResult.alpha);
|
||||||
|
hitResults[hitResult.result].drawCentered(hitResult.x, hitResult.y);
|
||||||
|
hitResults[hitResult.result].setAlpha(1f);
|
||||||
|
|
||||||
// hit animation
|
// hit animation
|
||||||
Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(
|
Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(
|
||||||
|
|
Loading…
Reference in New Issue
Block a user