fix expanding cursor while in game

This commit is contained in:
yugecin
2017-06-22 12:20:25 +02:00
parent c15168a2c6
commit 9d0a84b7ae
2 changed files with 13 additions and 14 deletions

View File

@@ -41,11 +41,13 @@ import org.json.JSONObject;
import org.lwjgl.input.Keyboard;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.Input;
import org.newdawn.slick.util.Log;
import com.sun.jna.platform.FileUtils;
import yugecin.opsudance.core.NotNull;
import yugecin.opsudance.core.Nullable;
import yugecin.opsudance.options.Options;
import static yugecin.opsudance.core.errorhandling.ErrorHandler.*;
import static yugecin.opsudance.core.InstanceContainer.*;
@@ -152,15 +154,12 @@ public class Utils {
* @return true if pressed
*/
public static boolean isGameKeyPressed() {
/*
boolean mouseDown = !Options.isMouseDisabled() && (
input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) ||
input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON));
return (mouseDown ||
input.isKeyDown(Options.getGameKeyLeft()) ||
input.isKeyDown(Options.getGameKeyRight()));
*/
return true;
return
input.isKeyPressed(Options.OPTION_KEY_LEFT.intval) ||
input.isKeyPressed(Options.OPTION_KEY_RIGHT.intval) ||
(!Options.OPTION_DISABLE_MOUSE_BUTTONS.state && (
input.isMousePressed(Input.MOUSE_LEFT_BUTTON) ||
input.isMousePressed(Input.MOUSE_RIGHT_BUTTON)));
}