Moved hit result to be drawn after lighting
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@ -826,11 +826,6 @@ public class GameData {
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while (iter.hasNext()) {
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OsuHitObjectResult hitResult = iter.next();
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if (hitResult.time + HITRESULT_FADE_TIME > trackPosition) {
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// hit result
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hitResults[hitResult.result].setAlpha(hitResult.alpha);
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hitResults[hitResult.result].drawCentered(hitResult.x, hitResult.y);
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hitResults[hitResult.result].setAlpha(1f);
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// spinner
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if (hitResult.isSpinner && hitResult.result != HIT_MISS) {
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Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
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@ -848,6 +843,11 @@ public class GameData {
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// hit result
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hitResults[hitResult.result].setAlpha(hitResult.alpha);
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hitResults[hitResult.result].drawCentered(hitResult.x, hitResult.y);
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hitResults[hitResult.result].setAlpha(1f);
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// hit animation
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(
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1f + (((float)(trackPosition - hitResult.time) / HITCIRCLE_FADE_TIME) / 2));
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