Implement circleslowsliders
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@@ -115,6 +115,8 @@ public class Slider extends GameObject {
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public static double bpm;
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public float pixelLength;
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/**
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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@@ -164,6 +166,8 @@ public class Slider extends GameObject {
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mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
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updatePosition();
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this.pixelLength = hitObject.getPixelLength();
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// slider time calculations
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this.sliderTime = hitObject.getSliderTime(sliderMultiplier, game.getBeatLength());
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this.sliderTimeTotal = sliderTime * hitObject.getRepeatCount();
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@@ -113,6 +113,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
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GameOption.DANCE_MIRROR,
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}),
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DANCEDISP ("Dance display", new GameOption[] {
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