fix expanding cursor while in game

This commit is contained in:
yugecin
2017-06-22 12:20:25 +02:00
parent c15168a2c6
commit 9d0a84b7ae
2 changed files with 13 additions and 14 deletions

View File

@@ -707,10 +707,10 @@ public class Game extends ComplexOpsuState {
displayContainer.cursor.draw(replayKeyPressed);
} else if (GameMod.AUTO.isActive()) {
displayContainer.cursor.draw(autoMousePressed);
if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) {
if (OPTION_DANCE_MIRROR.state) {
mirrorCursor.draw(autoMousePressed);
}
} else if (GameMod.AUTOPILOT.isActive()) {
} else {
displayContainer.cursor.draw(Utils.isGameKeyPressed());
}
@@ -922,6 +922,8 @@ public class Game extends ComplexOpsuState {
}
} else if (GameMod.AUTOPILOT.isActive()) {
displayContainer.cursor.setCursorPosition(displayContainer.delta, (int) autoMousePosition.x, (int) autoMousePosition.y);
} else {
displayContainer.cursor.setCursorPosition(displayContainer.delta, displayContainer.mouseX, displayContainer.mouseY);
}
}
@@ -1444,9 +1446,7 @@ public class Game extends ComplexOpsuState {
super.enter();
if (isReplay || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
displayContainer.drawCursor = false;
}
displayContainer.drawCursor = false;
isInGame = true;
if (!skippedToCheckpoint) {