render mirrored

This commit is contained in:
yugecin 2016-09-29 21:40:42 +02:00
parent 72aa856818
commit 9a73ab23e9
6 changed files with 61 additions and 15 deletions

View File

@ -89,7 +89,7 @@ public class Circle extends GameObject {
}
@Override
public void draw(Graphics g, int trackPosition) {
public void draw(Graphics g, int trackPosition, boolean mirror) {
int timeDiff = hitObject.getTime() - trackPosition;
final int approachTime = game.getApproachTime();
final int fadeInTime = game.getFadeInTime();
@ -98,6 +98,11 @@ public class Circle extends GameObject {
float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
if (GameMod.HIDDEN.isActive()) {
final int hiddenDecayTime = game.getHiddenDecayTime();
final int hiddenTimeDiff = game.getHiddenTimeDiff();
@ -122,6 +127,8 @@ public class Circle extends GameObject {
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Colors.WHITE_FADE);
Colors.WHITE_FADE.a = oldAlpha;
g.popTransform();
}
/**

View File

@ -43,7 +43,7 @@ public class DummyObject extends GameObject {
}
@Override
public void draw(Graphics g, int trackPosition) {}
public void draw(Graphics g, int trackPosition, boolean mirror) {}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {

View File

@ -43,7 +43,7 @@ public abstract class GameObject {
* @param g the graphics context
* @param trackPosition the current track position
*/
public abstract void draw(Graphics g, int trackPosition);
public abstract void draw(Graphics g, int trackPosition, boolean mirrored);
/**
* Updates the hit object.

View File

@ -176,7 +176,7 @@ public class Slider extends GameObject {
}
@Override
public void draw(Graphics g, int trackPosition) {
public void draw(Graphics g, int trackPosition, boolean mirror) {
int timeDiff = hitObject.getTime() - trackPosition;
final int approachTime = game.getApproachTime();
final int fadeInTime = game.getFadeInTime();
@ -196,6 +196,11 @@ public class Slider extends GameObject {
curve.draw(color,curveInterval);
color.a = alpha;
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
/*
// end circle
Vec2f endCircPos = curve.pointAt(curveInterval);
@ -208,6 +213,8 @@ public class Slider extends GameObject {
if (!overlayAboveNumber)
hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
g.popTransform();
// ticks
if (ticksT != null) {
float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
@ -215,10 +222,21 @@ public class Slider extends GameObject {
for (int i = 0; i < ticksT.length; i++) {
Vec2f c = curve.pointAt(ticksT[i]);
Colors.WHITE_FADE.a = decorationsAlpha;
g.pushTransform();
if (mirror) {
g.rotate(c.x, c.y, -180f);
}
tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
g.popTransform();
Colors.WHITE_FADE.a = alpha;
}
}
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
if (GameMod.HIDDEN.isActive()) {
final int hiddenDecayTime = game.getHiddenDecayTime();
final int hiddenTimeDiff = game.getHiddenTimeDiff();
@ -235,6 +253,8 @@ public class Slider extends GameObject {
if (overlayAboveNumber)
hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
g.popTransform();
// repeats
if (curveInterval == 1.0f) {
for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
@ -264,8 +284,14 @@ public class Slider extends GameObject {
if (timeDiff >= 0) {
// approach circle
if (!GameMod.HIDDEN.isActive())
g.pushTransform();
if (mirror) {
g.rotate(x, y, -180f);
}
if (!GameMod.HIDDEN.isActive()) {
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
}
g.popTransform();
} else {
// Since update() might not have run before drawing during a replay, the
// slider time may not have been calculated, which causes NAN numbers and flicker.

View File

@ -175,7 +175,10 @@ public class Spinner extends GameObject {
}
@Override
public void draw(Graphics g, int trackPosition) {
public void draw(Graphics g, int trackPosition, boolean mirror) {
if (mirror) {
return;
}
// only draw spinners shortly before start time
int timeDiff = hitObject.getTime() - trackPosition;
final int fadeInTime = game.getFadeInTime();

View File

@ -47,10 +47,7 @@ import itdelatrisu.opsu.render.FrameBufferCache;
import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.*;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File;
@ -269,8 +266,11 @@ public class Game extends BasicGameState {
private Input input;
private final int state;
private final Cursor mirrorCursor;
public Game(int state) {
this.state = state;
mirrorCursor = new Cursor();
}
@Override
@ -599,8 +599,14 @@ public class Game extends BasicGameState {
if (isReplay)
UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive())
else if (GameMod.AUTO.isActive()) {
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
double dx = autoMousePosition.x - Options.width / 2d;
double dy = autoMousePosition.y - Options.height / 2d;
double d = Math.sqrt(dx * dx + dy * dy);
double a = Math.atan2(dy, dx) + Math.PI;
mirrorCursor.draw((int) (Math.cos(a) * d + Options.width / 2), (int) (Math.sin(a) * d + Options.height / 2), autoMousePressed);
}
else if (GameMod.AUTOPILOT.isActive())
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, Utils.isGameKeyPressed());
else
@ -1389,9 +1395,13 @@ public class Game extends BasicGameState {
GameObject gameObj = gameObjects[idx];
// normal case
if (!loseState)
gameObj.draw(g, trackPosition);
if (!loseState) {
gameObj.draw(g, trackPosition, false);
g.pushTransform();
g.rotate(Options.width / 2f, Options.height / 2f, 180f);
gameObj.draw(g, trackPosition, true);
g.popTransform();
}
// death: make objects "fall" off the screen
else {
// time the object began falling
@ -1417,7 +1427,7 @@ public class Game extends BasicGameState {
g.translate(0, dt * dt * container.getHeight());
Vec2f rotationCenter = gameObj.getPointAt(beatmap.objects[idx].getTime());
g.rotate(rotationCenter.x, rotationCenter.y, rotSpeed * dt);
gameObj.draw(g, trackPosition);
gameObj.draw(g, trackPosition, false);
g.popTransform();
}