fix expanding cursor while in game
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@@ -707,10 +707,10 @@ public class Game extends ComplexOpsuState {
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displayContainer.cursor.draw(replayKeyPressed);
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} else if (GameMod.AUTO.isActive()) {
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displayContainer.cursor.draw(autoMousePressed);
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if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) {
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if (OPTION_DANCE_MIRROR.state) {
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mirrorCursor.draw(autoMousePressed);
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}
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} else if (GameMod.AUTOPILOT.isActive()) {
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} else {
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displayContainer.cursor.draw(Utils.isGameKeyPressed());
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}
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@@ -922,6 +922,8 @@ public class Game extends ComplexOpsuState {
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}
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} else if (GameMod.AUTOPILOT.isActive()) {
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displayContainer.cursor.setCursorPosition(displayContainer.delta, (int) autoMousePosition.x, (int) autoMousePosition.y);
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} else {
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displayContainer.cursor.setCursorPosition(displayContainer.delta, displayContainer.mouseX, displayContainer.mouseY);
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}
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}
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@@ -1444,9 +1446,7 @@ public class Game extends ComplexOpsuState {
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super.enter();
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if (isReplay || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
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displayContainer.drawCursor = false;
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}
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displayContainer.drawCursor = false;
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isInGame = true;
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if (!skippedToCheckpoint) {
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