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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<div class="subTitle">org.lwjgl.openal</div>
<h2 title="Class AL" class="title">Class AL</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">AL</span>
extends java.lang.Object</pre>
<div class="block"><p>
The AL class implements the actual creation code for linking to the native library
OpenAL.
</p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd></dl>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#create()">create</a></strong>()</code>
<div class="block">Creates an OpenAL instance.</div>
</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#create(java.lang.String, int, int, boolean)">create</a></strong>(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized)</code>
<div class="block">Creates an OpenAL instance.</div>
</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#create(java.lang.String, int, int, boolean, boolean)">create</a></strong>(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized,
boolean&nbsp;openDevice)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#destroy()">destroy</a></strong>()</code>
<div class="block">Exit cleanly by calling destroy.</div>
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#getContext()">getContext</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#getDevice()">getDevice</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL.html#isCreated()">isCreated</a></strong>()</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public static&nbsp;boolean&nbsp;isCreated()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>true if AL has been created</dd></dl>
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<h4>create</h4>
<pre>public static&nbsp;void&nbsp;create(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Creates an OpenAL instance. Using this constructor will cause OpenAL to
open the device using supplied device argument, and create a context using the context values
supplied.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>deviceArguments</code> - Arguments supplied to native device</dd><dd><code>contextFrequency</code> - Frequency for mixing output buffer, in units of Hz (Common values include 11025, 22050, and 44100).</dd><dd><code>contextRefresh</code> - Refresh intervalls, in units of Hz.</dd><dd><code>contextSynchronized</code> - Flag, indicating a synchronous context.*</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>create</h4>
<pre>public static&nbsp;void&nbsp;create(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized,
boolean&nbsp;openDevice)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>openDevice</code> - Whether to automatically open the device</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd><dt><span class="strong">See Also:</span></dt><dd><a href="../../../org/lwjgl/openal/AL.html#create(java.lang.String, int, int, boolean)"><code>create(String, int, int, boolean)</code></a></dd></dl>
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<h4>create</h4>
<pre>public static&nbsp;void&nbsp;create()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Creates an OpenAL instance. The empty create will cause OpenAL to
open the default device, and create a context using default values.
This method used to use default values that the OpenAL implementation
chose but this produces unexpected results on some systems; so now
it defaults to 44100Hz mixing @ 60Hz refresh.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>destroy</h4>
<pre>public static&nbsp;void&nbsp;destroy()</pre>
<div class="block">Exit cleanly by calling destroy.</div>
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<h4>getContext</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;getContext()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>handle to the default AL context.</dd></dl>
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<h4>getDevice</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;getDevice()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>handle to the default AL device.</dd></dl>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<div class="subTitle">org.lwjgl.openal</div>
<h2 title="Class AL11" class="title">Class AL11</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">AL11</span>
extends java.lang.Object</pre>
<div class="block"><br>
This is the core OpenAL class. This class implements
AL.h version 1.1
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision: 2286 $
$Id: AL10.java 2286 2006-03-23 19:32:21Z matzon $</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd></dl>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_BYTE_OFFSET">AL_BYTE_OFFSET</a></strong></code>
<div class="block">Source buffer position information in bytes</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_EXPONENT_DISTANCE">AL_EXPONENT_DISTANCE</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_EXPONENT_DISTANCE_CLAMPED">AL_EXPONENT_DISTANCE_CLAMPED</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_ILLEGAL_COMMAND">AL_ILLEGAL_COMMAND</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_LINEAR_DISTANCE">AL_LINEAR_DISTANCE</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_LINEAR_DISTANCE_CLAMPED">AL_LINEAR_DISTANCE_CLAMPED</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SAMPLE_OFFSET">AL_SAMPLE_OFFSET</a></strong></code>
<div class="block">Source buffer position information in samples</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SEC_OFFSET">AL_SEC_OFFSET</a></strong></code>
<div class="block">Source buffer position information in seconds</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SPEED_OF_SOUND">AL_SPEED_OF_SOUND</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_STATIC">AL_STATIC</a></strong></code>
<div class="block">Type of source: Buffer has been attached using AL_BUFFER</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_STREAMING">AL_STREAMING</a></strong></code>
<div class="block">Type of source: if one or more Buffers have been attached using alSourceQueueBuffers</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_UNDETERMINED">AL_UNDETERMINED</a></strong></code>
<div class="block">Type of source: when it has the NULL buffer attached</div>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer(int, int, java.nio.FloatBuffer)">alBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;value)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer(int, int, java.nio.IntBuffer)">alBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer3f(int, int, float, float, float)">alBuffer3f</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer3i(int, int, int, int, int)">alBuffer3i</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBufferf(int, int, float)">alBufferf</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;value)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBufferi(int, int, int)">alBufferi</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;value)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBuffer(int, int, java.nio.FloatBuffer)">alGetBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</code>
<div class="block">This function retrieves a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBuffer(int, int, java.nio.IntBuffer)">alGetBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>
<div class="block">This function retrieves an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBufferf(int, int)">alGetBufferf</a></strong>(int&nbsp;buffer,
int&nbsp;pname)</code>
<div class="block">This function retrieves a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBufferi(int, int)">alGetBufferi</a></strong>(int&nbsp;buffer,
int&nbsp;pname)</code>
<div class="block">This function retrieves an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetListeneri(int, java.nio.FloatBuffer)">alGetListeneri</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;intdata)</code>
<div class="block">Listener state is maintained inside the AL implementation and can be queried in
full.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alListener3i(int, int, int, int)">alListener3i</a></strong>(int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">Listener attributes are changed using the Listener group of commands.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSource(int, int, java.nio.IntBuffer)">alSource</a></strong>(int&nbsp;source,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSource3i(int, int, int, int, int)">alSource3i</a></strong>(int&nbsp;source,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSpeedOfSound(float)">alSpeedOfSound</a></strong>(float&nbsp;value)</code>
<div class="block">
AL_SPEED_OF_SOUND allows the application to change the reference (propagation)
speed used in the Doppler calculation.</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</li>
</ul>
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<h3>Field Detail</h3>
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<h4>AL_SEC_OFFSET</h4>
<pre>public static final&nbsp;int AL_SEC_OFFSET</pre>
<div class="block">Source buffer position information in seconds</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SEC_OFFSET">Constant Field Values</a></dd></dl>
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<h4>AL_SAMPLE_OFFSET</h4>
<pre>public static final&nbsp;int AL_SAMPLE_OFFSET</pre>
<div class="block">Source buffer position information in samples</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SAMPLE_OFFSET">Constant Field Values</a></dd></dl>
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<h4>AL_BYTE_OFFSET</h4>
<pre>public static final&nbsp;int AL_BYTE_OFFSET</pre>
<div class="block">Source buffer position information in bytes</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_BYTE_OFFSET">Constant Field Values</a></dd></dl>
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<h4>AL_STATIC</h4>
<pre>public static final&nbsp;int AL_STATIC</pre>
<div class="block">Type of source: Buffer has been attached using AL_BUFFER</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_STATIC">Constant Field Values</a></dd></dl>
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<h4>AL_STREAMING</h4>
<pre>public static final&nbsp;int AL_STREAMING</pre>
<div class="block">Type of source: if one or more Buffers have been attached using alSourceQueueBuffers</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_STREAMING">Constant Field Values</a></dd></dl>
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<h4>AL_UNDETERMINED</h4>
<pre>public static final&nbsp;int AL_UNDETERMINED</pre>
<div class="block">Type of source: when it has the NULL buffer attached</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_UNDETERMINED">Constant Field Values</a></dd></dl>
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<h4>AL_ILLEGAL_COMMAND</h4>
<pre>public static final&nbsp;int AL_ILLEGAL_COMMAND</pre>
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<a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_ILLEGAL_COMMAND">Constant Field Values</a></dd></dl>
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<h4>AL_SPEED_OF_SOUND</h4>
<pre>public static final&nbsp;int AL_SPEED_OF_SOUND</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SPEED_OF_SOUND">Constant Field Values</a></dd></dl>
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<h4>AL_LINEAR_DISTANCE</h4>
<pre>public static final&nbsp;int AL_LINEAR_DISTANCE</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_LINEAR_DISTANCE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int AL_LINEAR_DISTANCE_CLAMPED</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_LINEAR_DISTANCE_CLAMPED">Constant Field Values</a></dd></dl>
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<h4>AL_EXPONENT_DISTANCE</h4>
<pre>public static final&nbsp;int AL_EXPONENT_DISTANCE</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_EXPONENT_DISTANCE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int AL_EXPONENT_DISTANCE_CLAMPED</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_EXPONENT_DISTANCE_CLAMPED">Constant Field Values</a></dd></dl>
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<h3>Method Detail</h3>
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<pre>public static&nbsp;void&nbsp;alListener3i(int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">Listener attributes are changed using the Listener group of commands.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - name of the attribute to be set</dd><dd><code>v1</code> - value value 1</dd><dd><code>v2</code> - value value 2</dd><dd><code>v3</code> - value value 3</dd></dl>
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<h4>alGetListeneri</h4>
<pre>public static&nbsp;void&nbsp;alGetListeneri(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;intdata)</pre>
<div class="block">Listener state is maintained inside the AL implementation and can be queried in
full.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - name of the attribute to be retrieved</dd><dd><code>intdata</code> - Buffer to write ints to</dd></dl>
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<pre>public static&nbsp;void&nbsp;alSource3i(int&nbsp;source,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>source</code> - Source to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value 1 of property</dd><dd><code>v2</code> - value 2 of property</dd><dd><code>v3</code> - value 3 of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alSource(int&nbsp;source,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</pre>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>source</code> - Source to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - IntBuffer containing value of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alBufferf(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;value)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - value of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alBuffer3f(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value of property</dd><dd><code>v2</code> - value of property</dd><dd><code>v3</code> - value of property</dd></dl>
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<h4>alBuffer</h4>
<pre>public static&nbsp;void&nbsp;alBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;value)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - FloatBuffer containing value of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alBufferi(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;value)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - value of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alBuffer3i(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value of property</dd><dd><code>v2</code> - value of property</dd><dd><code>v3</code> - value of property</dd></dl>
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<pre>public static&nbsp;void&nbsp;alBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - IntBuffer containing value of property</dd></dl>
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<pre>public static&nbsp;int&nbsp;alGetBufferi(int&nbsp;buffer,
int&nbsp;pname)</pre>
<div class="block">This function retrieves an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd>
<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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<pre>public static&nbsp;void&nbsp;alGetBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</pre>
<div class="block">This function retrieves an integer property of a buffer.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd></dl>
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<h4>alGetBufferf</h4>
<pre>public static&nbsp;float&nbsp;alGetBufferf(int&nbsp;buffer,
int&nbsp;pname)</pre>
<div class="block">This function retrieves a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd>
<dt><span class="strong">Returns:</span></dt><dd>floating point property</dd></dl>
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<h4>alGetBuffer</h4>
<pre>public static&nbsp;void&nbsp;alGetBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</pre>
<div class="block">This function retrieves a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd></dl>
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<a name="alSpeedOfSound(float)">
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<h4>alSpeedOfSound</h4>
<pre>public static&nbsp;void&nbsp;alSpeedOfSound(float&nbsp;value)</pre>
<div class="block"><p>
AL_SPEED_OF_SOUND allows the application to change the reference (propagation)
speed used in the Doppler calculation. The source and listener velocities should be
expressed in the same units as the speed of sound.
</p>
<p>
A negative or zero value will result in an AL_INVALID_VALUE error, and the
command is ignored. The default value is 343.3 (appropriate for velocity units of meters
and air as the propagation medium). The current setting can be queried using
alGetFloat{v} and AL_SPEED_OF_SOUND.
Distance and velocity units are completely independent of one another (so you could use
different units for each if desired).
</p>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - distance model to be set</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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<div class="header">
<div class="subTitle">org.lwjgl.openal</div>
<h2 title="Class ALC10" class="title">Class ALC10</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.openal.ALC10</li>
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<pre>public final class <span class="strong">ALC10</span>
extends java.lang.Object</pre>
<div class="block"><p>
ALC introduces the notion of a Device. A Device can be, depending on the
implementation, a hardware device, or a daemon/OS service/actual server. This
mechanism also permits different drivers (and hardware) to coexist within the same
system, as well as allowing several applications to share system resources for audio,
including a single hardware output device. The details are left to the
implementation, which has to map the available backends to unique device
specifiers (represented as strings).
</p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision: 2286 $
$Id: ALC.java 2286 2006-03-23 19:32:21 +0000 (to, 23 mar 2006) matzon $</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd></dl>
</li>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_ALL_ATTRIBUTES">ALC_ALL_ATTRIBUTES</a></strong></code>
<div class="block">Expects a destination of ALC_CURRENT_ATTRIBUTES_SIZE,
and provides the attribute list for the current context of the specified device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_ATTRIBUTES_SIZE">ALC_ATTRIBUTES_SIZE</a></strong></code>
<div class="block">The size required for the zero-terminated attributes list, for the current context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_DEFAULT_DEVICE_SPECIFIER">ALC_DEFAULT_DEVICE_SPECIFIER</a></strong></code>
<div class="block">The specifier string for the default device</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_DEVICE_SPECIFIER">ALC_DEVICE_SPECIFIER</a></strong></code>
<div class="block">The specifier string for the device</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_EXTENSIONS">ALC_EXTENSIONS</a></strong></code>
<div class="block">The extensions string for diagnostics and printing</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_FALSE">ALC_FALSE</a></strong></code>
<div class="block">Boolean False</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_FREQUENCY">ALC_FREQUENCY</a></strong></code>
<div class="block">Frequency for mixing output buffer, in units of Hz.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_INVALID">ALC_INVALID</a></strong></code>
<div class="block">Bad value</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_INVALID_CONTEXT">ALC_INVALID_CONTEXT</a></strong></code>
<div class="block">The context argument does not name a valid context</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_INVALID_DEVICE">ALC_INVALID_DEVICE</a></strong></code>
<div class="block">The device argument does not name a valid device</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_INVALID_ENUM">ALC_INVALID_ENUM</a></strong></code>
<div class="block">A function was called at inappropriate time, or in an inappropriate way,
causing an illegal state.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_INVALID_VALUE">ALC_INVALID_VALUE</a></strong></code>
<div class="block">Illegal value passed as an argument to an AL call.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_MAJOR_VERSION">ALC_MAJOR_VERSION</a></strong></code>
<div class="block">Major version query.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_MINOR_VERSION">ALC_MINOR_VERSION</a></strong></code>
<div class="block">Minor version query.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_NO_ERROR">ALC_NO_ERROR</a></strong></code>
<div class="block">Errors: No Error</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_OUT_OF_MEMORY">ALC_OUT_OF_MEMORY</a></strong></code>
<div class="block">A function could not be completed, because there is not enough
memory available.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_REFRESH">ALC_REFRESH</a></strong></code>
<div class="block">Refresh intervalls, in units of Hz.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_SYNC">ALC_SYNC</a></strong></code>
<div class="block">Flag, indicating a synchronous context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC_TRUE">ALC_TRUE</a></strong></code>
<div class="block">Boolean True</div>
</td>
</tr>
</table>
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<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#ALC10()">ALC10</a></strong>()</code>&nbsp;</td>
</tr>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcCloseDevice(org.lwjgl.openal.ALCdevice)">alcCloseDevice</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">The <code>alcCloseDevice</code> function allows the application (i.e.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcCreateContext(org.lwjgl.openal.ALCdevice, java.nio.IntBuffer)">alcCreateContext</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.IntBuffer&nbsp;attrList)</code>
<div class="block">A context is created using <code>alcCreateContext</code>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcDestroyContext(org.lwjgl.openal.ALCcontext)">alcDestroyContext</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The correct way to destroy a context is to first release it using <code>alcMakeCurrent</code> and
<code>null</code>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetContextsDevice(org.lwjgl.openal.ALCcontext)">alcGetContextsDevice</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The application can query for, and obtain an handle to, the device of a given context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetCurrentContext()">alcGetCurrentContext</a></strong>()</code>
<div class="block">The application can query for, and obtain an handle to, the current context for the
application.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetEnumValue(org.lwjgl.openal.ALCdevice, java.lang.String)">alcGetEnumValue</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;enumName)</code>
<div class="block">Enumeration/token values are device independend, but tokens defined for
extensions might not be present for a given device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetError(org.lwjgl.openal.ALCdevice)">alcGetError</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">ALC uses the same conventions and mechanisms as AL for error handling.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetInteger(org.lwjgl.openal.ALCdevice, int, java.nio.IntBuffer)">alcGetInteger</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;integerdata)</code>
<div class="block">The application can query ALC for information using an integer query function.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcGetString(org.lwjgl.openal.ALCdevice, int)">alcGetString</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname)</code>
<div class="block">The application can obtain certain strings from ALC.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcIsExtensionPresent(org.lwjgl.openal.ALCdevice, java.lang.String)">alcIsExtensionPresent</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;extName)</code>
<div class="block">Verify that a given extension is available for the current context and the device it
is associated with.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcMakeContextCurrent(org.lwjgl.openal.ALCcontext)">alcMakeContextCurrent</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">To make a Context current with respect to AL Operation (state changes by issueing
commands), <code>alcMakeContextCurrent</code> is used.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcOpenDevice(java.lang.String)">alcOpenDevice</a></strong>(java.lang.String&nbsp;devicename)</code>
<div class="block">The <code>alcOpenDevice</code> function allows the application (i.e.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcProcessContext(org.lwjgl.openal.ALCcontext)">alcProcessContext</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The current context is the only context accessible to state changes by AL commands
(aside from state changes affecting shared objects).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC10.html#alcSuspendContext(org.lwjgl.openal.ALCcontext)">alcSuspendContext</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The application can suspend any context from processing (including the current
one).</div>
</td>
</tr>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
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<h4>ALC_INVALID</h4>
<pre>public static final&nbsp;int ALC_INVALID</pre>
<div class="block">Bad value</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC10.ALC_INVALID">Constant Field Values</a></dd></dl>
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<a name="ALC_FALSE">
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<h4>ALC_FALSE</h4>
<pre>public static final&nbsp;int ALC_FALSE</pre>
<div class="block">Boolean False</div>
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<pre>public static final&nbsp;int ALC_TRUE</pre>
<div class="block">Boolean True</div>
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<pre>public static final&nbsp;int ALC_NO_ERROR</pre>
<div class="block">Errors: No Error</div>
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<pre>public static final&nbsp;int ALC_MAJOR_VERSION</pre>
<div class="block">Major version query.</div>
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<pre>public static final&nbsp;int ALC_MINOR_VERSION</pre>
<div class="block">Minor version query.</div>
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<pre>public static final&nbsp;int ALC_ATTRIBUTES_SIZE</pre>
<div class="block">The size required for the zero-terminated attributes list, for the current context.</div>
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<pre>public static final&nbsp;int ALC_ALL_ATTRIBUTES</pre>
<div class="block">Expects a destination of ALC_CURRENT_ATTRIBUTES_SIZE,
and provides the attribute list for the current context of the specified device.</div>
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<pre>public static final&nbsp;int ALC_DEFAULT_DEVICE_SPECIFIER</pre>
<div class="block">The specifier string for the default device</div>
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<pre>public static final&nbsp;int ALC_DEVICE_SPECIFIER</pre>
<div class="block">The specifier string for the device</div>
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<pre>public static final&nbsp;int ALC_EXTENSIONS</pre>
<div class="block">The extensions string for diagnostics and printing</div>
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<pre>public static final&nbsp;int ALC_FREQUENCY</pre>
<div class="block">Frequency for mixing output buffer, in units of Hz.</div>
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<pre>public static final&nbsp;int ALC_REFRESH</pre>
<div class="block">Refresh intervalls, in units of Hz.</div>
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<pre>public static final&nbsp;int ALC_SYNC</pre>
<div class="block">Flag, indicating a synchronous context.</div>
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<pre>public static final&nbsp;int ALC_INVALID_DEVICE</pre>
<div class="block">The device argument does not name a valid device</div>
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<pre>public static final&nbsp;int ALC_INVALID_CONTEXT</pre>
<div class="block">The context argument does not name a valid context</div>
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<pre>public static final&nbsp;int ALC_INVALID_ENUM</pre>
<div class="block">A function was called at inappropriate time, or in an inappropriate way,
causing an illegal state. This can be an incompatible ALenum, object ID,
and/or function.</div>
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<pre>public static final&nbsp;int ALC_INVALID_VALUE</pre>
<div class="block">Illegal value passed as an argument to an AL call.
Applies to parameter values, but not to enumerations.</div>
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<pre>public static final&nbsp;int ALC_OUT_OF_MEMORY</pre>
<div class="block">A function could not be completed, because there is not enough
memory available.</div>
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<pre>public&nbsp;ALC10()</pre>
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<pre>public static&nbsp;java.lang.String&nbsp;alcGetString(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname)</pre>
<div class="block">The application can obtain certain strings from ALC.
<code>ALC_DEFAULT_DEVICE_SPECIFIER</code> - The specifer string for the default device
<code>ALC_DEVICE_SPECIFIER</code> - The specifer string for the device
<code>ALC_EXTENSIONS</code> - The extensions string for diagnostics and printing.
In addition, printable error message strings are provided for all valid error tokens,
including <code>ALC_NO_ERROR</code>,<code>ALC_INVALID_DEVICE</code>, <code>ALC_INVALID_CONTEXT</code>,
<code>ALC_INVALID_ENUM</code>, <code>ALC_INVALID_VALUE</code>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - Property to get</dd>
<dt><span class="strong">Returns:</span></dt><dd>String property from device</dd></dl>
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<pre>public static&nbsp;void&nbsp;alcGetInteger(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;integerdata)</pre>
<div class="block">The application can query ALC for information using an integer query function.
For some tokens, <code>null</code> is a legal deviceHandle. In other cases, specifying a <code>null</code>
device will generate an <code>ALC_INVALID_DEVICE</code> error. The application has to
specify the size of the destination buffer provided. A <code>null</code> destination or a zero
size parameter will cause ALC to ignore the query.
<code>ALC_MAJOR_VERSION</code> - Major version query.
<code>ALC_MINOR_VERSION</code> - Minor version query.
<code>ALC_ATTRIBUTES_SIZE</code> - The size required for the zero-terminated attributes list,
for the current context. <code>null</code> is an invalid device. <code>null</code> (no current context
for the specified device) is legal.
<code>ALC_ALL_ATTRIBUTES</code> - Expects a destination of <code>ALC_CURRENT_ATTRIBUTES_SIZE</code>,
and provides the attribute list for the current context of the specified device.
<code>null</code> is an invalid device. <code>null</code> (no current context for the specified device)
will return the default attributes defined by the specified device.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - Property to get</dd><dd><code>integerdata</code> - ByteBuffer to write integers to</dd></dl>
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<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;alcOpenDevice(java.lang.String&nbsp;devicename)</pre>
<div class="block">The <code>alcOpenDevice</code> function allows the application (i.e. the client program) to
connect to a device (i.e. the server).
If the function returns <code>null</code>, then no sound driver/device has been found. The
argument is a null terminated string that requests a certain device or device
configuration. If <code>null</code> is specified, the implementation will provide an
implementation specific default.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>devicename</code> - name of device to open</dd>
<dt><span class="strong">Returns:</span></dt><dd>opened device, or null</dd></dl>
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<pre>public static&nbsp;boolean&nbsp;alcCloseDevice(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">The <code>alcCloseDevice</code> function allows the application (i.e. the client program) to
disconnect from a device (i.e. the server).
If deviceHandle is <code>null</code> or invalid, an <code>ALC_INVALID_DEVICE</code> error will be
generated. Once closed, a deviceHandle is invalid.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>device</code> - address of native device to close</dd></dl>
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<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;alcCreateContext(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.IntBuffer&nbsp;attrList)</pre>
<div class="block">A context is created using <code>alcCreateContext</code>. The device parameter has to be a valid
device. The attribute list can be <code>null</code>, or a zero terminated list of integer pairs
composed of valid ALC attribute tokens and requested values.
Context creation will fail if the application requests attributes that, by themselves,
can not be provided. Context creation will fail if the combination of specified
attributes can not be provided. Context creation will fail if a specified attribute, or
the combination of attributes, does not match the default values for unspecified
attributes.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>device</code> - address of device to associate context to</dd><dd><code>attrList</code> - Buffer to read attributes from</dd>
<dt><span class="strong">Returns:</span></dt><dd>New context, or null if creation failed</dd></dl>
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<pre>public static&nbsp;int&nbsp;alcMakeContextCurrent(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">To make a Context current with respect to AL Operation (state changes by issueing
commands), <code>alcMakeContextCurrent</code> is used. The context parameter can be <code>null</code>
or a valid context pointer. The operation will apply to the device that the context
was created for.
For each OS process (usually this means for each application), only one context can
be current at any given time. All AL commands apply to the current context.
Commands that affect objects shared among contexts (e.g. buffers) have side effects
on other contexts.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>context</code> - address of context to make current</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if successfull, false if not</dd></dl>
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<pre>public static&nbsp;void&nbsp;alcProcessContext(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">The current context is the only context accessible to state changes by AL commands
(aside from state changes affecting shared objects). However, multiple contexts can
be processed at the same time. To indicate that a context should be processed (i.e.
that internal execution state like offset increments are supposed to be performed),
the application has to use <code>alcProcessContext</code>.
Repeated calls to <code>alcProcessContext</code> are legal, and do not affect a context that is
already marked as processing. The default state of a context created by
alcCreateContext is that it is not marked as processing.</div>
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<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;alcGetCurrentContext()</pre>
<div class="block">The application can query for, and obtain an handle to, the current context for the
application. If there is no current context, <code>null</code> is returned.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Current ALCcontext</dd></dl>
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<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;alcGetContextsDevice(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">The application can query for, and obtain an handle to, the device of a given context.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>context</code> - address of context to get device for</dd></dl>
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<pre>public static&nbsp;void&nbsp;alcSuspendContext(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">The application can suspend any context from processing (including the current
one). To indicate that a context should be suspended from processing (i.e. that
internal execution state like offset increments is not supposed to be changed), the
application has to use <code>alcSuspendContext</code>.
Repeated calls to <code>alcSuspendContext</code> are legal, and do not affect a context that is
already marked as suspended. The default state of a context created by
<code>alcCreateContext</code> is that it is marked as suspended.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>context</code> - address of context to suspend</dd></dl>
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<pre>public static&nbsp;void&nbsp;alcDestroyContext(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">The correct way to destroy a context is to first release it using <code>alcMakeCurrent</code> and
<code>null</code>. Applications should not attempt to destroy a current context.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>context</code> - address of context to Destroy</dd></dl>
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<pre>public static&nbsp;int&nbsp;alcGetError(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">ALC uses the same conventions and mechanisms as AL for error handling. In
particular, ALC does not use conventions derived from X11 (GLX) or Windows
(WGL). The <code>alcGetError</code> function can be used to query ALC errors.
Error conditions are specific to the device.
ALC_NO_ERROR - The device handle or specifier does name an accessible driver/server.
<code>ALC_INVALID_DEVICE</code> - The Context argument does not name a valid context.
<code>ALC_INVALID_CONTEXT</code> - The Context argument does not name a valid context.
<code>ALC_INVALID_ENUM</code> - A token used is not valid, or not applicable.
<code>ALC_INVALID_VALUE</code> - An value (e.g. attribute) is not valid, or not applicable.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>Errorcode from ALC statemachine</dd></dl>
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<pre>public static&nbsp;boolean&nbsp;alcIsExtensionPresent(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;extName)</pre>
<div class="block">Verify that a given extension is available for the current context and the device it
is associated with.
A <code>null</code> name argument returns <code>ALC_FALSE</code>, as do invalid and unsupported string
tokens.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>extName</code> - name of extension to find</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if extension is available, false if not</dd></dl>
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<pre>public static&nbsp;int&nbsp;alcGetEnumValue(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;enumName)</pre>
<div class="block">Enumeration/token values are device independend, but tokens defined for
extensions might not be present for a given device. But only the tokens defined
by the AL core are guaranteed. Availability of extension tokens dependends on the ALC extension.
Specifying a <code>null</code> name parameter will cause an <code>ALC_INVALID_VALUE</code> error.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>enumName</code> - name of enum to find</dd>
<dt><span class="strong">Returns:</span></dt><dd>value of enumeration</dd></dl>
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<div class="subTitle">org.lwjgl.openal</div>
<h2 title="Class ALC11" class="title">Class ALC11</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">ALC11</span>
extends java.lang.Object</pre>
<div class="block"><p>
The ALC11 class implements features in OpenAL 1.1, specifically
ALC methods and properties.
</p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision: 2286 $
$Id: ALC.java 2286 2006-03-23 19:32:21 +0000 (to, 23 mar 2006) matzon $</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd>
<dt><span class="strong">See Also:</span></dt><dd><a href="../../../org/lwjgl/openal/ALC10.html" title="class in org.lwjgl.openal"><code>ALC10</code></a></dd></dl>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_ALL_DEVICES_SPECIFIER">ALC_ALL_DEVICES_SPECIFIER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER">ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_CAPTURE_DEVICE_SPECIFIER">ALC_CAPTURE_DEVICE_SPECIFIER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_CAPTURE_SAMPLES">ALC_CAPTURE_SAMPLES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_DEFAULT_ALL_DEVICES_SPECIFIER">ALC_DEFAULT_ALL_DEVICES_SPECIFIER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_MONO_SOURCES">ALC_MONO_SOURCES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC_STEREO_SOURCES">ALC_STEREO_SOURCES</a></strong></code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#ALC11()">ALC11</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#alcCaptureCloseDevice(org.lwjgl.openal.ALCdevice)">alcCaptureCloseDevice</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">The alcCaptureCloseDevice function allows the application to disconnect from a capture
device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#alcCaptureOpenDevice(java.lang.String, int, int, int)">alcCaptureOpenDevice</a></strong>(java.lang.String&nbsp;devicename,
int&nbsp;frequency,
int&nbsp;format,
int&nbsp;buffersize)</code>
<div class="block">The alcCaptureOpenDevice function allows the application to connect to a capture
device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#alcCaptureSamples(org.lwjgl.openal.ALCdevice, java.nio.ByteBuffer, int)">alcCaptureSamples</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.ByteBuffer&nbsp;buffer,
int&nbsp;samples)</code>
<div class="block">When the application feels there are enough samples available to process, it can obtain
them from the AL via the alcCaptureSamples entry point.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#alcCaptureStart(org.lwjgl.openal.ALCdevice)">alcCaptureStart</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Once a capture device has been opened via alcCaptureOpenDevice, it is made to start
recording audio via the alcCaptureStart entry point:
Once started, the device will record audio to an internal ring buffer, the size of which was
specified when opening the device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/ALC11.html#alcCaptureStop(org.lwjgl.openal.ALCdevice)">alcCaptureStop</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">If the application doesn't need to capture more audio for an amount of time, they can halt
the device without closing it via the alcCaptureStop entry point.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>ALC_DEFAULT_ALL_DEVICES_SPECIFIER</h4>
<pre>public static final&nbsp;int ALC_DEFAULT_ALL_DEVICES_SPECIFIER</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_DEFAULT_ALL_DEVICES_SPECIFIER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int ALC_ALL_DEVICES_SPECIFIER</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_ALL_DEVICES_SPECIFIER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int ALC_CAPTURE_DEVICE_SPECIFIER</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_CAPTURE_DEVICE_SPECIFIER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER">Constant Field Values</a></dd></dl>
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<h4>ALC_CAPTURE_SAMPLES</h4>
<pre>public static final&nbsp;int ALC_CAPTURE_SAMPLES</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_CAPTURE_SAMPLES">Constant Field Values</a></dd></dl>
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<h4>ALC_MONO_SOURCES</h4>
<pre>public static final&nbsp;int ALC_MONO_SOURCES</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_MONO_SOURCES">Constant Field Values</a></dd></dl>
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<h4>ALC_STEREO_SOURCES</h4>
<pre>public static final&nbsp;int ALC_STEREO_SOURCES</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.ALC11.ALC_STEREO_SOURCES">Constant Field Values</a></dd></dl>
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<h4>ALC11</h4>
<pre>public&nbsp;ALC11()</pre>
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<h4>alcCaptureOpenDevice</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;alcCaptureOpenDevice(java.lang.String&nbsp;devicename,
int&nbsp;frequency,
int&nbsp;format,
int&nbsp;buffersize)</pre>
<div class="block">The alcCaptureOpenDevice function allows the application to connect to a capture
device. To obtain a list of all available capture devices, use getCaptureDevices a list of all
capture devices will be returned. Retrieving ALC_CAPTURE_DEVICE_SPECIFIER with a valid capture device specified will result
in the name of that device being returned as a single string.
If the function returns null, then no sound driver/device has been found, or the
requested format could not be fulfilled.
The "deviceName" argument is a string that requests a certain device or
device configuration. If null is specified, the implementation will provide an
implementation specific default. The "frequency" and "format" arguments specify the format that
audio data will be presented to the application, and match the values that can be passed to
alBufferData. The implementation is expected to convert and resample to this format on
behalf of the application. The "buffersize" argument specifies the number of sample frames
to buffer in the AL, for example, requesting a format of AL_FORMAT_STEREO16 and
a buffer size of 1024 would require the AL to store up to 1024 * 4 bytes of audio data.
Note that the implementation may use a larger buffer than requested if it needs to, but the
implementation will set up a buffer of at least the requested size.
Specifying a compressed or extension-supplied format may result in failure, even if the
extension is supplied for rendering.
<i>LWJGL SPECIFIC: the actual created device is managed internally in lwjgl</i></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>devicename</code> - Name of device to open for capture</dd><dd><code>frequency</code> - Frequency of samples to capture</dd><dd><code>format</code> - Format of samples to capture</dd><dd><code>buffersize</code> - Size of buffer to capture to</dd>
<dt><span class="strong">Returns:</span></dt><dd>ALCdevice if it was possible to open a device</dd></dl>
</li>
</ul>
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<h4>alcCaptureCloseDevice</h4>
<pre>public static&nbsp;boolean&nbsp;alcCaptureCloseDevice(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">The alcCaptureCloseDevice function allows the application to disconnect from a capture
device.
The return code will be true or false, indicating success or failure. If
the device is null or invalid, an ALC_INVALID_DEVICE error will be generated.
Once closed, a capture device is invalid.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>true if device was successfully closed</dd></dl>
</li>
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<h4>alcCaptureStart</h4>
<pre>public static&nbsp;void&nbsp;alcCaptureStart(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">Once a capture device has been opened via alcCaptureOpenDevice, it is made to start
recording audio via the alcCaptureStart entry point:
Once started, the device will record audio to an internal ring buffer, the size of which was
specified when opening the device.
The application may query the capture device to discover how much data is currently
available via the alcGetInteger with the ALC_CAPTURE_SAMPLES token. This will
report the number of sample frames currently available.</div>
</li>
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<h4>alcCaptureStop</h4>
<pre>public static&nbsp;void&nbsp;alcCaptureStop(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">If the application doesn't need to capture more audio for an amount of time, they can halt
the device without closing it via the alcCaptureStop entry point.
The implementation is encouraged to optimize for this case. The amount of audio
samples available after restarting a stopped capture device is reset to zero. The
application does not need to stop the capture device to read from it.</div>
</li>
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<h4>alcCaptureSamples</h4>
<pre>public static&nbsp;void&nbsp;alcCaptureSamples(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.ByteBuffer&nbsp;buffer,
int&nbsp;samples)</pre>
<div class="block">When the application feels there are enough samples available to process, it can obtain
them from the AL via the alcCaptureSamples entry point.
The "buffer" argument specifies an application-allocated buffer that can contain at least
"samples" sample frames. The implementation may defer conversion and resampling until
this point. Requesting more sample frames than are currently available is an error.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to store samples in</dd><dd><code>samples</code> - Number of samples to request</dd></dl>
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<pre>public final class <span class="strong">ALCcontext</span>
extends java.lang.Object</pre>
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All operations of the AL core API affect a current AL context. Within the scope of AL,
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<h2 title="Class ALCdevice" class="title">Class ALCdevice</h2>
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<pre>public final class <span class="strong">ALCdevice</span>
extends java.lang.Object</pre>
<div class="block">The ALCdevice class represents a device opened in OpenAL space.
ALC introduces the notion of a Device. A Device can be, depending on the
implementation, a hardware device, or a daemon/OS service/actual server. This
mechanism also permits different drivers (and hardware) to coexist within the same
system, as well as allowing several applications to share system resources for audio,
including a single hardware output device. The details are left to the implementation,
which has to map the available backends to unique device specifiers.</div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
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<pre>public final class <span class="strong">EFXUtil</span>
extends java.lang.Object</pre>
<div class="block">Utility class for the OpenAL extension ALC_EXT_EFX. Provides functions to check for the extension
and support of various effects and filters.
<p>
Currently supports ALC_EXT_EFX version 1.0 effects and filters.</div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Ciardhubh <ciardhubh[at]ciardhubh.de></dd></dl>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/EFXUtil.html#isEffectSupported(int)">isEffectSupported</a></strong>(int&nbsp;effectType)</code>
<div class="block">Tests OpenAL to see whether the given effect type is supported.</div>
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<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/EFXUtil.html#isEfxSupported()">isEfxSupported</a></strong>()</code>
<div class="block">Checks if OpenAL implementation is loaded and supports ALC_EXT_EFX.</div>
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<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/EFXUtil.html#isFilterSupported(int)">isFilterSupported</a></strong>(int&nbsp;filterType)</code>
<div class="block">Tests OpenAL to see whether the given filter type is supported.</div>
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<pre>public static&nbsp;boolean&nbsp;isEfxSupported()</pre>
<div class="block">Checks if OpenAL implementation is loaded and supports ALC_EXT_EFX.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>True if ALC_EXT_EFX is supported, false if not.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/openal/OpenALException.html" title="class in org.lwjgl.openal">OpenALException</a></code> - If OpenAL has not been created yet.</dd></dl>
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<pre>public static&nbsp;boolean&nbsp;isEffectSupported(int&nbsp;effectType)</pre>
<div class="block">Tests OpenAL to see whether the given effect type is supported. This is done by creating an
effect of the given type. If creation succeeds the effect is supported.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>effectType</code> - Type of effect whose support is to be tested, e.g. AL_EFFECT_REVERB.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if it is supported, false if not.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/openal/OpenALException.html" title="class in org.lwjgl.openal">OpenALException</a></code> - If the request fails due to an AL_OUT_OF_MEMORY error or OpenAL has
not been created yet.</dd>
<dd><code>java.lang.IllegalArgumentException</code> - effectType is not a valid effect type.</dd></dl>
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<pre>public static&nbsp;boolean&nbsp;isFilterSupported(int&nbsp;filterType)</pre>
<div class="block">Tests OpenAL to see whether the given filter type is supported. This is done by creating a
filter of the given type. If creation succeeds the filter is supported.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>filterType</code> - Type of filter whose support is to be tested, e.g. AL_FILTER_LOWPASS.</dd>
<dt><span class="strong">Returns:</span></dt><dd>True if it is supported, false if not.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/openal/OpenALException.html" title="class in org.lwjgl.openal">OpenALException</a></code> - If the request fails due to an AL_OUT_OF_MEMORY error or OpenAL has
not been created yet.</dd>
<dd><code>java.lang.IllegalArgumentException</code> - filterType is not a valid filter type.</dd></dl>
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<h2 title="Class OpenALException" class="title">Class OpenALException</h2>
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<pre>public class <span class="strong">OpenALException</span>
extends java.lang.RuntimeException</pre>
<div class="block"><br>
Thrown by the debug build library of the LWJGL if any OpenAL operation
causes an error.</div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd>
<dt><span class="strong">See Also:</span></dt><dd><a href="../../../serialized-form.html#org.lwjgl.openal.OpenALException">Serialized Form</a></dd></dl>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/OpenALException.html#OpenALException()">OpenALException</a></strong>()</code>
<div class="block">Constructor for OpenALException.</div>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/OpenALException.html#OpenALException(int)">OpenALException</a></strong>(int&nbsp;error_code)</code>
<div class="block">Constructor that takes an AL error number</div>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/OpenALException.html#OpenALException(java.lang.String)">OpenALException</a></strong>(java.lang.String&nbsp;message)</code>
<div class="block">Constructor for OpenALException.</div>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/OpenALException.html#OpenALException(java.lang.String, java.lang.Throwable)">OpenALException</a></strong>(java.lang.String&nbsp;message,
java.lang.Throwable&nbsp;cause)</code>
<div class="block">Constructor for OpenALException.</div>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/openal/OpenALException.html#OpenALException(java.lang.Throwable)">OpenALException</a></strong>(java.lang.Throwable&nbsp;cause)</code>
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<pre>public&nbsp;OpenALException()</pre>
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<pre>public&nbsp;OpenALException(int&nbsp;error_code)</pre>
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<pre>public&nbsp;OpenALException(java.lang.String&nbsp;message)</pre>
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<pre>public&nbsp;OpenALException(java.lang.String&nbsp;message,
java.lang.Throwable&nbsp;cause)</pre>
<div class="block">Constructor for OpenALException.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>message</code> - </dd><dd><code>cause</code> - </dd></dl>
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<pre>public&nbsp;OpenALException(java.lang.Throwable&nbsp;cause)</pre>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>cause</code> - </dd></dl>
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<pre>public final class <span class="strong">Util</span>
extends java.lang.Object</pre>
<div class="block">Simple utility class for checking AL/ALC errors</div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>cix_foo <cix_foo@users.sourceforge.net>, Brian Matzon <brian@matzon.dk></dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/Util.html#checkALCError(org.lwjgl.openal.ALCdevice)">checkALCError</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Checks for any ALC errors and throws an unchecked exception on errors</div>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/Util.html#checkALCValidContext(org.lwjgl.openal.ALCcontext)">checkALCValidContext</a></strong>(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">Checks for a valid context</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/Util.html#checkALCValidDevice(org.lwjgl.openal.ALCdevice)">checkALCValidDevice</a></strong>(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Checks for a valid device</div>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/Util.html#checkALError()">checkALError</a></strong>()</code>
<div class="block">Checks for any AL errors and throws an unchecked exception on errors</div>
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<h4>checkALCError</h4>
<pre>public static&nbsp;void&nbsp;checkALCError(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">Checks for any ALC errors and throws an unchecked exception on errors</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>device</code> - Device for which to check ALC errors</dd></dl>
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<a name="checkALError()">
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<h4>checkALError</h4>
<pre>public static&nbsp;void&nbsp;checkALError()</pre>
<div class="block">Checks for any AL errors and throws an unchecked exception on errors</div>
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<h4>checkALCValidDevice</h4>
<pre>public static&nbsp;void&nbsp;checkALCValidDevice(<a href="../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</pre>
<div class="block">Checks for a valid device</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>device</code> - ALCdevice to check the validity of</dd></dl>
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<h4>checkALCValidContext</h4>
<pre>public static&nbsp;void&nbsp;checkALCValidContext(<a href="../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</pre>
<div class="block">Checks for a valid context</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>context</code> - ALCcontext to check the validity of</dd></dl>
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<td class="colFirst"><a href="#org.lwjgl.openal">org.lwjgl.openal</a></td>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcCreateContext(org.lwjgl.openal.ALCdevice, java.nio.IntBuffer)">alcCreateContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.IntBuffer&nbsp;attrList)</code>
<div class="block">A context is created using <code>alcCreateContext</code>.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetCurrentContext()">alcGetCurrentContext</a></strong>()</code>
<div class="block">The application can query for, and obtain an handle to, the current context for the
application.</div>
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<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><span class="strong">AL.</span><code><strong><a href="../../../../org/lwjgl/openal/AL.html#getContext()">getContext</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcDestroyContext(org.lwjgl.openal.ALCcontext)">alcDestroyContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The correct way to destroy a context is to first release it using <code>alcMakeCurrent</code> and
<code>null</code>.</div>
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<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetContextsDevice(org.lwjgl.openal.ALCcontext)">alcGetContextsDevice</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The application can query for, and obtain an handle to, the device of a given context.</div>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcMakeContextCurrent(org.lwjgl.openal.ALCcontext)">alcMakeContextCurrent</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">To make a Context current with respect to AL Operation (state changes by issueing
commands), <code>alcMakeContextCurrent</code> is used.</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcProcessContext(org.lwjgl.openal.ALCcontext)">alcProcessContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The current context is the only context accessible to state changes by AL commands
(aside from state changes affecting shared objects).</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcSuspendContext(org.lwjgl.openal.ALCcontext)">alcSuspendContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The application can suspend any context from processing (including the current
one).</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Util.</span><code><strong><a href="../../../../org/lwjgl/openal/Util.html#checkALCValidContext(org.lwjgl.openal.ALCcontext)">checkALCValidContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">Checks for a valid context</div>
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<h2 title="Uses of Class org.lwjgl.openal.ALCdevice" class="title">Uses of Class<br>org.lwjgl.openal.ALCdevice</h2>
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<h3>Uses of <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a> in <a href="../../../../org/lwjgl/openal/package-summary.html">org.lwjgl.openal</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../org/lwjgl/openal/package-summary.html">org.lwjgl.openal</a> that return <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tbody>
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<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><span class="strong">ALC11.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC11.html#alcCaptureOpenDevice(java.lang.String, int, int, int)">alcCaptureOpenDevice</a></strong>(java.lang.String&nbsp;devicename,
int&nbsp;frequency,
int&nbsp;format,
int&nbsp;buffersize)</code>
<div class="block">The alcCaptureOpenDevice function allows the application to connect to a capture
device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetContextsDevice(org.lwjgl.openal.ALCcontext)">alcGetContextsDevice</a></strong>(<a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a>&nbsp;context)</code>
<div class="block">The application can query for, and obtain an handle to, the device of a given context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcOpenDevice(java.lang.String)">alcOpenDevice</a></strong>(java.lang.String&nbsp;devicename)</code>
<div class="block">The <code>alcOpenDevice</code> function allows the application (i.e.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></code></td>
<td class="colLast"><span class="strong">AL.</span><code><strong><a href="../../../../org/lwjgl/openal/AL.html#getDevice()">getDevice</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../org/lwjgl/openal/package-summary.html">org.lwjgl.openal</a> with parameters of type <a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><span class="strong">ALC11.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC11.html#alcCaptureCloseDevice(org.lwjgl.openal.ALCdevice)">alcCaptureCloseDevice</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">The alcCaptureCloseDevice function allows the application to disconnect from a capture
device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC11.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC11.html#alcCaptureSamples(org.lwjgl.openal.ALCdevice, java.nio.ByteBuffer, int)">alcCaptureSamples</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.ByteBuffer&nbsp;buffer,
int&nbsp;samples)</code>
<div class="block">When the application feels there are enough samples available to process, it can obtain
them from the AL via the alcCaptureSamples entry point.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC11.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC11.html#alcCaptureStart(org.lwjgl.openal.ALCdevice)">alcCaptureStart</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Once a capture device has been opened via alcCaptureOpenDevice, it is made to start
recording audio via the alcCaptureStart entry point:
Once started, the device will record audio to an internal ring buffer, the size of which was
specified when opening the device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC11.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC11.html#alcCaptureStop(org.lwjgl.openal.ALCdevice)">alcCaptureStop</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">If the application doesn't need to capture more audio for an amount of time, they can halt
the device without closing it via the alcCaptureStop entry point.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcCloseDevice(org.lwjgl.openal.ALCdevice)">alcCloseDevice</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">The <code>alcCloseDevice</code> function allows the application (i.e.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../../org/lwjgl/openal/ALCcontext.html" title="class in org.lwjgl.openal">ALCcontext</a></code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcCreateContext(org.lwjgl.openal.ALCdevice, java.nio.IntBuffer)">alcCreateContext</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.nio.IntBuffer&nbsp;attrList)</code>
<div class="block">A context is created using <code>alcCreateContext</code>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetEnumValue(org.lwjgl.openal.ALCdevice, java.lang.String)">alcGetEnumValue</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;enumName)</code>
<div class="block">Enumeration/token values are device independend, but tokens defined for
extensions might not be present for a given device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetError(org.lwjgl.openal.ALCdevice)">alcGetError</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">ALC uses the same conventions and mechanisms as AL for error handling.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetInteger(org.lwjgl.openal.ALCdevice, int, java.nio.IntBuffer)">alcGetInteger</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;integerdata)</code>
<div class="block">The application can query ALC for information using an integer query function.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcGetString(org.lwjgl.openal.ALCdevice, int)">alcGetString</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
int&nbsp;pname)</code>
<div class="block">The application can obtain certain strings from ALC.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><span class="strong">ALC10.</span><code><strong><a href="../../../../org/lwjgl/openal/ALC10.html#alcIsExtensionPresent(org.lwjgl.openal.ALCdevice, java.lang.String)">alcIsExtensionPresent</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device,
java.lang.String&nbsp;extName)</code>
<div class="block">Verify that a given extension is available for the current context and the device it
is associated with.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Util.</span><code><strong><a href="../../../../org/lwjgl/openal/Util.html#checkALCError(org.lwjgl.openal.ALCdevice)">checkALCError</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Checks for any ALC errors and throws an unchecked exception on errors</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Util.</span><code><strong><a href="../../../../org/lwjgl/openal/Util.html#checkALCValidDevice(org.lwjgl.openal.ALCdevice)">checkALCValidDevice</a></strong>(<a href="../../../../org/lwjgl/openal/ALCdevice.html" title="class in org.lwjgl.openal">ALCdevice</a>&nbsp;device)</code>
<div class="block">Checks for a valid device</div>
</td>
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<h1 title="Package" class="title">Package&nbsp;org.lwjgl.openal</h1>
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<td class="colFirst"><a href="../../../org/lwjgl/openal/AL.html" title="class in org.lwjgl.openal">AL</a></td>
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The AL class implements the actual creation code for linking to the native library
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This is the core OpenAL class.</div>
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ALC introduces the notion of a Device.</div>
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The ALC11 class implements features in OpenAL 1.1, specifically
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<div class="block">Implementation of the OpenAL extension ALC_EXT_EFX (version 1.0).</div>
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<div class="block">Utility class for the OpenAL extension ALC_EXT_EFX.</div>
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Thrown by the debug build library of the LWJGL if any OpenAL operation
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<li type="circle">java.lang.Object
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<li type="circle">org.lwjgl.openal.<a href="../../../org/lwjgl/openal/AL.html" title="class in org.lwjgl.openal"><span class="strong">AL</span></a></li>
<li type="circle">org.lwjgl.openal.<a href="../../../org/lwjgl/openal/AL10.html" title="class in org.lwjgl.openal"><span class="strong">AL10</span></a></li>
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