remove delegating stuff from Input

This commit is contained in:
yugecin
2017-05-27 02:10:32 +02:00
parent 08f5bfc27f
commit 9b5dc4c121
18 changed files with 129 additions and 266 deletions

View File

@@ -23,6 +23,7 @@ import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.ui.*;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.lwjgl.input.Keyboard;
import org.newdawn.slick.*;
import org.newdawn.slick.gui.TextField;
import yugecin.opsudance.core.DisplayContainer;
@@ -738,7 +739,7 @@ public class OptionsOverlay extends OverlayOpsuState {
return true;
}
if (key == Input.KEY_ESCAPE) {
if (key == Keyboard.KEY_ESCAPE) {
if (openDropdownMenu != null) {
openDropdownMenu.keyPressed(key, c);
return true;

View File

@@ -25,7 +25,6 @@ import yugecin.opsudance.options.OptionGroups;
import itdelatrisu.opsu.ui.Fonts;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import yugecin.opsudance.ObjectColorOverrides;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.state.OverlayOpsuState;
@@ -34,6 +33,7 @@ import yugecin.opsudance.sbv2.MoveStoryboard;
import java.util.*;
import static org.lwjgl.input.Keyboard.*;
import static yugecin.opsudance.options.Options.*;
@SuppressWarnings("unchecked")
@@ -108,7 +108,7 @@ public class StoryboardOverlay extends OverlayOpsuState implements OptionsOverla
@Override
public boolean onKeyPressed(int key, char c) {
if (key == Input.KEY_C) {
if (key == KEY_C) {
if (speed > 0) {
speed -= 1;
}
@@ -117,24 +117,24 @@ public class StoryboardOverlay extends OverlayOpsuState implements OptionsOverla
} else {
MusicController.setPitch(speed / 10f);
}
} else if (key == Input.KEY_V && speed < 21) {
} else if (key == KEY_V && speed < 21) {
if (speed == 0) {
MusicController.resume();
}
speed += 1;
MusicController.setPitch(speed / 10f);
} else if (key == Input.KEY_H) {
} else if (key == KEY_H) {
hide = !hide;
} else if (key == Input.KEY_N) {
} else if (key == KEY_N) {
optionsOverlay.show();
if (speed != 0) {
MusicController.pause();
}
} else if (key == Input.KEY_J && index > 0) {
} else if (key == KEY_J && index > 0) {
index--;
goBackOneSBIndex();
setMusicPosition();
} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
} else if (key == KEY_K && index < gameObjects.length - 1) {
index++;
updateIndex(index);
setMusicPosition();